If you want to learn more
about gamification in eLearning, or how to design instructionally sound eLearning courses, please check out the Instructional Design for eLearning: Essential guide to creating successful eLearning courses book.
To find out
more about gamification in learning and on Learning Management Systems, check out a free research paper below!
Guest blogger Terrell Heick
wrote about the gamification of education, or go straight for the practical resource and read Andrew Miller's «Game - Based Learning Units for the Everyday Teacher».
Karl Kapp created slideshare
about gamification of learning which not only explains what gamification is but also how and why exactly it works.
Judging by the following 30
Facts about Gamification in eLearning, the future of Gamification in eLearning is brighter than ever.
Talking
about gamification as a concept and how beneficial it can be for your eLearning programs is all fine and dandy, but there is also the issue of implementing and configuring it to work for your specific use case and organization.
Download this infographic now to learn more
about gamification statistics and gain insight on both the current and future outlook of Gamification!
When we
think about gamification, what immediately springs to mind are levels, badges, and leaderboards — the visible trappings of the game.
In this article, I will share 5 facts
about gamification for serious learning through a series of questions and answers.
We're
crazy about gamification in eLearning and gamification on Learning Management Systems, so it makes a lot of sense for us to use gamification in the classroom, too.
How can you possibly do this on budget, especially since your team doesn't know the first
things about gamification and your organization does not have an in - house programmer?
In his article
about gamification Kapil Bhasin disagrees with dividing gamification, game based learning and serious games because of similar benefits of each approach.
We've heard a
lot about gamification in recent years — the process of making everyday activities more appealing by offering the same type of encouragement that makes playing games like Candy Crush and using devices like Fitbit feel so rewarding.
If you'd like to learn more about the benefits of gamification, it may benefit you to read 30
Facts about Gamification in eLearning.
Cachafeiro has also shared the lessons he has learned
about gamification.
What can we learn from
it about gamification in the workplace?
Here are a few takeaways from the Pokémon Go experience and what can teach
us about the gamification of learning.
All About Gamification: Engage The WORL&D!
This Gamified eBook aims at helping organizations and eLearning professionals learn more
about Gamification and understand how they can incorporate gamification into their learning strategy.
This Gamified eBook is intended to help organizations and L&D professionals learn more
about Gamification and understand how they can implement gamification in their learning strategy.
Last but not least, I highly encourage you to check the Infographic 30 Facts
About Gamification in eLearning.
Why not gamify learning
about gamification?
Based on multiple studies and survey ran among our customers, we created an infographic with 30 facts
about gamification in elearning.
Want to learn more
about gamification, points and behavioural change?