Sentences with phrase «about social networking games»

That post was about social networking games.

Not exact matches

The start - up, which has raised about $ 8 million, was founded in May 2010 and originated as a social network for gamers.
Social media research firm Networked Insights found that 25 % of the comments made across social media sites about the ad were negative ahead of the game, The Wall Street Journal repSocial media research firm Networked Insights found that 25 % of the comments made across social media sites about the ad were negative ahead of the game, The Wall Street Journal repsocial media sites about the ad were negative ahead of the game, The Wall Street Journal reported.
PwC has launched an internal social network to interact with travelers, which has been a game changer in answering questions as issues occur and getting candid feedback about the travel program.
Saving the World, One Video Game at a Time — NY Times piece on using video games as educational and advocacy tools Publishers Mull Online Networking — Media Week article on magazines and social networking / social media South Dakota politics gets hip with online forums — TalkNetworking — Media Week article on magazines and social networking / social media South Dakota politics gets hip with online forums — Talknetworking / social media South Dakota politics gets hip with online forums — Talks about...
Intermix operates about 40 Web sites that supply online games, greeting cards, social networking, trivia and jokes.
For now, let's talk about some of the Top 10 Rules of Netiquette if you'd like to play in the game, build a following, and enjoy the benefits of social networking.
We may also receive other information (e.g., content or videos viewed, game performance, high scores, and information about advertisements within the content you have been shown or may have clicked on, etc.) from your Social Network interaction with our content.
Singapore GM Raymond Wong talks about the reality of the industry and how social network games are the current ruling trend.
Molly's Game (***) Screenwriter Aaron Sorkin (The West Wing, The Social Network) marks his directing debut with this tense crime / drama / thriller about Molly Bloom (Jessica Chastain), a young woman who turns a job as a personal assistant to an obnoxious young boss into a proprietor role, organizing high - stakes Hollywood poker games that make her wealthy and hounded by the FBI.
I thought about it as I watched post after post in the Google + «stream» discuss how «game - changing» this social network was, as opposed to those used «by others,» Twitter, and especially Facebook.
Incorporating the vital theme of cyberbullying, titles for secondary are The Social Network (2010, 12), about the founders and impact of Facebook, tense British drama UWantMeToKillHim (15, 2013) and futuristic sci - fi movie Ender's Game (2013, 12).
«Many people, including our research group at Harvard, feel that the new digital media may bring about huge changes, and that these will emerge first with young persons who have grown up with computers, cell phones, instant messaging, online social networks, multi user games, and the like as part of their daily environment.»
Is your school ready to think critically about the learning potential of social networks, games, and other popular media that many students use only outside of school?
Lessons include: exploring issues of self image and online identity in the age of the selfie; thinking about online representation and digital footprints; sharing personal information and deciding what to post online; making positive contributions to social networks and online communities; privacy settings and setting app restrictions; cyberbullying; game and app age restrictions and screen time as well as evaluating when health websites are reliable sources and when they are just trying to sell something.
To add to your comment about social networking in - game, it also needs a user - friendly block system.
A cockatiel named «Meep» «tweeted» about the game from the sidelines (using the Twitter social media network).
The event offers quality content about game development for PC, console, mobile and social platforms, low entry threshold for beginner developers as well as a series of activities meant for productive pastime and effective networking
These extremist can be found on most social networks, attacking people enjoying a particular game that's not on their favorite console; and they litter the comments sections of most articles on just about any gaming website.
You can also share and compare all your stats with other Smart As fans and brag about how smart you are on your favorite social networks like Facebook and Twitter, all without leaving the game.
For me, as someone whose Facebook is largely free from the influence of game - related content, it was surprising to see the number of people chipping in on the topic, making PS2 emulation one of the social networks most talked about trends that week.
We used our PS Vita launch game as a bridge between MotorStorm and Driveclub, testing our theories about connecting social networks with asynchronous challenge - based racing on multiple devices at the same time.
I also commented about how the game was on Steam Greenlight, and on social networks I posted about the game having a Kickstarter campaign.
Returning to GAMEHOTEL, the game designer, entrepreneur, and serial innovator, chats about the future of mobile gaming, and presents his latest venture, Zyked, where he blends gaming, mobile technology, social networking, and exercising into a new kind of experience.
Follow our pages in social networks to be the first to know about game updates!
There will also be a social network aspect to the game as well; players will be about to post in game screen shots.
We may store and use the information we receive about you from online distributors of our games and social networks in accordance with the terms of this Privacy Policy.
Playing a few games, doing some social networking, and running a benchmark sucked 20 - percent in about 90 minutes.
Outside of games, we show Entertainment as accounting for about 17 percent of enabled apps released to date, followed by Utilities (9.2 percent), Social Networking (6.4 percent), and Photo & Video (5.4 percent) to round out the top five largest categories of iMessage apps.
The memo's revelation comes on the heels of the Cambridge Analytica story about how a political consultancy firm was able to use a third - party app to game the social network into yielding up to 50m profiles.
Includes everything parents need to know about social networking sites, cyberbullying, internet addiction, filtering software and online games.
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