Sentences with phrase «about good game mechanics»

Not exact matches

This game has a Good Story, has good gameplay mechanics, good ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesgame has a Good Story, has good gameplay mechanics, good ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesGood Story, has good gameplay mechanics, good ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesgood gameplay mechanics, good ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesgood ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesgood as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesGood Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesGame with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecessary
i do nt have words to explain how good the visual quality of the game is, i mean from the moment game starts everything seem real and as if ur are playin a movie... gameplay mechanics are tigher and interchange b / w first person and third person is smooth... also the drebin points improves longevity of the game... but all i can say about the game is from the moment its starts and ends... u on every occasion u praises KOJIMA for his fantastic work..
i do nt have words to explain how good the visual quality of the game is, i mean from the moment game starts everything seem real and as if ur are playin a movie... gameplay mechanics are tigher and interchange b / w first person and third person is smooth... also the drebin points improves longevity of the game... but all i can say about the game is from the moment its starts and ends... u on
Mario Kart 8 doesn't deviate from the formula set by previous games, and you might not even notice the anti-gravity mechanics until you're driving up a wall or upside down, but that's what's so good about it.
Bethesda has not treated this game well considering it is there trademark series, they tried to update the game to fix the texture issues among other bugs instead however they did NOT fix the issues and broke resistances to everything which is a key mechanic, also they have not given any word as to when they will fix the texture issues which means it most likely will not get fixed in a long time by which I most likely will have put it on the shelf forgetting about it.
The Good: The Witcher 3 truly is a fantastic game; it combines an engrossing story and quests, strong combat mechanics, and interesting lore all into one package that minute for minute is about as goo...
It looks quite good and has an interesting new gameplay mechanic but almost everything else about it makes it an unplayable mess of a game.
Mikey Boots, $ 1.99 -[Review]- [Forum Thread]- We're huge fans of the Mikey games around that part, and one of the best thing about these games is how each one tackles some major new mechanic.
You can easily find the monster you're looking for in there, as well as more general tips about the game's many mechanics.
Some of the best footage has arrived from this month's coverage from Game Informer, which has even allowed us to watch the first hour of gameplay and learn more about the core mechanics of it.
It's less about using communal knowledge to pick the best characters, do the optimised combos, and employ the ideal strategies, and more about treating the game like a blank canvas and its mechanics as the brushes for painting your unique superhero squad.
While there are other great parts about the gameplay, the well - implemented tag - team mechanic helps the game stand out from the pack.
Well, Check out the List below to know all about the advanced game mechanics and its facts.
The best learning games can help accomplish this, whether it's learning about proteins through FoldIt, algebra with DragonBox, programming and game design via Gamestar Mechanic, or science, math, health and social studies with BrainPop.
«The game mechanics are based on symptoms and statistics from the real diseases, so this hame has huge appeal for science teachers as well when teaching students about the human body and its immune system,» Dr Epstein said.
To succeed, not only powerful weapons and magic spells are important but a good understanding of the unique mechanics of the game, the ability to think strategically about the best way to conquer the arena and bringing together a group of like - minded players to team up with is crucial.
To be fair, the game plays pretty well (Bulletstorm that is) but, the 15 yr old inspired dialogue and un-inspiring game mechanics (my opinion mind you) left me feeling cold about the game.
Works with game designers, engineers and artists to help make the design vision come to life; helps balance and tune the game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned video games
The changes made to the game's mechanics make it clear that Team Ninja saw the flaws present in the original version, and did just about everything they could to make Razor's Edge stand out as the best form of Ninja Gaiden 3.
It is about a good story, good puzzles and a gameplay mechanic that is simple to use, but requires attention to detail when playing the game.
What's great about the combat and other mechanics in the game is that they lean towards the easy - to - learn difficult - to - master mentality of games such as Kirby's Epic Yarn or more notably Bayonetta and Lollipop Chainsaw, where you could blitz through the game without much trouble but if you really want to look good and «do it right» then you need to work at it.
Launching on June 28, 2016, the game will introduce brand new gameplay mechanics to build, battle and fly through the galaxy like never before, as well as new story content exploring the time between Star Wars: Return of the Jedi and Star Wars: The Force Awakens, providing additional insight about the new movie and its characters.
Well now there are more details about Nintendo's next mobile game, mainly with how the game mechanics will work, as well as more gameplay footage to check Well now there are more details about Nintendo's next mobile game, mainly with how the game mechanics will work, as well as more gameplay footage to check well as more gameplay footage to check out.
Have no fear, Batman still leaps about groups of thugs like is controlled on strings, this well established combat mechanic is still hella - fun and its easy to see why it has been nicked wholesale by a whole raft of other games.
As you progress through these set competitions you will learn more about the game's mechanics, unlock each VS challenger's clothing and items to use on your character, and get a better grasp of just how the game works.
Last week, I reminisced about a DS strategy title; a super hard game wherein you couldn't use the title mechanic if you wanted to get the best ending.
The game's visuals is nothing short but beautiful, with it and its level design as well as its mechanic provide a certain level of intrigue, pushing me towards wanting to explore every corner of each section and wonder what awaits me in the next one, all the while I'd be thinking about the possible story this facility has to provide.
As well as some discussion on sound design and finally we change the subject, as I ask about the game itself and the turn - based mechanics of Edge Of Eternity.
There's been a good deal of buzz about the Nintendo Switch ever since it was officially unveiled back in January, and the console has gotten no small amount of both criticism and praise in terms of games, mechanics, parts, and more.
As someone who generally finds fighting games as mystifying as Kayne West would find a book about modesty, I am not really best qualified to see how this stacks up against the competition from a game mechanics perspective (Our illustrious overlord Gaz is the fighting games aficionado).
As I've said before, just about any BioShock game, no matter the story, is going to have better gameplay mechanics than most FPS titles on the market.
Ultimately, it's best to convey as many features that are important to the game, including how the narrative and gameplay are woven together, something Fireberry Studio Game Artist and Developer Stav Goldstein will talk about during the session Combining World, Story and Mechanics in The Splittgame, including how the narrative and gameplay are woven together, something Fireberry Studio Game Artist and Developer Stav Goldstein will talk about during the session Combining World, Story and Mechanics in The SplittGame Artist and Developer Stav Goldstein will talk about during the session Combining World, Story and Mechanics in The Splitting.
But doing well still requires perfect timing, and particularly with the exciting synchronous multiplayer races, there's something to be said about the depth of the game, or at least how compelling simple game mechanics can be.
While there are other great parts about the gameplay, the well - implemented tag - team mechanic helps the game stand out from the pack.
I love all of the little details about the game too, like flipping over tables to create strategic cover; quick warp points so you can instantaneously teleport around the floors and lessen the amount of backtracking; achievements that actually require dedication and skill to complete; secret areas and side missions that are well thought out and integrated with the game mechanics; gear based around classic gaming and pop culture references (for example a light gun that shoots a Duck Hunt duck with the last bullet of every clip); and since the Supply Drop update, the all - important option to save and quit between floors.
Little is known about the game mechanics other than it's a first - person shooter where you can use guns as well as swords to unleash combos.
June, 2015: Playtester for Bedtime Digital Games regarding their game Dream Factory I gave feedback on one of the game worlds, the combat mechanics, as well as various suggestions about the overall game feel.
I'm all for making these fighting games more accessible since I find them quite difficult as well, but forcing simple mechanics is not the appropriate way to go about it.
The limitations of the intended platform or the consequences of a game mechanic may force you to make tough decisions about your designs, but I find that this is where some of the best creativity happens.
While nothing really new is seen in the new footage, the video is still a good watch for those who haven't been following the game much and want to learn more about its mechanics and playable fighters.
«Having a robust way of perceiving the world is a pretty good starting point to talk about psychological health» says Warner, «And by making gameplay around these mechanics, we can explore a lot of fun ideas without being overly cerebral or choking the game with philosophical dialogue.»
The articles featured focus on old games made new, pieces about older games or mechanics, and, well, you guessed it, anything with a retro feel to it.
a b c d e f g h i j k l m n o p q r s t u v w x y z