Not exact matches
As Fire Emblem Warriors is concerned, while I may not be a fan of the Fire Emblem
series, I do enjoy the Warriors
games, enough to buy Fire Emblem Warriors for Switch on Day 1, but with the
game expected sometime
in the next 6 - 8 months, there is just so little we know
about the upcoming
game, but I do look forwards to finding out
more about it, when Nintendo and Koei Tecmo deem us worthy of learning it's story, but that probably won't happen until E3.
There are two
more games in the
series, so don't be surprised if sometime next year we're talking
about Super Sidekicks 3 or The Ultimate 11.
I liked all of the new trailers for sure and they are making the WiiU look reat graphics and power wise like with so many baddies at the same time on SMBWiiU, and on Warriors Orochi 3 I don't know
about you all but I can tell a lot
more detail
in everything
in this
game compared to similar
games on PS360 ie Dynasty Warriors
series made by the same company mind you... it has my interest for sure.
As someone who has yet to take a look at the
series, I found the story and the cutscenes to be really interesting and after playing the
game, I was interested
in reading
more about it.
Splatoon launching on May 29 and
more details
about Mario Maker, Yoshi's Woolly World and the new
game in the Fire Emblem
series?
I was even
more excited to see that everything I love
about the
series - the music,
in - flight dialog, and sound effects - were back
in light of the previous
game, Assault Horizon, grounded itself
in the real world.
If you wish to learn
more about the first
game in the
series, Blackguards, then you can check out my early access preview of it here on TVGB.
And I very much agree with lots of people's views that I don't believe Persona 5 is suddenly going to make the genre change or make consumers purchase
more turn - based
games because you're talking
about a
game that is the fifth
in a
series that's decades - old.
And welcome to the first ever edition of AfterView, which is the name I'm giving to a new
series of articles
in which I talk
about more specific points or aspects of a
game that I've just reviewed, allowing me to go a -LSB-...]
And welcome to the first ever edition of AfterView, which is the name I'm giving to a new
series of articles
in which I talk
about more specific points or aspects of a
game that I've just reviewed, allowing me to go a bit deeper into the title
in question and address things that perhaps don't have a place within a review.
The following was translated by Persona Central... - Etrian Odyssey
series discussion with director Shigeo Komori - celebrating the 10th anniversary of the
series this year - Komori feels that each of his titles are culminations of the experience and knowledge he has gained up to that point -
in August 4, 2016 issue of Weekly Famitsu magazine (the same date as the Japanese release date of Etrian Odyssey V: Beyond the Myth), he stated that he had not yet decided what would lie in the future for the series - after seeing fan opinions, Komori realized that there are certain aspects of the series where he had been too obsessed with coming up with something new every time - 10th anniversary of the series brings about the recent launch of Etrian Mystery Dugneon 2, as well as the release of various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the series
in August 4, 2016 issue of Weekly Famitsu magazine (the same date as the Japanese release date of Etrian Odyssey V: Beyond the Myth), he stated that he had not yet decided what would lie
in the future for the series - after seeing fan opinions, Komori realized that there are certain aspects of the series where he had been too obsessed with coming up with something new every time - 10th anniversary of the series brings about the recent launch of Etrian Mystery Dugneon 2, as well as the release of various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the series
in the future for the
series - after seeing fan opinions, Komori realized that there are certain aspects of the
series where he had been too obsessed with coming up with something new every time - 10th anniversary of the
series brings
about the recent launch of Etrian Mystery Dugneon 2, as well as the release of various merchandise - alongside that, Komori sees
more and
more opinions from
series fans on social media - On currently developing a new Etrian Odyssey
game: «
In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the series
In order to meet the expectations of these fans, I would like to deliver a «festival» - like
game that can be said to be another culmination [of the
series].
In a new interview, producer Katsuhiro Harada talks
about Tekken
series beginnings, the fighting
game boom of the 90s, competition from rivals, and
more.
This is a
game that is
more about brute force than clever puzzles, so if you are expecting another regular installment
in the Zelda
series, think again.
The party discusses pressing topics that reveal
more about their personalities as they talk
about different topics
about the Tales of
series in this video skit that's not included
in the
game.
DiRT: Showdown may not be perfect, but what it is is a responsive and action packed racer, and one can only hope that this is the breakaway
game that will split the DiRT
series in two, with one
series being
more serious and the other being
more about violent crashes and showy driving.
Use Interactive defences to block zombies and access new areas, or fight back using different weapons like the Machine Gun, Molotov Cocktail and Sniper Rifle and try to rank above the rest
in online - leader boards · Take on the ultimate survival challenge
in the previously PC - exclusive «Nightmare» difficulty mode · Running at 1080p on all platforms, with superior controls and enhanced animations, this is how survival was meant to look · Watch the original Developer Diaries and learn
more about the Deadlight
series · Explore the gorgeous art of Deadlight
in the Deadlight: Director's Cut digital art book accessed
in -
game
It's also far
more welcoming to newcomers this time around, its wealth of optional tutorial quests making it the best jump -
in point for those curious
about the
series but intimidated by the third
game's unspoken «You know what you're doing, we'll let you get on with it» tone.
The characters
in Guilty Gear are
more different from each other than the characters of just
about any other asymmetric
game that I know of, yet the
series is still reasonably well balanced and definitely suitable for tournament play.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p
in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps
in all matches - weapons were tweaked to let players be
more creative by thinking
about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used
in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step
in the opponent's ink are reduced from original - you can jump up
in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles
in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is
more tied into to how well you lead your team to victory - you won't drop off
more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode
in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw
in -
more Salmon Run maps will be added
in the future, but Nintendo wouldn't comment on adding
more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected
in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a
series of short stories
about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care
about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be
more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent
more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are
more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific
about adding
more content like that - for the modes, they adjusted the rule designs so that players will experience the
more interesting aspects
- Link doesn't have much of a character
in this
game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression
in this
game, and that was done on purpose - for Zelda
games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration
in the
series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought
about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating
more depth - Aonuma used to think that getting lost
in a 3D world wasn't okay - this lead Aonuma to putting
in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a
game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda
series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
They talked
about the Saga
game in development,
more focused titles based on previous
games in the
series in specific points
in history, that developer Jack compares to Fall of the Samurai, the expansion for Total War: Shogun 2.
Of course, it wouldn't be a deal breaker if she didn't get one, but Linkle does look good
in blue and with this version of the
game being the Definitive Edition, although I will settle for the version of the
game we currently know it to be, I would be a lot happier knowing a lot
more about it and knowing it has even
more content than the previous versions, since both Wii U and 3DS versions of the
game, did have their own
series of DLC.
This installment marks the debut of Peach starting to wear her modern and current traditional sports attire for the Mario
series overall;
more details
about the outfit she wears
in this
game can be found here.
The White Wedding
series Mario, Bowser and Peach figures are totally unique and can even be used
in the Super Mario Odyssey
game — which you can learn
more about here
in our reviews round - up.
If you'd like to know
more about us, you can see how we operate and what's gone into the making of our first
game in the Building the Bastion documentary
series featured at GiantBomb.com.
In this 1987 interview Yuji Horii, creator of the Dragon Quest
series, talks
about the challenge of balancing the
game difficulty, Famicom memory limitations, and an intriguing alternative ending that foreshadows the
more cinematic direction modern RPGs would follow.
There's a variety of items that do what you expect, like buff weapons, heal, remove status effects, and
more, and there's also a variety of clothing that'll improve various stats on your hunter, though without a weight penalty ala previous
games in the
series, so players don't have to worry
about combining armor when they need it the most.
As a result of the proven uniqueness and intensely high quality of the Dark Souls
games, they are
more often compared to other
games in their own
series rather than to other
games in general, which is what this review will mostly be
about.
i enjoyed it far
more than raging blast which had very dissatisfying combat system that mainly relied on the specials to be the meat of combat, I enjoyed looking at it
more than playing it, which I cant say
about budokai (though I hate the dragon rush it throws off the skill the
game takes), the intimate combat made the fights
more rewarding, but i felt that it would benefit from a limited 3d environment (like storm or the old revolution
series), and a lot of the features that were
in the tenkaichi / raging blast
series.
How is it possible for a company to re-release a title for a new generation of consoles and still be able to add
more features than other
games that has numeral releases, leave it to Rockstar
Games to not only release Grand Theft Auto V on a new set of consoles but also make it so much better, and we are already talking
about GTA V which
in my mind is the greatest open - world
game in the
series.
About Sports Interactive Ltd.: Sports Interactive (SI), is the world's leading developer of football management simulations through it's Football Manager
series of
games Founded
in 1994 and based
in the Old Street area of London, SI has a full - time staff of 44 and employs services of
more than 1,500 part - time researchers across the globe.
What has always impressed me
about the
series and continues to do so
in this
game is the fluidity of the combat which is improved even
more here.
I had heard
more than enough stories
about the
series» unrelenting difficulty to be somewhat scared of what I would find
in my exploration of the
game's dungeons.
Series frontrunner Tomonobu Itagaki was very vocal
about interactivity
in games, quick to criticize titles such as Heavenly Sword and God of War for their reliance on quick - time events to portray
more theatrical events.
Mario Kart 8 will mark the
series» HD debut and run
in 60 fps, but it's
more than just a pretty engine — as every Nintendo
gamer will testify, it's all
about the fun factor, which Mario Kart 8 will undoubtedly deliver
in spades.
The new
game is
more about fighting your own fear rather than just the alien since it places the player
in a
series of dark, isolating environments where the tiniest sound or quickest moving shadow can distract you and give the alien the perfect chance to pounce.
Last month, it's been confirmed that such a project is indeed
in development, and
series creator Michel Ancel talked
more about it
in a recent interview, explaining why the
game has been officially confirmed such a long time after development started.
Zelnick also said that BioShock is
in 2K's hands, but nothing was said
about the future plans for the
series, or if there would be
more games to don the BioShock name.
Splatoon launching on May 29 and
more details
about Mario Maker, Yoshi's Woolly World and the new
game in the Fire Emblem
series?
Although I have no interest
in the Call of Duty
series (again, likely due to the Call of Duty
series being nothing
more than just the Land Before Time sequels of FPS
games), it's nice that you have David Hasselhoff
in the cast (mainly for the DLC this article is
about).
and Polygon said «This is so much
more than that
game about a crime guy that I had expected» which is from a critic who'd never player a
game in the Yakuza
series before.
One of the most exciting and unique things
about the xenosaga
series is that you can look foward to seeing different character models with each new
game because appearence of the characters change with each
game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been
in the other xenosaga
games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES
games is the swimsuit mode because it allows you to watch movie scenes with the characters
in there swimsuits but for some reason not all of the movie scenes
in xenosaga 3 can be viewed
in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes
in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character
in the
game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear
in becaus they are very dramatic.The best thing
about the xenosaga
series is thst the story is very dee, interesting, and shocking and anyone who has played the
game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled
in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth
in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth
in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even
in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me
about the
game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system
in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used
in a new
game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon
in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three
more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way
more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos
games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES
games weren't good, luckily they made up for it with the character battle system.
In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but
in episode two sadly it is manatory that you pilot an E.S to progress
in the
game in Episode three you piloting an E.S is also mandatory to progress
in the
game but the difference between the three episode is that will be sorry
in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG
games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES
games in the world andit is far
more better than any final fantasy
game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix
games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES
games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been
more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel
more at peace now that I have defended this underated
game.All I have to say now is that TURN BASED
GAMES GAMES RULE!
Being somewhat limited
in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had
in my life have been while being utterly enthralled by the developments
in the
games, I think that reminiscing
about aspects of a video
game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «
in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void
in my mind to the point where I forget that I was playing a video
game, even though I did not live the events of the
game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the
series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment
in time, which is a sentiment that makes me wish that our world as whole had a little
more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
We started
in 2009, with thousands of articles to bring you everything
about retro
games, modern hardcore gaming,
in - depth explorations of
game developers, important gaming
series and
more.
The
more I read
about the features, the
more Revival sounds like something I should cover
in my Hobo
Gamer series, and I keep trying to do...
We may have been disappointed that speculation
about a female protagonist / playable character
in the next main -
series Zelda
game turned out to be wrong, but Hyrule Warriors is really picking up the slack
in that department with
more women than you can shake a deku stick at.
As Lara Croft was bigger and
more recognised than the
series she starred
in back
in 1997, Core Design could have quite easily released a cash -
in game that was
more about her than it was
about Tomb Raider, but the sequel was still very much what Tomb Raider should have been
about back then.
The
game is heavily influenced by Silent Hill (especially 2) because
in that
series, all the horrific images have meaning and reveal
more about the characters.
Final Fantasy is a franchise known for not being shy
about killing off important characters, but perhaps no
game in series history made this
more clear than Final Fantasy IV.
I have owned all 4 previous
games and as soon as it is released
in australia im that big of a fan i couldn't care less what it cost me its a got to have
game if your a fan like me plus im that big of a fan I want KAZUMAS tattoo and im going to name my first son when i have one after KAZUMA coz he was my favorite character yet plus playing as four main characters was fun so five should be alot of fun and
about time you get to playas Haruka plus it would be cool if you could add tattoos to the characters if possible I would play it at least 12 hours a day and I do nt care what people say its the best japanese styled mafia
game ever to have been made for PS3 but I hope they make the fighting look
more real by getting rid of the coloured blurs from the heat moves and the different tournament styled fights they are my only 2 dislikes
in the whole four
series they should just have underground street fighting tournaments were anything except guns are not allowed so it sticks to hand to hand combat and melee only