Sentences with phrase «about making games»

«Free - to - play isn't about making games more casual,» he says.
His favorite activities are playing games, making games, thinking about making games and being left the heck alone.
Considering how many of today's game developers childhood experiences were «playing video games,» this might explain the recent trend of games about making games.
Yet, while hardly secret, there are a few things we have learned about making games.
Ultimately, I love everything about making games, but I've come to hate everything about conventional sustainability, and I know I'm not alone.
They can even pitch the console as budget friendly given that developers don't need to worry about making their games 4K ready.
Back at the time, I didn't know much about making games.
We learnt a lot about making games for people to enjoy.
And that's one of the hardest things about making games — continuing to innovate and evolve, while staying true to expectations players have from previous experiences.
I was more concerned about making games that I and others enjoyed playing and were fun.
It's really about make the game what it needs to be and forget the movies.
Much of the ongoing conversation about making games that more accurately reflect the diversity of gaming's audience has been overshadowed by persistent flare - ups.
A lot of people have incorrect perceptions about making games.
About making the game difficult because «modern games just hold your hands» and the developer wants to appeal to what he calls the «hardcore crowd».
Did you already have in mind about making a game with 3D perspective, or it was decided later?
People with so much experience must have many different opinions about making a game.
«We've always been about making games for the core gamer, and they weren't necessarily games that did well financially, which is too bad,» he said.
In essence, game jams are a game about making a game.
So when I left I thought I knew a lot about making games, but I didn't — I just knew a lot about my role in the greater production process.
When Nintendo was talking about making their games more accessible the immediate assumption I made was that they would dumb it down.
Note: How does a local developer go about making games for the Xbox360?
There are about 20 people working on the My Time at Portia, all passionate about making this game as great as it can be!
Capcom's Yoshinori Ono was also featured, with the Street Fighter IV producer talking about making a game where players could battle anywhere.
In fact one of the main reasons other third parties complain about making games on Nintendo's hardware is that it isn't fair because Nintendo is intricately knowledgeable about the hardware and most of the Wii's and DS's consumers strongly favor Nintendo's games over theirs.
We kept contact sporadically, until one day we just started talking about making a game together.
If juice is all about making your game come alive and enriching interactions by maximizing the output you get for a single input, Oil is about minimizing the friction and effort that goes into making an input in the first place.
It's not something I had ever really appreciated before, and hearing these fascinatingly mundane stories about making games in a triple - A studio was eye - opening.
Everything — literally everything — he learned about making games came from poring over pre-existing comment threads on forums and blogs until he found the solutions he needed to move forward.
You sound quite butthurt about them making a game better.
Brother Maynard explained the all stuff clearly enough so we got confirmation (as usual, what a surprise) you are both incompetent about making games at large and about finance as well.
None of them were about monetization, sales, numbers and not even very much about making games actually, but to inspire the audience to find more creative ways in game design.
Do you find that activities like running, or the Grouse Grind, can teach you anything about making games?
Because for me, it's not about making the game «XXX» as if I desperately want to see those girls and boys in that scant clothing.
Developer interview: The one - man studio behind Jettomero (Gamasutra staff / Gamasutra) «Gamasutra had the pleasure of talking to Koenig about making the game in a recent Twitch stream.
In the circumstances Southampton had nothing to offer and gave the impression of not being too bothered about making a game of it.
Pikmin 3 is getting new DLC, Donkey Kong Country: Tropical Freeze has been delayed to February of next year, Kirby is set to make his Nintendo 3DS debut in 2014 as well and new details on The Legend of Zelda: A Link Between Worlds show Nintendo is serious about making the game mechanics feel fresh.
We also set about making the game more approachable, and to this end we added a new utility (the Binoculars) that helps you aim, an introduction sequence to guide you through the menu system and an automatic shot assist mechanic that helps your shots find their targets in easy mode.
The mind behind Metal Gear Solid, Hideo Kojima, speaks about how his interest in movies and novels affected the way he approaches game design and about making game systems, story...
How has work gone with the Nintendo kingdom recently, and are you excited about making games for the Switch?
«The voice thing is really just about making the game believable,» developer Visceral Games» executive producer Steve Papoutsis told G4 at PAX East last week.
, a piece written by some Intel engineers about making games using Google's 3D satellite imaging app.
Another nice thing about making a game single player is that you can exactly fine tune your generation algorithms to not only never «screw up» and throw a match, but to be far better from the perspective of the player than the input of a second player could be.
As evangelist for Everyplay, Oscar Clark considers his work to be the perfect opportunity to share his passion about making games and the way communities crystallize around them.
Elsewhere Fable maestro Dene Carter talked about the unveiling of the then - named Project Ego, and Richard Jacques wrote about making game scores more cinematic.
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