Today, Koh Kojima (Director) posted two messages on the official Xenoblade Chronicles X twitter account, in order to talk
about the enemy placement in the game and the various weather effects.
Not exact matches
It is sort of a weirdly tense feeling to running through the levels trying to be hyper - vigilant
about enemy and trap
placement (and usually trying to get through as fast as possible before said
placements can have a chance to murder the player) while simultaneously trying to keep an eye out for any environmental cues (such as subtle shifts in color gradation) to determine things which walls are destructible and have goodies like health upgrades behind them.
The thing
about Dark Souls is that you can memorize
enemy and
placement and environments, making your journey a tad easier.
I could spend 30 minutes complaining
about poor
enemy placements, stupid house mottos and
enemies that just aren't fun to fight.
Initially I felt the same way
about the
placement of Borderlands, because it has a great and pretty huge story, but the bulk of the game IS just running around getting new guns and murdering
enemies while blowing things up, so that one's alright.