Sentences with phrase «about slowing players»

(read more about slowing players» progress with Energy and other mechanics)

Not exact matches

Per is very slow, I wish he was faster atimes but ppl under rate him a lot and please football is not all about pace; Per plays with his brains and we tend to applaud players who play with more aggression unfortunately he doesn't; I will use an eg, if it was Per marking Hazard instead of Koscielny in d build up to the chelsea penalty, he would have probably gone backwards trying to stay on d right side of hazard so he doesn't shoot and narrowing d angle so that our goalie easily picks up d ball, that's how Per plays and to me that's subtle but intelligent option in that scenario but that style of play doesn't get plenty credit.
O ye of little faith.Just trust me on this one.How many times have owners / presidents come out to say players won't be sold bla bla bla.What he said is just for formality sake.Have you forgotten what Aulas said about Lacazette?Listen Thomas Lemar has his heart completely set on a move to Arsenal.What has even made him firm and influenced his decision the more is the fact that are lot of Monaco players have left and likely more will be leaving.The guy just doesn't want to stay and will likely be an Arsenal player in the coming days.One thing slowing down the deal is Monaco want to be assured they can replace him.The deal is basically a done deal.As I said insider sources are twice as fast as the media.So whether the vice p. likes it or not he'll become an Arsenal player.Mark my words.
Also do nt get all the hype about carvalho he looks slow and cumbersome, not a 20 / 25m player IMO.
Our proBlem is just in central midfield, one only thinks about scoring goals, one likes holding on to the ball for long, cant pass before he runs and bumps into other players, the others just weak and slow.
guy couldnt pass the ball wright, can not shot, not just he missing chances but he miss the ball all the time, slowing the tempo, no pace no speed old story, on one on one no way he can pass the player, dribble like my grandma... and you tell me how the guy with this attributes can be no. 1 striker and play in the best league in the world and probably one of the best clubs in the world... as long as i am alive i would ask myself how giroud stray in arsenal and be no. 1 striker... even my little cousin make a jokes about him, its obvious like a day... guy is laughingstock!!!
lst season at stamford bridge, was the first time i saw that 4 -1-4-1 formation being used, and for some weird reason i feel a very strange negative vibe and well all know the outcome.the manager has come back with this formation and its not yielding result, but he still sticks with it.i do nt know much about formations dear friends, but if you are playing a slow dm in arteta and a very very slow cb, then you are toast against quality teams with sound tactics.wen playing wellbeck as a lone striker, i think 4 -2-3-1, will work better, but if we have a big player like oliver (boooos), thn we can try the 4 -1-4-1, thingy cos he can hold the ball for our midfielders to run in.but on the overall, shame on wenger for not giving our defence a good cover DM.NO BODY PLAYS A SLOW DM / CB AND EXPECT TO B REGARDED AS CHAMPIONSHIP MATERIAL.IT HURTS GUYS, REALLY HUslow dm in arteta and a very very slow cb, then you are toast against quality teams with sound tactics.wen playing wellbeck as a lone striker, i think 4 -2-3-1, will work better, but if we have a big player like oliver (boooos), thn we can try the 4 -1-4-1, thingy cos he can hold the ball for our midfielders to run in.but on the overall, shame on wenger for not giving our defence a good cover DM.NO BODY PLAYS A SLOW DM / CB AND EXPECT TO B REGARDED AS CHAMPIONSHIP MATERIAL.IT HURTS GUYS, REALLY HUslow cb, then you are toast against quality teams with sound tactics.wen playing wellbeck as a lone striker, i think 4 -2-3-1, will work better, but if we have a big player like oliver (boooos), thn we can try the 4 -1-4-1, thingy cos he can hold the ball for our midfielders to run in.but on the overall, shame on wenger for not giving our defence a good cover DM.NO BODY PLAYS A SLOW DM / CB AND EXPECT TO B REGARDED AS CHAMPIONSHIP MATERIAL.IT HURTS GUYS, REALLY HUSLOW DM / CB AND EXPECT TO B REGARDED AS CHAMPIONSHIP MATERIAL.IT HURTS GUYS, REALLY HURTS.
Wenger gave too much hype about players returning late and Dem starting slowing blah blah.
He already is the slowest player in the BPL which alone is something to concerned about.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
The line of pass - catchers is about 15 players deep, and after about one and a half times through the line, Haener slows his pace some.
The passing is not crisp, too slow, players are hesitating, giving the ball away, no sense of urgency about scoring.
It's these pundits, or so called football experts who analyse matches in slow motion and blabber on about what a player should or shouldn't have done when infact players only have half a second to decide what to do.
Kante would be fantastic at Arsenal but let's be honest the pace that Mr Wenger goes about signing a player is slow he didder's at the thought of spending the money.
score with both legs, beast in the air, quick... someone arguing about his ages and that he will be slower, thats the true but he will be quicker when he have 40 years than giroud is now, by the miles... this guy have unbelievable genetics and i can see him preformng in 35 and would score more goals than anybody in arsenal becouse he is that type of player in the top of the scoring charts... would terrorise epl defences becouse few people can bodycheck him...
use your head, do you really think the situation surrounding Messi and Barcelona was anything like the one created at Arsenal... apples to oranges when comparing the clubs or the situation surrounding the players involved... slow your roll buddy because you are in way over your head... stick to making generic comments about people moaning, but make sure you don't change your tune if the window closes, nothing changes and things implode before Xmas... my comments are carefully considered and I never flip - flop on a weekly basis regardless of a win, tie or loss... furthermore, if you don't like to read honest opinions about the club you pertain to follow, stick to getting your info from the club owned and operated site
The players do nt look anythin like themselves, the fielding is soo slow and rocky, i wish i never bought this game and to 2k sports... stop making baseball games and let EA do it right cause ive never been more disappointed in my life about a video game than this one, PLEASE BRING BACK MVP, FOR THE SAKE OF EVERYTHING, MVP 2005 for regular xbox blows away MLB 2k6 for 360, so get rid of these poorly made games cause nobody likes them
Too many times have I seen CoD players complain about the game being «too slow» or «sucking» because they die too much.
Italians have been slow to embrace online travel purchases for diverse reasons: broadband penetration is low and still relatively expensive; they are by nature hesitant to release personal information over the Internet; traditional offline players have powerful ties and still sell the vast majority of travel related products; tour operators have been cautious about challenging conventional distribution channels; credit card usage is still relatively low and most credit cards have limited spending margins per month and the country's population is aging rapidly, resulting in slower adoption of the Internet than other markets.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
This feature is automatic in the game, which forces gameplay to slow down when the player is about to get hit allowing them a chance to react and dodge whatever is coming at them.
In games all about the futility of humanity and slow cycles of decay, Dark Souls series director Hidetaka Miyazaki went to incredible lengths just to shine a little light on the same players he punished so severely.
Yes, I'm talking about the odd slow - minded player that becomes a star against your will because he somehow succeeds in everything he tries!
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
If you don't want to worry as much about the controls or just the general difficulty (which is probably too high for an easily frustrated player), you can turn the game down to Casual — where enemies move slower and shoot fewer bullets — and enjoy some light shooting action while taking in the rest of the game.
For example, «Native Life - Form» brings about a sense of chaos and action, whereas a more subtle theme like «Quieted» fills the player with a slow - burning tension, similar to what the game is trying to deliver on in that moment.
Everything about the title is well - balanced if a bit slow - paced, and the maniacal cackle the player character lets out when you % 26rsquo; re on a kill streak is just plain charming in its own right.
It's a quick and easy way for players to know where the best roads are without having committed to memory every single twist and turn, and it allows players to jump right into any mission without having to worry about memorizing all the best routes.The second key element is the possession mode itself, which slows down time so that players can actually take in not only which car they would like to take, but what model car it is and what direction their objective may be going.
For single player the didn't much care about being good enough, they just wanted to run around invulnerable while firing off dual wielded grenade launchers in slow motion.
Q: Players who got their hands on the demo in the first day were complaining about jumps being to «floaty Eor slow.
I asked many times about it and slow matchmaking was just mentioned as being something that was due to a low player base.
Bluehole Studio's PUBG shows absolutely no signs of slowing down, with the recent release on Xbox as well, the subsequent clones that have been brought about from this title and it's surpassing of Steam's flagship titles DOTA and CS: GO — there was almost no doubt that the game would hit the golden 3 million concurrent players mark.
Race is all about beating the other players to a soaring finish line; Survival involves placing a certain number of bricks before everyone else without dropping too many and losing your health; and Puzzle slows down the pace a little by challenging players to place as many bricks as possible below a cutoff point.
The most exciting thing about MOMA's recent Abstract Expressionist New York exhibition was the gritty intensity of early Robert Motherwell, the show - stealing bravura of Alfred Leslie and the slow - burning intensity of Richard Pousette - Dart — that is to say, painters usually sloughed off as second - and third - tier players.
I have updated my 1st Gen Moto G with the latest android update which is lolipop through OTA file size was about 350 mb or something, but as soon its updated I fond my phone acting slow and started lagging, other than that many apps are not responding eg: MX player, Call Blocker etc. now i want to get back to Kitkar please advice how do I do it.
About Blog Sharing WTA players strokes in slow motion, great drills for female tennis players and tennis lessons.
a b c d e f g h i j k l m n o p q r s t u v w x y z