Sentences with phrase «about game tutorials»

Despite childlike elements like the main collectibles being called «Pagies», most of the jokes — like breaking - the - fourth - wall to talk about game tutorials and quality assurance — are clearly designed for an older audience.

Not exact matches

It's a game suited for veterans (no tutorial whatsoever), and the realism is all it cares about.
I started the game, watch an un skippable video for about 4 minutes, started the tutorial, tried to drive when it told me to, and... oh, my car wont move.
You will be able to learn almost everything about the combat system through the tutorial mode so it proves to be extremely useful for those who are playing this game for the first time.
Today's Daily Briefs: Shigeru Miyamoto «talk» about Pikmin 4 and Nintendo games in general, tutorial video for Fire Emblem Fates, speed drawing video for Disney Art Academy, and footage for Aqua Moto Racing Utopia!
The Elder Scrolls Online: Summerset allows a new start for players to jump into The Elder Scrolls Online world with a brand new tutorial section of the game that walks the player through everything they'll need to know about the adventure that awaits them.
The Moneytopia Game and its associated tutorials, for instance, are an interactive way to learn about many financial topics, including maintaining a healthy budget while investing, avoiding investing scams, and comparing retirement plans.
It should only take about 10 - 15 minutes, and you don't have to worry about playing a «tutorial» game to get your bearings (thank you Can Explode / CD Projekt Red).
Injustice 2 has a number of tutorials to teach you about all of the basic, fundamental cogs in its machinery, and while they barely scratch the surface in terms of what the game has on offer, they do an adequate job of introducing newcomers to its plethora of complex systems.
The main gripe to be argued about this game is the lack of tutorial.
When I started up the game I wasn't sure what to expect, and the tutorials didn't help really explain what the game is about.
Just as in the PSN version the game starts you out in a tutorial that'll teach you everything you need to know about pool.
During the tutorial, you're taught to drag characters and icons about the screen but I found this option to be gummy and imprecise leading to multiple misplays in my early games.
PS anyone who downloads it check on youtube for an english tutorial about how it works so you and your friends can enjoy this awesome game anytime!
This sort of thing is especially important now that fewer and fewer players bother starting with the tutorial and instead prefer to dive right into the game (for good reason — most tutorials are about as much fun as installing the game).
In the end there are a lot of great things to say about Killer Instinct, from its tutorial to its free - to - play options, but it is a game that's held back by a few of its own unique elements.
We're at the end of our tutorial series about building a platformer game with GameSalad.
No tutorials for anything in the game doesn't help much either so you'll really be at a loss with how to interact with the UI for town management, combat and just about everything else.
It's also far more welcoming to newcomers this time around, its wealth of optional tutorial quests making it the best jump - in point for those curious about the series but intimidated by the third game's unspoken «You know what you're doing, we'll let you get on with it» tone.
Like just about every game before it, you run through a series of tutorials that teach you how to play the game.
I will give you high resolution (HD) video tutorial about game installation and highly compressed setup for windows 7, and also for other operating system.
The game does not have a proper tutorial and does not bombard you with information about new mechanics every time one surfaces.
After completing your first battle with next to no tutorial you then stumble about some more levels before Dragon Ball Z's own Master Roshi, Korin and Bulma show you some more advanced moves during the games loading screens.
You start out with a small cut scene explaining the start of the story, and are then put right into the game which gives a small tutorial about navigating the Rasputin (the name of the ship you start in).
Since I rented it I made myself finish the tutorial and play the actual game for about an hour.
That said, the opening of the game is brilliantly grim and well - executed — serving as both a tutorial and an engrossing introduction to the world of Shadow of Mordor — the history behind the Wraith is fascinating, and Lord of the Rings fans will have plenty to get excited about as fan - favorite characters pop - up throughout your quest.
That being said, the tutorial is just about the only compelling aspect of the Story Mode as the plot story is really rather typical of a fighting game.
It was a hard decision since I had already spent about a month on the combat system and mini games, but simplifying everything really speeded up the gameplay, and players would be less likely to get confused by tutorials.
It can tell you about why things are done that way and what is going on behind the scenes.Program: MMF2 What you will learn in this tutorial: — to build a one level game with MMF2 that has a menu, scores, lives, autonomous enemies, scrolling, particle effects and more — to work in the event editor — to work in the level editor — understand how most things work in MMF2 — solutions to some common problemsView
Once I fired up the game's campaign mode, Ghost Recon Shadow Wars introduced me to a nice little tutorial where I became acquainted with the basic controls and how to move my characters about.
North american rating of the game averaged at 3.5 / 5, with the majority being along the lines of «I don't get it», complaining about the sparse tutorial and the game being too difficult even on the beginner difficulty.
For the first time ever, Mega Man fans had an opening introductory stage that not only is smartly designed but is successful in introducing many of the new changes that came about in Mega Man X. It's very well - executed and acts as a tutorial stage without showing its hand while, at the same time, sets up the game's more mature story.
The game teaches you all the basic moves trough in fight tutorials, you'll learn about different combinations and how to move your character around as well as learning how to defend against your opponents.
One gripe about Final Fantasy XIII is that a good portion of the game feels like an extended tutorial.
Today's Daily Briefs: Shigeru Miyamoto «talk» about Pikmin 4 and Nintendo games in general, tutorial video for Fire Emblem Fates, speed drawing video for Disney Art Academy, and footage for Aqua Moto Racing Utopia!
I wish Tropico 5 had a better and easier tutorial, because many gamers new to this strategy genre will be lost and end up potentially quieting before they find out what this game is all about.
At the beginning of the game, you're introduced to The Caravaneer, and after a short tutorial mission involving a giant sand whale, he invites you to join him and his titular caravan on a big adventure to find out about a strange crystal he's dubbed The Article.
The early missions of the game are nominally tutorials, but they explain frustratingly little about the game.
What's impressive about Nintendo Labo is how intuitive all of these games are to play, no tutorial required.
Explore Downloadable games with Keyboard, Mouse & Touchscreen support that last about a half - hour with an interactive tutorial tagged Singleplayer on itch.io · Upload your Downloadable games with Keyboard, Mouse & Touchscreen support that last about a half - hour with an interactive tutorial to itch.io to have them show up here.
You see there is something so crazy about this series, the punishment and lack of tutorials or help would probably be looked upon as something negative in any other game series, but for some reason that magic something that keeps pulling you back into these games is the reason so many of us love taking the punishment and lining up after its done to have another go.
Hello all I am a Dual universe Pre-Alpha Team member, i wanted to say One thing about Playing DU, EVERYTHING YOU SEE IN THE TUTORIAL VIDEOS IS IN THE GAME.
There is an optional interactive tutorial that you can take which teaches you about the game's interface and navigation controls.
The story is the mundane, with the same type of mission and the collectables within the game seem to be in the most obvious of places and the main story has hardly any replay ability unless you missed a collectable and wanted to get all the achievements, the implementation of higher difficulties adds to the replay ability if this appeals to you, but heads up the difficulty doesn't really make a difference if you are remarkably good at hack «n slash games, this also brings me to the point that there is no tutorial into the game, so its in my eyes aimed more towards pro gamers who know most about games like this.
I followed the advice of Nick Smart, the developer, and checked out the tutorial video first, but my first few hours with the game mostly consisted of playing tutorial missions and messing about in the vehicle designer.
The tutorial over, Ubisoft immediately threw us headfirst into a match of Dominion, a 4 - vs - 4 zone - control mode that had our teams of knights (one of three different warrior types, including samurais and vikings, that will be in the final game) fighting alongside hordes of NPC grunts to gain control of three areas strewn about a besieged castle map and earn points faster than our opponents.
My only criticism is that I feel like the game could use a slightly more robust tutorial, because there's some important things that it doesn't cover — for example, I only found out about using provision items to boost the chance of a positive outcome from a curio from watching a youtube video.
CGCookie This site has a number of tutorials and articles about game development in general as well as developing with Unity and tutorials on Blender, the free to use 3d animation software.
I talked about my first hour in the game, where I completed the introductory tutorial mission and started to appreciate the wonder of the snowy, desolate Manhattan that I was about to step into.
Challenges are short, goal - oriented activities that the game recommends you complete to learn about a range of techniques and aspects that aren't covered in the tutorial.
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