She's also using that opportunity to indulge her academic addiction by writing a thesis
about her indie devs coworkers.
Not exact matches
And like I said, there are various
indie devs lined up for the Wii U, and I'm sure there are more we don't even know
about yet.
Yea I agree, I don't really know
about those specific
indie devs, but I know that Steam is full of shitty
indie games that are made only for quick bucks.
Let Steam get things together and start implementing their powers before you freak out
about protecting the poor
indie devs.
We caught up with Michet and some of the other
indie devs to find out
about the Epistle 3 Jam; a game jam for developers to make a game based on Laidlaw's final chapter.
@ 25 Einhander138, if you really cared
about physical releases, you could (a) organize others with a similar opinion so that indies and publishers hear your concern as the concern of more than a lone individual, or (b) research the costs of a physical release vs. digital release and present a compelling financial reason for
indie devs and publishers to balloon their costs for retail.
As the Steam debut of Fool's Theory (with help from Humble Bundle and IMGN.PRO), there's very little to complain
about their project and I sincerely admire their bold decision in setting their standards significantly higher than what many
indie devs would hope to achieve from the get - go.
Indie Prize is a great way for us to get out here, meet fellow
devs and spread the word
about our game.»
In this episode, I talk with Sorob Raissi of Spread Shot Studios
about getting started in
indie games, working in a game
dev accelerator and other topics.
I applaud any
indie dev and if they are working hard why not be positive
about it.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German
dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all
about its
indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Now, I've seen people like this for AAA
devs but seeing these people talking
about how
indie devs should make a demo or die, this just breaks my heart.
It's
about the fact that
indie devs are being used by stores to drive grown of said stores via sweet deals, creating a market where the developers themselves make so little per - customer profit that each customer is, individually, worthless.
And the worst part, is
indie devs are expected to bow their heads at this and thank the youtuber for taking their time to make a video
about our game.
That is why he said you may see, how
about we wait for E3 to see the games, let
indie developers say what they want, and see the real powerhouse
devs showcase what each system can do.
Nintendo doesn't release sales information for non-Nintendo games on the Nintendo Switch, but chatter among
indie devs about strong sales has been common since the system launched.
The formation of ID@Xbox shows just how serious Microsoft is
about courting
indie devs for their consoles.
Download NOW Be sure to subscribe for all the latest releases: RSS iTunes Stitcher This episode of The
Indie Game Riot Podcast we talk
about: — PUBG mobile version in China (0:09:51)-- Wonder Boy: The Dragon's Trap
dev tools (0:15:29)-- EGX Rezzed open submissions (0:18:52)-- IndieCade East 2018 (0:20:42)-- Opus Magnum...
This episode of The
Indie Game Riot Podcast we talk about: — Sony Music launches «Unties» (0:14:21)-- IGN buys Humble Bundle (0:19:54)-- Twitch hires Dustforce devs to make Twitch game (0:27:22)-- Are indie horror games over satur
Indie Game Riot Podcast we talk
about: — Sony Music launches «Unties» (0:14:21)-- IGN buys Humble Bundle (0:19:54)-- Twitch hires Dustforce
devs to make Twitch game (0:27:22)-- Are
indie horror games over satur
indie horror games over saturated?
Download NOW This episode of The
Indie Game Riot Podcast we talk about: — Sony Music launches «Unties» (0:14:21)-- IGN buys Humble Bundle (0:19:54)-- Twitch hires Dustforce devs to make Twitch game (0:27:22)-- Are indie horror games over satur
Indie Game Riot Podcast we talk
about: — Sony Music launches «Unties» (0:14:21)-- IGN buys Humble Bundle (0:19:54)-- Twitch hires Dustforce
devs to make Twitch game (0:27:22)-- Are
indie horror games over satur
indie horror games over saturated?
Back to work for us — we have another article in the works
about the quest for sustainability in
indie game
dev, and more to come after that.
Download NOW Be sure to subscribe for all the latest releases: RSS iTunes Stitcher This episode of The
Indie Game Riot Podcast we talk
about: —
Indie Revolution Expo (0:14:30)-- PlayDead
dev forms new studio / game (0:19:39)-- Shardlight
dev splits with Wadjet Eye (0:23:56)-- Smithsonian
Indie Game Arcade (0:27:13)-- Passpartout (0:31:44)-- ...
And Oleg responds with a subtle hint: «While we do have incentives and initiatives for
indie devs using Defold, I usually refrain from shouting
about this too loud.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij
Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console
devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are
about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care
about their sharers — Pocketgamer.biz Mimimi gewinnt
Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female
Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
Some friends went to talks that were more explicitly «fun» (like «a panel of
indie devs ranting
about what pisses them off» or «a panel of
indie devs talking
about how they totally messed up their latest game») and seemed very entertained!
They're the ones now growing old enough to start remniscing
about the old days on the internet, to start up
indie dev companies devoted to making the types of games they want.
«Anyone else sick of hearing the capital - I «
Indie»
dev community complain
about a perceived lack of innovation in games and then fart out a bunch of vaguely remixed pre-existing game mechanics?
Despite recent numbers
about the lack of
dev interest in the Wii U, maybe the addition of
indie games will help boost the ailing company more than its proposed health initiative.
Sony has for months touted its support of
indie developers, with Adam Boyes, vice president of developer and publisher relations at Sony talking at length
about the company's renewed focus towards independent
devs during E3.
What's Good Games: At the 1:12:00 timestamp listen to Andrea Rene of What's Good Games chat with Kelly Wallick from the show floor
about the history of the
Indie MEGABOOTH, Kelly's origin story on breaking into the game industry, trends within the indie dev scene, details about IMB's stand - alone traveling event series MEGASHOW, and general indie game awesomeness within IMB at PAX
Indie MEGABOOTH, Kelly's origin story on breaking into the game industry, trends within the
indie dev scene, details about IMB's stand - alone traveling event series MEGASHOW, and general indie game awesomeness within IMB at PAX
indie dev scene, details
about IMB's stand - alone traveling event series MEGASHOW, and general
indie game awesomeness within IMB at PAX
indie game awesomeness within IMB at PAX West.
About the talk Not many
indie devs have 20 years of experience in the industry, and somehow Cliff is still making
indie games, and is amazingly not bankrupt.
[We're going to talk some more soon
about Ryan's past
dev experience and
about how he has created and works with a super
indie team, including those behind Canabalt, Aquaria, and Infinite Blank.]
This all confirms something that i learned
about the
indie game
dev scene a few years ago at GDC.
One of the good things
about Orion (over some
indie devs) is that he makes a variety of games, not just sticking to one genre.
We talked
about a bunch of topics such as the troubles an
indie developer may encounter while trying to make a living of app development, the first app I created (paintingWalls), how to succeed as an
indie dev, how to market your apps with no budget, etc..
Is there something (or someone) I'm missing, or is the nominally more diverse world of
indie development actually just
about as whitebread as the AAA
dev world?
We talk
about Microsoft's offerings for
indie devs, how evangelists help out and even discuss more tips for marketing and promoting your
indie game.
I'm going to be speaking at Geek Girl Con this fall, discussing women's experiences in game development on a panel with some amazing women, and I'm also talking
about press kit hacking for
indie devs.
In the
indie business circles I follow, there is often talk
about the «luck» in a
dev's success.
Birmingham, UK
About Blog News and reviews about indie games; interviews with indie game devs, and resources for indie game
About Blog News and reviews
about indie games; interviews with indie game devs, and resources for indie game
about indie games; interviews with
indie game
devs, and resources for
indie game
devs.
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