We talked
about his studio, his process, his current work and where it could lead.
BW: And what's interesting
about your studio is, well, there's color everywhere, literally everywhere.
If you're an Artist Member and would like your studio or workspace featured in an upcoming edition of Open Studio, email a good jpeg and up to 150 words
about your studio and working process to
[email protected].
Whitewall sat down with Teresita Fernández, winner of the 2013 Aspen Award for Art, to learn more
about her studio process and what new work is occupying her headspace right now.
In the 1970s, the artists were so passionate
about their studio time they were willing to work in very uncomfortable conditions.
It is
about the STUDIO — the spaces...
I sat down with him in October, 2013 and interviewed
him about his studio practice, his new project space, C2C in San Francisco, and living a bi-coastal life.
In fact, Opie was fresh out of grad school from the California Institute of the Arts when she received a call from Caley Regen
about a studio visit.
Also, tell us a little
about your studio practice and how you work — I have visions of you putting time in at the funeral parlor and cranking the art out amidst the corpses — has that ever happened?
Night Studio (STUDIOFILM & RACQUET CLUB), a portrait of the artist working in the dead of night, is as much about his state of mind as it is
about his studio.
At Bad at Sports, Tom Friel (Sculpture» 11) talks with Brian DuBois (3D» 11), Chris Schanck (3D» 11) and Jack Craig (3D» 12)
about their studio work and why they choose to stay in the city of Detroit.
In my attempt to learn how to see as well as develop my language in painting, I am thinking
about the studio as a library of personal history and interests and how those objects and collections relate to my art history lineage.
ABOUT STUDIO DRIFT Studio Drift was founded in 2007 by Lonneke Gordijn (Alkmaar, 1980) and Ralph Nauta (Swindon, United Kingdom, 1978).
Since she moved to L.A., her art has become a lot
about her studio practice, about creating a loop of the micro and macro aimed at giving viewers a sense of vertigo that makes them want to look closer, hyper - aware of their surroundings.
PT: Your work made me think of the famous Guston quote
about the studio being populated with all of the artist's influences - «friends, enemies, the art world, and above all, your own ideas.»
Vicente also produced small sculptures, which he called «toys» or divertimientos, that were cobbled together from left - over bits of wood and detritus scattered
about his studio.
The word itself suggests a spectrum of destinations that come to mind when thinking
about a studio — there's a darkroom, a place for manual production, a testing ground in which different practices are carried out (they are close to each other, and he can observe the effects closely and make comparisons), a viewing space, an archive.
Both were making drawings on paper while they recorded a chat
about studio practice, exhibiting, and communicating through their work.
Join the Academy's celebrated Artists - in - Residence as they kick - off the academic year with a discussion
about their studio practice.
Visit her website for more information
about her studio practice.
For this show, the artist put front and center the oversize items for which her studio practice
about studio practice is best known.
Our 2D Designer - in - Residence Elliott Earls talks
about his studio practice with Christian Morin (2D Design» 17) in Print Magazine — out today!
His drawings flooded the hallways, affordable art bins were out, processed cheese and wine were flowing and displays of his students work were scattered
about the studio.
«Dressed in black jeans and a buttoned vest on a brisk December day, the artist pottered
about his studio, which occupies just about every room of a two - story house in this quiet blue - collar town.
ABOUT STUDIO JOB Led by designers Job Smeets and Nynke Tynagel, the Antwerp and Amsterdam - based design and art atelier is known for their fantastical creations which balance the line of art and design.
Below the artists share a bit
about their studio practice and their artwork so you can have a closer look!
That's what's special
about a studio — it's not as sterile as a gallery.»
We are also delighted
about the studio fund which ABSOLUT have helped us to establish.
Begin your tour of the studio at Sunwise Farm and Sanctuary by seeing a slide show of the last Open Studio, read
about studio activities, look at one of the many art portfolio pages or watch a video produced by Kentucky Educational Television.
New York born and based artist Michele Mirisola's current exhibition at Beefhaus, titled «Of One's Own», is a show
about her studio: a place where she works, creates, escapes, breathes.
Repeating a 1970s - era tradition of feminist exhibition - making — one that is as entangled in debate as the long modernist tradition and its claims, critiques, and counterclaims
about the studio — «Revolution in the Making: Abstract Sculpture by Women, 1947 — 2016» assembles thirty - four artists who were in each case selected for their work, but were also selected for being artists who are women.
Very much like Philip Guston, she was very eloquent about becoming an artist, the personal and cultural sources for her imagery and style, and
about studio process.
Talk
about your studio, how you came to the space, how it affects your work, what you do there and what you can not do there that is related to your work.
Artist to Artist features interviews and studio visits conducted by artist bloggers - artists talking to fellow artists
about their studio practice, influences, and work.
HR generalist for Seismic Games, Heather Hughes, talks
about the studio staying as indie as possible while building a dream company
Finally, be sure to watch the above video in which Riot developers Brandon «Ryze» Beck and Marc «Tryndamere» Merrill reminisce
about the studio's first ten years.
Speaking with Edge, Guerrilla Games» director Hermen Hulst and technical director Michiel Van Der Leeuw talked
about the studio taking a more vibrant approach to...
It actually wasn't all that surprising as rumors had been swirling
about the studio's financial troubles for quite some time.
At E3, PlayStation LifeStyle had the pleasure of talking to Visceral Games» lead multiplayer designer Thad Sasser
about the studio's upcoming game, Battlefield: Hardline.
Quantic Dream co-CEO, Guillaume de Fondaumiere, recently spoke
about his studio's highly anticipated game, Heavy Rain.
Indie Developers at Eurogamer Expo 2013
About our studio: BetaDwarf was formed by a small group of persons, who moved into a classroom at a University in Denmark.
The boys talk tough about the Superbowl, wax poetic
about studio acquisitions, and even talk about some games they like...
Eneko Egiluz from Kaia Studios spoke to WGTC
about the studio's vision for Dynasty Feud when conceptualizing this unique facet to its gameplay, and had the following to say:
Treyarch's Communications Manager John Rafacz, when asked point blank
about his studio's involvement with the game, revealed, «[they] have not been involved with the Vita version.»
This of course is talking specifically
about the studio's next game, Need for Speed Hot Pursuit, but future NFS games may be included, although that wasn't specified.
This month, Sumo Digital COO, Paul Porter, talks
about the studio's internal game jams (a scheme that brought us Snake Pass) and how they help with game development and improving skills.
Representatives from Bluepoint Games recently sat down with Eurogamer to discuss the creation of the PS4 remake of Shadow of the Colossus, during which they also let slip a few details
about the studio's next project.
Speaking to Germany's Play3 earlier this year, Weerasuriya revealed that it's really
about the studio's obsession with cinematics:
Celso Riva took some time from his busy schedule to answer our questions
about the studio and... Read more
Imageepoch's charismatic president Ryoei Mikage, who also heads one of the studio's four teams, talked with
us a about his studio's rapid growth and console plans — and hints at a possible «million [selling]- class» action RPG targeting Western audiences: