Not exact matches
While we're still not willing to discuss specifics
about the
platform for competitive reasons, we are confident it delivers
game - changing performance.
The applications came through and in 2011 they released Tales From Space:
About a Blob, a downloadable side - scrolling
platforming game for the PlayStation 3.
Online comments by former West Ham academy product Rio Ferdinand
about John Stones and the criticism and heckles shouted out by nervous Everton fans during
games at their young, ball - playing centre - back may rankle but there is little doubt that his former club can provide an excellent
platform for players that fit the mould.
Thinking through the pros and cons of Pokémon GO gives parents a good
platform for making common sense rules
about the many augmented reality
games that are likely to follow.
About Blog ChessKids provides a completely safe online
platform for kids to learn and enjoy the
game of chess!
I am a huge fan of the original Prince of Persia trilogy, and when I heard
about this
game I was a little worried that they would change to much of what made the original
games great, and I was right, the gameplay has been completely destroyed,
platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around
for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole
game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the
game it's got some good things going
for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next
game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
With that initial launch out of the way
for just
about every
platform, the developers of Morphite are now focusing on additional content
for the
game, and the first big update is set to hit iOS really soon.
For the PlayStation 4 users, they are getting the best out of all the
platforms with
about 4 playable
games this month.
Kawade brainstormed many ideas
for a new Paper Mario
game that would retain the series» humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking
about the Bowser
platforming segments in The Thousand Year Door while looking at the other end of the train [2]-RRB-.
Ironically,
for me, Sonic
games have never really been
about going fast as much as having the ability to explore and
platform in large levels.
For everyone else, the
game is
about exploration and
platforming, with everything else delegated to the bench.
Well, the month looks generally pretty good
for both PlayStation and Xbox supporters, almost like we're entering a particularly hot season
for platform holders and they're willing to convince us that their efforts in caring
about gamers are genuine.
I understand most of us are very sad
about this because we were all wishing
for new a free - roaming, mission based 3d
platforming game, like Mario galaxy or Mario 64.
Recently Market Watch released some data on GTA 5, and even if they weren't quite right
about it being the most profitable media product, they did show that PC sales account
for only 2.1 % of all shipped copies, meaning there isn't that huge a market
for it on this
platform, and that won't exactly mark the PC as a priority, even if 2.1 % of 90,000,000 copies sold is 1,890,000, more than some other
games sell in their lifetimes.One thing is
for certain - if we ever do get a PC port of RDR2, it will only be officially confirmed after the
game's initial release, considering how many extra sales GTA 5 raked in with people buying the same
game over and over
for multiple
platforms...
About Disney Interactive Disney Interactive, one of the world's largest creators of high - quality interactive entertainment across all
platforms, is the part of The Walt Disney Company responsible
for the global creation and delivery of interactive entertainment, multi-platform video
games, and family - focused content across all current and emerging digital media
platforms.
The ability to play video
games with your friends through the internet is a luxury we sometimes take
for granted, but with the ever - increasing potential of online gaming, a lot of people are beginning to ask, «what
about cross
platform?»
Strauss Zelnick has spoken
about the VR market before, not too highly either, doubting that the expensive hardware would catch on, implying that there isn't a large market
for the
games developed
for this
platform.
In an interview with the Asahi Shimbun, Tatsumi Kimishima talks
about Nintendo's plans
for film production, mobile
games, and the NX
platform.
After the reveal late last year that the
game only had intentions on coming to PlayStation 4 and Xbox One, naturally, the questions came in
about Red Dead Redemption 2 releasing
for PC, and people wanted to know if the publisher had plans to bring the title on the home
platform.
-LSB-...] Gold weighed in on Thursday
about the whole numbers
game for writers who blog: The Insanity Behind the Pressure to Have «Numbers» which was in response to agent Rachelle Gardner's post Author Marketing &
Platform.
Recently we wrote
about Lumberyard, Amazons free to use
game engine with inbuilt support
for Amazons own cloud
platforms and Twitch, another Amazon property.
For those not offering ebooks, the reasons range from capacity issues (simply not any money to get into the ebook
game, or lack of tech support) to strategic caution
about when to start spending dollars on ebooks (waiting to see what the best
platform will be), and more.
So overall I am really excited
about what we'll see down the road
for games on the BlackBerry
platform.
If you thought
for just a second that RIM wasn't serious
about having the best tools
for developers to create
games and applications on the BlackBerry
platform, then lets hope this post instills some confidence regarding their stance on mobile gaming.
About Blog ChessKids provides a completely safe online
platform for kids to learn and enjoy the
game of chess!
About Blog The goal of the blog has been to provide a platform for football fans to write about the beautiful game from a place where their work would be seen and read my
About Blog The goal of the blog has been to provide a
platform for football fans to write
about the beautiful game from a place where their work would be seen and read my
about the beautiful
game from a place where their work would be seen and read my many.
Talking
about a
game that isn't even out yet more than the newest, most critically acclaimed title on a
platform that is starving
for hit
games just doesn't make sense at all.
I enjoy playing video
games regardless of
platform and I've been writing
about video
games for over a decade.
Lionhead boss Peter Molyneux has previously hinted at a PC version of the new
game quite heavily, saying on a few occasions that he'd «love to see the Fable franchise on the PC» and, «We still haven't really talked
about, «[Are] there any other
platforms for Fable which we should be talking
about now?
We interview Alasdair Hibberd
about the upcoming Shaq Fu — A Legend Reborn after the negative impact the original
game back in 1994 had
for being infamously bad, as well as some of the new features,
platforms expected and some of the all - new features included.
Platforms: PC Reviewed On: PC Developer: Shark Punch Publisher: Shark Punch Singleplayer: Yes Multiplayer: No Somehow this week I've managed to acquire three different
games for review that focus on criminal activities and daring heists, which is just fine by me because there's something brilliantly compelling
about -LSB-...]
Platforms: PC Reviewed On: PC Developer: Klei Entertainment Publisher: Klei Entertainment Singleplayer: Yes Multiplayer: No Corporate espionage, death - defying escapes, close shaves
about once every 30 - seconds and perfectly executed infiltrations are all just par
for the course in Invisible Inc., another
game from Klei who seem to be getting -LSB-...]
not sure where you read Microsoft paid to keep it timed exclusive but I read something from the developer and they basically said Microsoft have helped them by giving them a
platform to showcase the
game (e3) basically nobody would know
about the
game if it wasn't
for their help.
«But it's an interesting technology, and an Xbox Live
game would be the perfect
platform to do something like that on, at
about the same scale of [a
game for] an iOS device.»
I believe it's just a natural result of the
game's director, when questioned
about the Switch released, said they could not say
for sure whether the title would release on the same day as the other
platforms, he said he could not say yes or no at this point.
It wasn't until writing this article that I realised how much I'd been benefitting from video as a
platform for thinking
about games, long before Trump taught me how to stop being terrible at Hearthstone.
All console holders have a rigorous certification process to ensure that all
games which wind up on their
platform meet certain quality standards (
for some fun *
games industry history
about why this is necessary, read up on the 1983 industry crash).
Because I've always complained
about plus releasing some multiplatform
games for just one
platform, like Sherlock Holmes and Thief.
In speaking
about how he would have changed things with the first
game, Zampella did go on to say that the
platform exclusivity was unfortunate, but necessary
for them as they wouldn't have been able to make the
game without it.
About Gambitious Digital Entertainment Launched in 2012, Gambitious, Inc. is the first global crowd - financing
platform exclusively
for games.
When prodded
about the possibility of the sequel arriving on other
platforms, design director Jonathan Biddle coyly responded, «We're just talking
about Wii U today,» which is the standard industry euphemism
for, «Yeah we're making this
game elsewhere as well, but our contract only let's us talk
about this one today.»
It's time to bring an end to our whine fest series where we look at the top 5 things we hate
about all major gaming
platforms (sorry Ouya) and last but not least is the Nintendo Wii U; a console which has faced no shortage of controversy and frustration from a lot of
gamers for many reasons.
There were some recent announcements
about cross
platform play which is pretty exciting
for gamers, since they'll be...
With all these great
games for a steal (across 3
platforms) I can't believe there's so many whiners complaining
about how this one
game or that one
game didn't make the cut.
The event offers quality content
about game development
for PC, console, mobile and social
platforms, low entry threshold
for beginner developers as well as a series of activities meant
for productive pastime and effective networking
It's just a case of 3DS pretty much being the only viable option
for the next Kingdom Hearts
game when they had to make the decision
about which console to develop it
for (1) the part of Osaka team working on these Kingdom Hearts
games is not big enough to do console level stuff without the help of other teams, which aren't available due to all having their own things going on, 2) PSP simply isn't a good
platform anymore outside Japan and 3) Vita arrived too late to the scene + it would've required a bigger team as well).
No official information permeated
about the cost of each
game or potential discounts
for players who bought the said
games for the Wii U
platform.
I've always been curious
about trying this
game out and this looks like the perfect
platform for me to try it on!
Sure Nintendo's mobile
games have been pretty great so far, but it would be severely wrong of them not to bring WarioWare to the mobile
platform, especially since it would be a bonkers
game that a lot of use would play and often talk
about at length,
for the first couple of months.
In this conversation (shared with IGN's Ryan Clements — look
for his story soon at Vita.IGN.com),
Game Director Keiichiro Toyama and Art Director Yoshiaki Yamaguchi talk about the game's original platform (not PS Vi
Game Director Keiichiro Toyama and Art Director Yoshiaki Yamaguchi talk
about the
game's original platform (not PS Vi
game's original
platform (not PS Vita!)