So, I dialed up my secret Media Coverage contacts in the development world and asked them what they hated most
about game reviewers.
Not exact matches
When looking for
games, Kim Vandenbroucke,
game reviewer at The Game Aisle, a toy industry blog, recommends finding one «with an engaging theme that will entice boys to open the box and find out what the game is about.&ra
game reviewer at The
Game Aisle, a toy industry blog, recommends finding one «with an engaging theme that will entice boys to open the box and find out what the game is about.&ra
Game Aisle, a toy industry blog, recommends finding one «with an engaging theme that will entice boys to open the box and find out what the
game is about.&ra
game is
about.»
For every
reviewer who complains
about the controls stop whining and just learn how to play the damn
game.
Reviewers are both blown away and frustrated by the GamePad controller, depending on how it is implemented in any particular
game, and are also somewhat pessimistic
about the console's chances for widespread success — and the ability of Nintendo to attract third - party developers — despite the nifty new features.
What some
reviewers have written
about this fact is true but it makes you try harder next time around... with a little more angst in the bat to compensate:) and put more
game in you to beat the developers at their
game.
DO NOT listen to what the
reviewers have to say
about this
game.
The general public will have their hands on Super Mario Maker within just a few weeks, but for now you'll have to live with checking out some of the unique features that
reviewers and previewers are revealing
about the
game on YouTube.
In my opinion, the perfect example of a
game that very few
reviewers fully understood before writing
about it is Vandal Hearts II.
Not to discredit the
reviewer, but he forgot to go into detail
about what makes a Silent Hill
game a Silent Hill
game; the story.
Definitely seems like one of those
games where most
reviewers didn't put the effort in to actually learn the intricacies of its gameplay so they complain
about difficulty spikes, etc..
After making some lofty claims that Velocity 2X would be «a
game - of - the - year winner» when it launches in early September on PlayStation 4 and PlayStation Vita, developer FuturLab posted a ton of tweets last night
about their upcoming
game, including how they will be surprised if a
reviewers gives 2X less than a 7/10:
I'm not a huge frame rate sort of
reviewer, as I honestly don't give two - shits
about if a
game is 30 / 60 fps (as long as it isn't 15 - 25 fps, we're golden), but seeing it all in motion certainly makes D2 look and play more fluidly.
To be fair I enjoyed the gameplay because I thought it was pretty tight for a PS3
game but you know something is up when
reviewers only talk
about non
game factors like emotions.
Let's see if
gamers can round up a better review since
about 60 % of things I have read and heard complain
about how
Reviewers and critics are paid to give «Crap
games» positive reception.
There are lots of screenshots and details
about each
game on this list, including how many stars
reviewers have given it, and some unique features to look for.
Biased
reviewers are stuck complaining
about positive aspects of these
games since they're so damn good.
Clearly the
reviewer doesn't have much experience with other fps
games or they'd know it's been
about for over three years now.
But I digress it was more important sending copies into space and putting review sites
reviewers in the
game to really care
about the actual
game.
All sorts of great discussions
about Nintendo news, the
games we've been playing, detailed impressions of Graceful Explosion Machine and some commentary on
game reviewers.
Tagged as: 2, 360, a,
about, become, career, copies, fabled, free, free - lance,
game,
games, get, how, i, job, lance, living, make, microsoft, money, of, paid, play, promotional, review,
reviewer, should, site, tips, to, version, writing, xbox
Good
game reviewers often tend to avoid sentences such as «fans of the series will love it» when it comes to putting together their closing statements
about whether you should shell out your hard - earned money for a
game.
Now we have the ability to know everything
about a
game before we even play it, plus there is an excess of
reviewers out there contributing to the overall rating of a
game (thankfully my silly little summaries aren't counted in a
game's Metascore).
There have been multiple complaints
about some of the FPS sections where the
game forces you into the fixed camera point from Samus» perspective until you can find whatever thing you're supposed to find, a task multiple
reviewers claim took them over ten minutes in places.
At Videogame Heart, Grayson Davis reminded
reviewers that «Super Mario Maker is not a toolset to make Mario levels any more than Pictionary is a
game about creating fine art.»
One thing I loved
about the Nintendo channel data for the regular Wii is that it could PROVE if the
reviewers / journalism actually did play the
game or not since journalism these days are really shady and full of negative / lies or whatever just so they can get views / paycheck.
That includes mentioning its features, even the features the
reviewer doesn't particularly care
about as a
gamer.
The first trailer is the official launch trailer for the
game, and the second trailer is an accolades trailer, so you can see what
reviewers are saying
about the
game.
I mean I bet the
reviewer played the
game on the easiest setting and then bitched
about its ease.
*** «What does make it a failure is if they were unable to capitalise on the changes to the point where simply meeting the status - quo would have been a better
game... and quite frankly from the review it doesn't sound like that» *** *** «I «am no fan of the series nor do I really care
about the
games, but I do care when a
reviewer (especially from a site with influence) out - rightly pushes an agenda rather than seeing the
game for what it is.»
I «am no fan of the series nor do I really care
about the
games, but I do care when a
reviewer (especially from a site with influence) out - rightly pushes an agenda rather than seeing the
game for what it is.
In terms of critical reception, IGN
reviewer Lucas M. Thomas gave the Virtual Console version a score of 8.5 / 10, encouraging players to give it a try and forget
about the common belief that it is a «bad
game»; [20] he praised the sound, the gameplay, the length and the presentation, but admitted that the graphics «did not age very well».
Some
game reviewer — maybe a professional critic, maybe just another user — talks
about some new
game that you are interested in.
I see what you're saying, but the point is that this is still a serious gaming news & review website, and their journalists just made a completely dumb comparison which is not only unjust towards a
game, it portrays a level of unprofessionalism (is that even a word) in the article itself, as these
reviewers are supposed to at least know what they're talking
about.
Possibly one of the most notorious
games of all time, SimCity was released in 2013 and received generally positive reviews before release, although several
reviewers were cautious
about the mandatory network connection required to play.
Most of those
games were panned by
reviewers: «Critics are complaining
about a lack of solid launch titles for the new control system; only «Dance Central» seems to have anything to recommend it,» said a Metacritic roundup of launch titles at the time.
NSMB2 is one of those
games that are frustrating for
reviewers because there's nothing particularly exciting
about them, good or bad.
I was concerned by some
reviewers about the
game being hard to play because of controls.
The Switch was aided by its launch title The Legend of Zelda: Breath of the Wild, which was released to critical acclaim, with many
reviewers suggesting it deserved to be part of the conversation
about the best
game ever.
Reviewers are both blown away and frustrated by the GamePad controller, depending on how it is implemented in any particular
game, and are also somewhat pessimistic
about the console's chances for widespread success — and the ability of Nintendo to attract third - party developers — despite the nifty new features.
Other
reviewers have been singing Patapon's praises for a couple of weeks now, but I noticed that none of them accurately describe what the
game is actually
about.
I remember RPS
reviewer was also puzzled why everybody claims
game is 2 hours long when it took him
about 5 or 6.
The main complaint that most
reviewers, such as IGN, had was
about the
game's short campaign, compared to Pikmin 2's.
I talked also
about the relationship between the review scores, the
reviewer, the publishers of the review and the developers and publishers making the
games.
For every
reviewer who complains
about the controls stop whining and just learn how to play the damn
game.
Final Fantasy Type - 0 HD is a departure in some ways from the
games you know and love, but in this
reviewer's opinion, it's
about time someone cracked the door and let in some fresh air.
Duality ZF promotional materials are now available for
game reviewers, previewers, and journalists who want to be among the first to blog about the hottest upcoming Xbox LIVE Community Game: Duality ZF, of cou
game reviewers, previewers, and journalists who want to be among the first to blog
about the hottest upcoming Xbox LIVE Community
Game: Duality ZF, of cou
Game: Duality ZF, of course!
In reply to Keith Stuart's blog over at The Guardian
about the critical reception to Mirror's Edge, Joe puzzles over the role of the
reviewer and whether comparisons between
games and film journalism can ever be fairly raised.
I read once that the hard part
about being a video
game reviewer is sitting through terrible
games and then having to spend time writing
about them.
Based off Amazon
reviewers, the portable battery for the system lasts
about 3 to 5 hours depending on the type of
game played.
You might have read in other reviews
about the
game's increased challenge; some
reviewers have gone so far as to say that «the majority of Wii's audience» won't be able to beat it.