Insomniac Games» competitive VR spell fighting game, «The Unspoken,» isn't just
about multiplayer competition anymore.
Not exact matches
The single player aspects are short but this game is all
about the online
multiplayer competition, with lots of subtle depth that will make any Korean pro go crazy.
With four - player local split - screen racing and online
multiplayer options for up to eight players with cross-platform support, we certainly enjoyed the chance to engage in some heated
competition in our Mantis Burn Racing review and had the chance to speak with Sean Walsh, marketing and PR manager at VooFoo Studios,
about the game.
«It's not
about a
competition between
multiplayer and single - player,» Barlog said.
We all love a good career, but there's always something enticing
about the
Multiplayer component to games that often leave us unable to avoid the desire of
competition it brings.
Hakoom talks
about the friendly
competition between himself and roughdawg4; he says most of the top hunters will play co-op games together and even help each other out unlocking
multiplayer trophies.
Better
multiplayer would bring
about a new level of
competition that would only improve the game.
Asked
about how Homefront planned to face the
competition, in the form of the next Modern Warfare, and the newly revealed Medal of Honor, Bilson replied that he felt confident in the game's narrative drive, but also in the
multiplayer history that stood behind it.
«Vainglory is selected as an Apple Design Award winner because it delivers beautiful, high - fidelity graphics and animations, offers an incredibly polished and immersive experience, and enables a fast - paced, endless
multiplayer experience on iOS that's all
about the highs, lows, excitement, anticipation, friendships, and
competition,» said Apple.
With four - player local split - screen racing and online
multiplayer options for up to eight players with cross-platform support, we certainly enjoyed the chance to engage in some heated
competition in our Mantis Burn Racing review and had the chance to speak with Sean Walsh, marketing and PR manager at VooFoo Studios,
about the game.