Sentences with phrase «about the enemy force»

They provide Army personnel with critical information about enemy forces, potential battle areas and combat operations support.
Provided Army personnel with information about enemy forces and potential battle areas by performing reconnaissance missions piloting the Shadow unmanned aerial vehicle to gather and study situational information that assisted in operational tactics.
Human Intelligence Collectors work in the army and are responsible for providing military staff with information about enemy forces.

Not exact matches

• Commentators who fear and loathe evangelical Protestants, and there are not a few who fit that description, oscillate between, on the one hand, warning us about the theocracy that the «religious right» is determined to impose and, on the other, reporting that the evangelical enemy is a spent force.
... [Americans] have become a nation that may defy every foe but that most dangerous of foes, herself, destined to a majestic future if she will shun the excess and perversion of the principles that made her great, prate less about the enemies of the past and strive more against the enemies of the future, resist the mob and the demagogue as she resisted Parliament and King, rally her powers from the race for gold and the delirium of prosperity to make firm the foundations on which that prosperity rests, and turn some fair proportion of her vast mental forces to other objects than material progress and the game of party politics.
I don't know about your country, but in mine, that particular word — «socialism» — was transformed long ago into just an ordinary truncheon used by certain cynical, parvenu bureaucrats to bludgeon their liberal - minded fellow citizens from morning until night, labeling them «enemies of socialism» and «antisocialist forces.
Dissolution has not come about as a direct result of enemy military action, Nazi or otherwise, but as a result of forces of quite a different order.
You are right about the deception and I think it important to recognise it is the forces of deception that is the enemy not the people.
The only real complaint about the game play is the auto targeting, which forces you to hit triangle whenever you want to change targets, and sometimes you'll have to press triangle 30 to 40 times to lock on the enemy you want.
There's no finesse to his attacks, they're all about laying into enemies with as much force as possible, and this can still make your rampage through a camp fun — even if the fighting system ultimately turns out to be far too repetitive.
Politics and consequences, both before and after this mission, are of little interest to the filmmakers beyond wistful musings of Dostum, who makes passing comments about how Afghanistan is the «graveyard of many empires» and how the U.S. forces will be cowards if they leave and enemies if they stay.
Enemies Closer (R for sexuality, drug use, profanity and graphic violence) Action thriller about an ex-Navy SEAL (Tom Everett Scott) who joins forces with his mortal enemy (Orlando Jones) in order to avoid the clutches of a ruthless drug cartel searching for a missing shipment.
Fantasies about Western democracies fighting back against their murderous Middle Eastern enemies don't come much more blunt - force than this, with its eye - for - an - eye ethos summed up by its evil villain's belief that «vengeance must always be profound and absolute.»
He's more about force than strategy, more about strangling the life out of his enemies than simply defeating them.
It's the latest Nick Park stop - motion animation about a group of Bronze Age humans forced to save their home from a deadly enemy - London, United Kingdom - Sunday 14th January 2018
Tactically your main goal is to position your forces behind the enemy in order to take advantage of the flanking bonus for some serious extra damage, thus combat is largely about trying to flank the enemy without putting your own troops in a bad position while using the occasional piece of scenery to your advantage.
A THQ press release confirmed the news while also talking about a new enemy, the forces of Chaos.
It is very annoying when you are right near the goal and about to complete the level, when you're suddenly killed by an enemy you didn't notice, or a specific hazard that forces you to restart.
As seen in our Preview and Interview about the game, LET IT DIE has players experience a post-apocalyptic world, as they're force to run through an enormous tower, full of ghastly enemies and horrific monsters.
Combat is riskier, running mindlessly into a group of moblins can result in Link losing his life, forcing the player to think about their approach, and some enemies can obliterate you in one wrong move.
Cue missions around the globe with your remaining agents as you sneak about, take out enemies, and bypass security systems to gather intel and build up your forces for the final mission.
«Our story is about an epic showdown of opposing forces, and Kit immersed himself into the role and truly became the embodiment of the enemy, the Settlement Defense Front.
The Banner Saga 2 is a game about loss, desperate last stands, impressive victories against the odds and, above all, the impossible task of trying to save as many lifes as possible in the face of an almost impossible enemy force.
So while she's an enemy of Big Boss, the information she has about him, his army, and the metal gear project forces him to rescue her.
The Warriors games and the Musou genre are all about fighting your way across battlefields teeming with enemies, with kill counts spiralling into the thousands, and it's a format that has been working for Omega Force and Koei Tecmo for many years.
For all the boasts about difficulty — and it is difficult, forcing you to actually unlock anything above «normal» — the game also welcomes newcomers or those just wanting to tear around and have fun, with the «easy» and «very easy» modes making it no problem to simply tear through enemies and have a grand time doing so.
A game like Doom 3 relies heavily on such mechanisms: the groans, screams, roars and screeches that your enemies produce are all the information you'll be provided with about their nature, aside from a few introductory cutscenes and forced expositional text documents.
Another interesting element about Atriox is that he's the first enemy in quite some time in the Halo universe that isn't some omnipresent force trying to destroy everything.
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