Sentences with phrase «about the single player experience»

But fighting games aren't really all about the single player experience.
I do worry a bit about the single player experience which I confess I haven't spent a lot of time in.
Since talking about the single player experience would contain way too many spoilers, let's focus on that multiplayer aspect, shall we?

Not exact matches

It's a single player experience, it doesn't focus mainly on the graphics, althought they good, and the gameplay isn't all about short, intense moments against hordes of enemies.
All in all, the single - player campaign is a truly thrilling and fun experience that will be enjoyed by all Transformers fans and even those who have limited knowledge about the franchise.
Now I would love to talk more about Fire Emblem Warriors as I am immensely enjoying the game, and am still absolutely loving it as both a single player And multiplayer experience, it is still under embargo at the moment so while a preview is okay, my full thoughts will need to go unspoken until the 18th of October.
I know there was a lot of concern initially about putting multiplayer into the Mass Effect experience but it actually works really well and it ties in to the single player experience.
Rather than extending a superficial single - player experience by offering extra modes that reward the player with trinkets, I believe the genre should focus on educating new arrivals about what makes fighting games fun to the people who already love them.
«The reason that we went single - player...» Hoshino said, «well, originally, we were thinking about having a multiplayer option, but because we're going with a pay - to - win model, we were worried that by having online multiplayer, for all the new users that would be coming in experiencing the game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear — and we didn't want to have that kind of negative impact on new player.
The single - player game is eminently enjoyable, the bot AI is commendably human, and the careful refinement of the Counter-Strike experience over the past half - decade means that everything else about the game is about as good as it's going to get.
The solution to the problems multiplayer poses is not to forget multiplayer all together and regress back to single - player online design, but rather to think about how multiplayer functions can be designed so that the single - player experience is maintained while allowing for the interactivity many crave.
Although the core experience in both modes is about getting into a huge mobile weapons platform, joining a squad and waging war in a fictional Eurasian territory called Neroimus, the single player campaign isn't really a traditional adventure.
«When I was talking back about making Zelda more than just a single - player experience?
In a break from tradition, the Call of Duty franchise is focusing on multiplayer modes, and while I should feel angry (as someone who primarily enjoys single - player experiences), I'm surprisingly optimistic about the upcoming installment of the popular franchise.
But, considering how long the campaign is (we're talking about 30 hours or so of gameplay) and what contribution the multiplayer can bring to the experience, it's fair to say MGS is as single - player as The Phantom Pain was.
When speaking with Eurogamer about their newest endeavor Badowski said, «It will be a story - based RPG experience with amazing single - player playthroughs, but we're going to add multiplayer features».
While I do talk about playing the games with friends, these reviews will primarily focus on the single - player experience.)
I find it incredibly funny that PS3 fans can not find anything about this game to hinder it, so they make up something like «This single player experience - type game doesn't have co-op!
About Teotl Studios Based in Vittinge, Sweden, Teotl Studios is a game development start - up focused on creating quality and immersive single player experiences.
It serves up the meat of the single player experience with a reasonably long campaign (about 6 hours) complete with plenty of dialogue on the side.
Even gamers who prefer the single player experience get to see what Horde mode is all about, as several story encounters feature mini-Horde mode battles, complete with timed waves.
Sylvio is a single - player experience about an EVP - recordist during 13 nightly hours in a shut down park.
It was great but the single player experience was really what these games were about and now to be able to capture them all in a way for a new generation of gamers to play is worth it to me.
If you're looking for a purely single player experience, there are other things about Destiny that make it different than a strictly single player shooter.
The single - player portion of Project Origin is one of the most thrilling experiences I have played so far this year and for the first time I actually managed to care about the story in this otherwise convoluted franchise.
A single play - through takes about 12 hours, but the game is varied enough that a second or third play could still yield surprises that the player hasn't experienced before.
And though I'd tempered expectations, knowing Destiny was more about the experience with other people than its single - player story, the game's «ending» — a generous term for a sequence that ended abruptly and explained nothing about what happened — nearly had me tossing the controller across the room.
Medal of Honor has always been about the single - player experience, delivering a grounded storyline, that could actually take place, unlike some games which feature something out of a Michael Bay blockbuster.
We make multiplayer experiences, single player experiences, productivity helpers and fun pocket play things, head to our about page for more.
At the moment it looks like it's going to be a really fun multiplayer experience, what about a single player campaign?
So, more and more, game design is more about saying: OK, rather than you experiencing the exact same sequence every single time, it is about taking and combining random elements in different ways so that each time the player plays the experience is fresh and interesting and it has more vibrancy and is more alive.
The Swapper made me sit back and think about my gaming experience in its entirety when I was finished with the single player mode.
RiME is a single - player puzzle adventure game about discovery, experienced through the eyes of a young boy who awakens on a mysterious island after shipwrecking off its coast.
Fortunately, for those who prefer a single - player experience, that was also confirmed to exist in this game, though no details were shared about it.
When I was talking back about making Zelda more than just a single - player experience?
And let's be honest, Career Mode is the heart of the FIFA 12 single player experience, so it's certainly «heavy» enough to talk about for a few weeks as more and more details emerge.
But this review is about the Doom package as it exists today, and the strength of the single player experience alone makes the game worthy of your time.
It's playable (just about), but honestly, it's more of a curio, one that inevitably loses the simplistic purity of the single player experience.
But about three quarters of the way through the campaign, Destiny 2 (the single - player game) takes a short excursion, introducing you to its true form: Destiny 2 (the eternal experience).
I had my doubts about whether Covert Ops could measure up after the excellence of Legacy of the Void's single - player experience, but it won me over with its intense story, innovative gameplay, and epic challenges.
Whatever Xbox Live goodness that lies within, this ostensibly «filler» release is almost entirely about the single - player experience for most of you looking to part with your cash.
To say anything about these stories would spoil the incredible experience that awaits you but I can safely say this is the best Battlefield single player campaign ever.
There have been a lot of things said and written about Kingdom of Loathing as a purely single - player experience already, so I'm not going to dwell on that too much.
I'd rated them high, because in single player it is all about cineastic experience.
«It's something we talked about when creating the initial design for TOMB RAIDER, but it was very important that there weren't any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos - Montréal,» said Darrell Gallagher, head of studio at Crystal Dynamics.
As more and more games shift focus to multiplayer in an effort to hawk microtransactions, it's nice to see games that still care about making a good single - player experience and story, which is why we wanted to buy the game in the first place.
a b c d e f g h i j k l m n o p q r s t u v w x y z