We're not talking
about small hordes here either: Days Gone deals with truly staggering numbers of onscreen enemies.
Not exact matches
More than once I've been warned
about the possibility of losing points in an account without activity, or I've found an opportunity to use a
small number of points wasting away in another account rather than tapping my own larger
horde.
It's really all
about surviving a
horde of enemies, but unlike the Horde Mode in other games there's no building fortifications and the area's that you protect as a team of COG's is much sma
horde of enemies, but unlike the
Horde Mode in other games there's no building fortifications and the area's that you protect as a team of COG's is much sma
Horde Mode in other games there's no building fortifications and the area's that you protect as a team of COG's is much
smaller.
How exactly is a story
about a
small band of human survivors fending off
hordes of zombies while holed up in a shopping mall not like Dawn of the Dead?
It's a reasonably
small alteration to a classic
horde mode, but it does genuinely feel
about as fresh as anything in this world could possibly feel.
Luckily, the same can't be said
about the game's ample versus multiplayer and
Horde modes, which feature enough
small improvements to feel fresh and will likely provide Gears 4's long term appeal.