Broken Robot Love is a game I started creating at a game jam in Winnipeg,
about a little robot that is seeking his human companion.
Not exact matches
Media stories
about how
robots are taking jobs are plentiful, but
little actual research has been done to measure how much it's happening or what the real effects are.
What's also concerning is that there's been
little regulation or technical research
about defense techniques to combat the «global proliferation of weaponizable
robots.»
The picture is misleading — this
little robot is only
about an inch wide, and has the ability to propel itself forward, change direction, and solve puzzles with the help of its owner.
A
little while back, I wrote a story for Canadian Business
about the changing shape of
robots.
Each
robot probe, a tube a
little more than meter long, dives to
about 1,000 meters, then drifts locally for nine days.
Matusik says InstantCAD could be particularly helpful for more intricate designs for objects like cars, planes, and
robots, particularly for industries like car manufacturing that care a lot
about squeezing every
little bit of performance out of a product.
Early on in a search, a
robot may know very
little about where a scent is coming from — every direction in which it could travel has a relatively equal probability of leading to the source.
Tangents aside, Big Hero 6, directed by Don Hall and Chris Williams, is an adaptation of a
little known Marvel comic,
about a 14 - year - old boy called Hiro (spectacularly mispronounced as «Hero» by seemingly everyone, bar one character in the film), a total robotics prodigy, with genius level intellect, who participates in underground
robot fighting.
We get the
little robot, countless platitudes
about believing in oneself, a heist sequence, a scavenger hunt across Los Angeles, a hastily portrayed rise - and - fall - and - reunion plot, random cuts to viral Internet videos in the middle of scenes, a semi-love story, and an uncritical presentation of fame as the only thing that serves as a genuine measure of self - worth.
Definitely on my nostalgic side, there's Twin Signal, a funny and cutely quirky one - shot DVD
about a super arrogant
robot who turns into a chocolate - obsessed chibi when his human
little brother sneezes — and a rerelease of CLAMP's Magic Knight Rayearth, the definitive magical - girls - tossed - into - another - world series.
There's just two live - action childrens show — Annebots —
about a
little girl who builds three
robots in the back of her dad's junk yard, in a show that «aims to introduce kids to science and technology in a fun, new way.»
Training is
about giving dogs a sense of direction and confidence, not increasing their confusion or making them fearful
little robots.
At first I felt I was missing out on something pretty complex as my
little robot companion, known as a Ghost, rattled off dialogue
about the many facets of this seemingly intriguing universe, but much of it went right over my head.
Well, that just
about does it for me as a fan of a certain other
little platforming
robot.
When Mario finally corners the bandit in an amusement park, the
little jerk calls upon a massive
robot, bigger than just
about anything Marios ever seen to that point.
Almost the entirety of the Sony conference was presented without context or comment so the trailer for this VR side scroller while interesting, does
little to show why the game needs to be VR only or really what the game will be
about, except for making friends with big
robots.
This episode might feel a
little less glitzy than some of our previous ones
about robot lawyers and virtual teams, but it's full of really great substance on how to build a massive practice.
Data for better services to citizens, driverless cars,
robots for healthcare, artificial intelligence for policy enhancement, are all things that are assumed with
little thought
about what will need in terms of laws, institutions, and shaping rule of law.
Garry, who is the immediate past Chair of
Littler, published his first paper
about robots and the law in 1965 and anticipates that by 2025 half of the jobs currently performed in the U.S. will be performed by intricate machines and software.
It's a
little bit bland and there's nothing to love or get excited
about, but for # 10 a month you can't really expect glassy backs and spangles and a chassis built by
robots on the International Space Station.