Over the last few weeks and months, the conversation
about games with loot boxes has been growing.
Not exact matches
In any interview
with Gamespot, series producer Ryozo Tsujimoto and
game director Yuuya Tokuda have opined on what
loot boxes would mean for their series, and neither had good things to say
about the idea.
I do like how the
game will only ever make you wait for
about ninety seconds before giving you a match against bots, meaning you can still gain the exp you don't in skirmish
games without having to wait ages for players, its great for the types of people that aren't big on multiplayer, each vehicle has unlockable skins, voice lines, tombstones to mark deaths and emotes for bragging rights, the
game also features a leveling system
with loot boxes for unlockable gear and titles at each level up, meaning there are always rewards for even the casual player to earn which is great for replay value.
In a recent interview
with PC
Gamer, CD Projekt Red co-founder Marcin Iwiński spoke plainly
about his feelings regarding
loot boxes and DLC.
Games like Middle - earth: Shadow of War and Forza Motorsport 7 have seen a significant backlash over their crates of in -
game prizes,
with fans concerned
about gambling business models, and it's why many fans were disappointed to learn that Assassin's Creed Origins will also feature
loot boxes.
Despite the controversy surrounding
loot crates, 11 percent of respondents, or
about one in 10 developers, are working on a
game with a monetization strategy that uses
loot boxes.