Sentences with phrase «about traditional gameplay»

Not exact matches

If anyone's wondering about the gameplay being «strategic», my understanding is that it's not in the same way as the good old strategy RPGS, like the Shining Force games, but a mix of more traditional J - RPGs, with the ability to customise your team's formation — adopting different positions to stand in your formation, to best suit attacks or defences for your team members and the party overall.
With a chapter - based tale culminating in an epic tale that weaves everything before it into an amazing adventure, DQ IV is about as traditional as it gets in terms of the DQ gameplay, but that just makes it even more appealing in my book.
Of course we were all perfectly aware that Ubisoft have plans to support the game with DLC, but what's interesting about this new pack is that they're touting it as, «A throwback to traditional Ghost Recon gameplay, Raven Strike features larger maps, complex missions and an increased level of difficulty».
But what's most galling about Rome II is that Creative Assembly taught us no such lesson with their last game, Shogun 2, with its stately elegance, its carefully weighed back - to - the - basics approach to their traditional gameplay, and even the flashy multiplayer chrome around the edges.
-- Are you worried about VR cannibalizing traditional gameplay - focused gaming?
This approach can also pose some problems with traditional RPG gameplay — RPGs are all about gradually become more powerful and facing more powerful opposition and that's difficult to do well if you have some players who have played every episode and other players who have only played one.
Now, in regards to gameplay, Resident Evil 0 players like your traditional RE experience, meaning that it's more about survival, ammo management, and avoiding as much encounters as you can rather than shooting up everything like an action hero a la RE5 and RE6.
I wish I could tell you more about the story than that, but unlike a traditional Assassin's Creed game in which you live the story through gameplay, the narrative in Identity is doled out in text - based mission descriptions, leaving the gameplay with little more than tasks like «identify the Crow» or «assassinate this character» to forward the plot.
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