Sentences with phrase «about her indie devs»

She's also using that opportunity to indulge her academic addiction by writing a thesis about her indie devs coworkers.

Not exact matches

And like I said, there are various indie devs lined up for the Wii U, and I'm sure there are more we don't even know about yet.
Yea I agree, I don't really know about those specific indie devs, but I know that Steam is full of shitty indie games that are made only for quick bucks.
Let Steam get things together and start implementing their powers before you freak out about protecting the poor indie devs.
We caught up with Michet and some of the other indie devs to find out about the Epistle 3 Jam; a game jam for developers to make a game based on Laidlaw's final chapter.
@ 25 Einhander138, if you really cared about physical releases, you could (a) organize others with a similar opinion so that indies and publishers hear your concern as the concern of more than a lone individual, or (b) research the costs of a physical release vs. digital release and present a compelling financial reason for indie devs and publishers to balloon their costs for retail.
As the Steam debut of Fool's Theory (with help from Humble Bundle and IMGN.PRO), there's very little to complain about their project and I sincerely admire their bold decision in setting their standards significantly higher than what many indie devs would hope to achieve from the get - go.
Indie Prize is a great way for us to get out here, meet fellow devs and spread the word about our game.»
In this episode, I talk with Sorob Raissi of Spread Shot Studios about getting started in indie games, working in a game dev accelerator and other topics.
I applaud any indie dev and if they are working hard why not be positive about it.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Now, I've seen people like this for AAA devs but seeing these people talking about how indie devs should make a demo or die, this just breaks my heart.
It's about the fact that indie devs are being used by stores to drive grown of said stores via sweet deals, creating a market where the developers themselves make so little per - customer profit that each customer is, individually, worthless.
And the worst part, is indie devs are expected to bow their heads at this and thank the youtuber for taking their time to make a video about our game.
That is why he said you may see, how about we wait for E3 to see the games, let indie developers say what they want, and see the real powerhouse devs showcase what each system can do.
Nintendo doesn't release sales information for non-Nintendo games on the Nintendo Switch, but chatter among indie devs about strong sales has been common since the system launched.
The formation of ID@Xbox shows just how serious Microsoft is about courting indie devs for their consoles.
Download NOW Be sure to subscribe for all the latest releases: RSS iTunes Stitcher This episode of The Indie Game Riot Podcast we talk about: — PUBG mobile version in China (0:09:51)-- Wonder Boy: The Dragon's Trap dev tools (0:15:29)-- EGX Rezzed open submissions (0:18:52)-- IndieCade East 2018 (0:20:42)-- Opus Magnum...
This episode of The Indie Game Riot Podcast we talk about: — Sony Music launches «Unties» (0:14:21)-- IGN buys Humble Bundle (0:19:54)-- Twitch hires Dustforce devs to make Twitch game (0:27:22)-- Are indie horror games over saturIndie Game Riot Podcast we talk about: — Sony Music launches «Unties» (0:14:21)-- IGN buys Humble Bundle (0:19:54)-- Twitch hires Dustforce devs to make Twitch game (0:27:22)-- Are indie horror games over saturindie horror games over saturated?
Download NOW This episode of The Indie Game Riot Podcast we talk about: — Sony Music launches «Unties» (0:14:21)-- IGN buys Humble Bundle (0:19:54)-- Twitch hires Dustforce devs to make Twitch game (0:27:22)-- Are indie horror games over saturIndie Game Riot Podcast we talk about: — Sony Music launches «Unties» (0:14:21)-- IGN buys Humble Bundle (0:19:54)-- Twitch hires Dustforce devs to make Twitch game (0:27:22)-- Are indie horror games over saturindie horror games over saturated?
Back to work for us — we have another article in the works about the quest for sustainability in indie game dev, and more to come after that.
Download NOW Be sure to subscribe for all the latest releases: RSS iTunes Stitcher This episode of The Indie Game Riot Podcast we talk about: — Indie Revolution Expo (0:14:30)-- PlayDead dev forms new studio / game (0:19:39)-- Shardlight dev splits with Wadjet Eye (0:23:56)-- Smithsonian Indie Game Arcade (0:27:13)-- Passpartout (0:31:44)-- ...
And Oleg responds with a subtle hint: «While we do have incentives and initiatives for indie devs using Defold, I usually refrain from shouting about this too loud.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
Some friends went to talks that were more explicitly «fun» (like «a panel of indie devs ranting about what pisses them off» or «a panel of indie devs talking about how they totally messed up their latest game») and seemed very entertained!
They're the ones now growing old enough to start remniscing about the old days on the internet, to start up indie dev companies devoted to making the types of games they want.
«Anyone else sick of hearing the capital - I «Indie» dev community complain about a perceived lack of innovation in games and then fart out a bunch of vaguely remixed pre-existing game mechanics?
Despite recent numbers about the lack of dev interest in the Wii U, maybe the addition of indie games will help boost the ailing company more than its proposed health initiative.
Sony has for months touted its support of indie developers, with Adam Boyes, vice president of developer and publisher relations at Sony talking at length about the company's renewed focus towards independent devs during E3.
What's Good Games: At the 1:12:00 timestamp listen to Andrea Rene of What's Good Games chat with Kelly Wallick from the show floor about the history of the Indie MEGABOOTH, Kelly's origin story on breaking into the game industry, trends within the indie dev scene, details about IMB's stand - alone traveling event series MEGASHOW, and general indie game awesomeness within IMB at PAX Indie MEGABOOTH, Kelly's origin story on breaking into the game industry, trends within the indie dev scene, details about IMB's stand - alone traveling event series MEGASHOW, and general indie game awesomeness within IMB at PAX indie dev scene, details about IMB's stand - alone traveling event series MEGASHOW, and general indie game awesomeness within IMB at PAX indie game awesomeness within IMB at PAX West.
About the talk Not many indie devs have 20 years of experience in the industry, and somehow Cliff is still making indie games, and is amazingly not bankrupt.
[We're going to talk some more soon about Ryan's past dev experience and about how he has created and works with a super indie team, including those behind Canabalt, Aquaria, and Infinite Blank.]
This all confirms something that i learned about the indie game dev scene a few years ago at GDC.
One of the good things about Orion (over some indie devs) is that he makes a variety of games, not just sticking to one genre.
We talked about a bunch of topics such as the troubles an indie developer may encounter while trying to make a living of app development, the first app I created (paintingWalls), how to succeed as an indie dev, how to market your apps with no budget, etc..
Is there something (or someone) I'm missing, or is the nominally more diverse world of indie development actually just about as whitebread as the AAA dev world?
We talk about Microsoft's offerings for indie devs, how evangelists help out and even discuss more tips for marketing and promoting your indie game.
I'm going to be speaking at Geek Girl Con this fall, discussing women's experiences in game development on a panel with some amazing women, and I'm also talking about press kit hacking for indie devs.
In the indie business circles I follow, there is often talk about the «luck» in a dev's success.
Birmingham, UK About Blog News and reviews about indie games; interviews with indie game devs, and resources for indie game About Blog News and reviews about indie games; interviews with indie game devs, and resources for indie game about indie games; interviews with indie game devs, and resources for indie game devs.
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