Sentences with phrase «about slowing the game»

We should be working for a 2 goal advantage before even thinking about slowing the game down; that's how you prevent end of game nervousness and that's how you go into your next game high in confidence.

Not exact matches

The reason why I spend so much time during slow periods thinking about my finances is because once the busyness begins again, I'll have already come up with a game plan to deploy capital in the most profitable way possible.
Jean de Lery, in the account of his adventures among the Indians of Brazil, about 1557, describes the wooden grating set up on four forked posts, «which in their language they call a «boucan;» on this they cooked food with a slow fire underneath, and as they did not salt their meat, this process served them as a means of keeping their game and fish.
As for pressing higher up, Vardy moves about and his movement is nothing Giroud has ever done, if we go back to before Giroud then you will see how RvP was moving around to get the ball and be active in the game, not a static fool like Giroud who could only hold the ball up for others... which slows down any attack we make.
Jones was short but diplomatic after the game, answering questions about Scott's playcalling and the Vols defense's inability to slow a nine - minute, fourth - quarter drive for a South Carolina field goal.
The man is all about winning, and his post-game comments regarding the Golden State Warriors slow starts in games sounded like a team leader who was fed up.
You tuned in at about the right time, this game's been real slow in parts.
There have been many discussions about introducing VAR (Video Assistant Referees) into the Premier League, and Arsene Wenger is keen on the idea, as long as it doesn't actually slow down the pace of the game.
Would Henry have missed the shot Giroud has, and Im not just talking about yesterday (Re the Monaco game as just one example) Walcott goes missing and seems terrified of getting too involved in tackles or any rough play that goes on and is NOT a natural striker, Welbeck has a lot of heart but just does nt have the talent, Sanchez is knackered, Ozil is getting fed up with it (look to see if he wants to go elsewhere this summer) Ramsey is missing in action too and looks unlikely to pull himself out of this rut any time soon, belerine looks jaded Mertsaker is too slow and Gabriel too stupid........
Iwobi is an intelligent player.what I love about him is his quick and incisive passes just like Ozil, he doesn't slow our game down unnecesssarily.can't wait to see him play again today
Wenger continually complains about refs allowing time - wasting tactics and slowing the game down, but how often does the ref have to leave the field to deal with Wenger's rants on the touchline about their decisions?
Unlike Walcot, Giroud likes to stick at the central position holding the ball, this provide no chance for Sanchez to roam about on the front three and with him Carzola looks non-mobile, he tends to pay short passes in and out while Ozil more often tend to drift to the wings looking for putting in crosses and the overall game is slow which inturn provides room to the opposing teams to attack causing our defense vulnerable and commit mistakes.
Very worried about todays game monreal cb alongside mert both slow bellerin little experience and not proven yet think hull will come and have a right go at exploiting those weaknesses just can't see us keeping clean sheet just hope going forward we are on top form we are gona need to score a few to win this hull can't be underestimated they done best business in transfer market without a doubt and they can seriously hurt us if we are not on top of our game!
They got over excited about Ozil, I had watched him play from his Bremen and Schalke days where he played mostly as a winger, his personality looked tired, slow, etc, we were linked with him so closely but I had a feeling his personality and physicality would struggle in the hustle and bustle of the EPL, he ended up at Madrid, I watched him having lots of 50/50 games, frustrating Madrid fans who used to call him lazy and would say he went missing in every single big game.
Ozil's slow game is the only bad part about his individual play.
No need getting irate, if he can take on the whole opposing team without getting injured and been out for more than half the season then he should keep doing it but its counterproductive if he keeps getting injured and also slowing down the pace of our game, this is not just about an individual, its about what effect hos style has on the team as a whole... you ever head anybody said Messi or CR7 should release the ball quicker?
Given how Chelsea have slowed down at times in their opening few games, you have to worry about the damage Burnley could do.
Since everyone else is speculating about our diet from the dim past, I'll offer my speculation too: men were too slow and too weak to hunt down animals, birds or other game and so they mostly confined themselves to the colorful fruits that they could easily see with their color vision, and were attracted to, along with other plants which were easy to identify and harvest.
The players do nt look anythin like themselves, the fielding is soo slow and rocky, i wish i never bought this game and to 2k sports... stop making baseball games and let EA do it right cause ive never been more disappointed in my life about a video game than this one, PLEASE BRING BACK MVP, FOR THE SAKE OF EVERYTHING, MVP 2005 for regular xbox blows away MLB 2k6 for 360, so get rid of these poorly made games cause nobody likes them
Too many times have I seen CoD players complain about the game being «too slow» or «sucking» because they die too much.
I read somewhere about it being a little slow and it was for the first 25 minutes, but if you look at the way the award system works a game is only supposed to go 4 turns if you good, that takes about 15 min total per match.
There really is something to be said about a slower shooter, as long as the game can make each and every shot feel impactful, which is a feat Killzone 3 definitely pulls off.
It starts off pretty slow, not really hitting its stride until about the seventh level, but it's chock - full of the simple - but - enjoyable slapstick humor we've come to expect from the Lego series of games.
I've played about five hours of the game and so far, while it captures the feeling of braving the wilderness, it's also a slow grind.
japan is a different beast altogether, they don't really care about home consoles as much, MK8 will slow down thats for sure but now the other games are coming bayonetta 2, hyrule warriors and smash so it should be steady from here on out
One of the complaints about the Mario Party series is that the game can sometimes be too slow.
Well I am happy about it, but I am wondering if this will slow down a new Animal Crossing game?
We've learned new details about the game from different outlets, and the news is streaming in slow and steady.
The mod changes the damage values of the game's weapons to be more «accurate», makes the defense values of in - game armor more realistic, adds slower character progression in term's of the stats system, makes your hunger & thirst meters go down more rapidly and makes the shopkeepers in the game more shrewd about the prices they give for items that are bought or sold.
The reality is that despite having talked about personalized learning for more than a decade, most schools and teachers have been slow to discover its potential through the use of the social web, interactive games, and mobile devices.
The only real complaint I have about Yahtzee is that it is slower than most Kindle games.
«Slow Clap,» which will air on Fox during the big game, is about a man who buys a car through CarMax and is literally applauded for it from the moment he gets in the car at the dealership all the way home.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
In the latest fan Q&A with the Grand Theft Auto creators, some (scarce) details were shared about the game's progress along the slow road to release.
Stopping time, diving through the air in slow motion and rewinding actions to have another shot at success are but a few examples of a power we all fantasise about and are always eager to live through within games.
This feature is automatic in the game, which forces gameplay to slow down when the player is about to get hit allowing them a chance to react and dodge whatever is coming at them.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
Other than small teasers, or in the case of Pokemon rumors, we have relatively little information about any of these 3 games and seeing that Nintendo intends to keep the momentum of the Nintendo Switch from slowing any 1 of these games will continue the Nintendo Switch's upward thrust.
Its not unfinished, its deliberate, the lack of music is to create an oz effect, where everything seems off because of it, the game slows down and lets you take your time, which implies that you are about to enter the point of no return and that it is going to be brutal.
As for the immersion that people can brag about in the game, the animations that character models go into for crouching, proning, and other actions, it does nothing but slow the game down and turn what tries to set out to be a tactical game and utterly fails at into an earnest and shallow experience.
Where most zombie games are about hitting the dead with something weighty before moving onto heavier artillery, Zomboid is about avoidance, careful management, and slow - burn strategy.
Devil May Cry is all about fast gameplay and you can't have that when your game is as slow as molasses.
There's something real special about the style of 90's shooters, from DOOM to Quake, but for some reason we've moved away from that to a much slower paced, realistic type of game.
What IGN & Eurogamer was talking about is the process of Button Prompt and how it slows the combat down not generally as in slowing the game play down.
From Loftis» comments, it seems that Microsoft may be a little slower to announce games in the future, so we may not hear about the company's lineups for 2019 and beyond until those dates are a lot closer.
The news was slow this week, so there's a lot of banter about why Gaming Flashback title Grand Theft Auto IV was one of the best reviewed games of all - time, and how the crew thought it sucked.
Then there are characters that really slow down the pace of the game and really kind of transform the experience somewhat, and not really to my liking, since I'm all about running and gunning.
If you choose to approach the game with pure stealth the game will give you enough time to recuperate if you are spotted, either by giving you the ability to enter slow - motion mode and take out any alerted enemy before they manages to set off any alarms or alert their companions, or you get a warning when you are about to become exposed which gives you usually enough time to find cover and let the enemy search for a little bit before he / they eventually fall back to their position and everything returns to normal.
In games all about the futility of humanity and slow cycles of decay, Dark Souls series director Hidetaka Miyazaki went to incredible lengths just to shine a little light on the same players he punished so severely.
Check out the videos and the information about both games below in this slow week.
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