Sentences with phrase «about video game development»

His goal was to keep the game as minimal as possible and used it as the basis to learn about video game development.

Not exact matches

Little is known about the game other than its developer's name: Encyclopedia Pictura, known less for game development than for music video animation.
Often put videos about my newest game, Beat Up The Face, or Build Up The Base still in development.
The confederates were trained to make the study participants feel excluded by talking about stereotypically masculine topics (sports, video games and a class in business statistics) or stereotypically feminine topics (shopping, yoga and Pilates, and a class in child development) and by subtly excluding the participants from the conversations.
For someone who plays video games just to play and doesn't care about story lines and character development, this is a great feature.
All that lead up and a big bust when it's just about the sport and not something relevant to video game development.
Works with game designers, engineers and artists to help make the design vision come to life; helps balance and tune the game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned video games
«Konami Digital Entertainment, Inc. jumped at the opportunity to team up with Columbia Pictures and publish the Battle: Los Angeles video game,» said Careen Yapp, Vice President of Acquisitions and Franchise Development Konami Digital Entertainment, Inc. «We love the movie and it was a great experience working with Saber — there were some great ideas about how to expand the story into a game.
Takashi Iizuka (head of Sonic team), Christian Whitehead (developer, Sonic Mania), Simon Thomley (programmer, Sonic Mania), Tom Fry (artist, Sonic Mania), and Tee Lopes (composer, Sonic Mania) discuss the road to development behind the upcoming Sonic Mania video game and share new insights about the game.
Work on both Planetary Annihilation's alpha and beta builds have been going about as smoothly as video game development tends to... Read more
Among tons of other stuff, Microsoft will talk about the unique features and the offerings of its upcoming DirectX 12 API, video game development for Windows 10, cross-platform matchmaking and gameplay for PC and Xbox One, and how Fable Legends manages its cross-device gameplay with Xbox Live.
Side note: the entire production of the game has been meticulously documented by video production house 2 Player, which has resulted in footage that's perhaps the most valuable and instructive we have about the highs and lows of mid-to-high-budget game development.
You will hear about his history with game development starting at the Game Boy, his massive video game collection, his favorite game memories, and mgame development starting at the Game Boy, his massive video game collection, his favorite game memories, and mGame Boy, his massive video game collection, his favorite game memories, and mgame collection, his favorite game memories, and mgame memories, and more.
President and Co-Founder of thatgamecompany Kellee Santiago talks about the origins of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.
In the latest development recap video, Robin Henkys, Game Director of Albion Online, explains what these changes are all about and what intentions the developers have with them.
In our latest podcast outing, Rick, Erich, and Jason come together to talk about some of the most recent big developments in the video game world.
- E3 2014 video was running in real time and in - engine - the scene shown was made especially for the trailer - the scene with Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, was a gameplay element that hadn't yet been implemented - Aonuma «really wanted to put that in the game» and made this happen as development went on - the team expanded on the game's story as well, which was brought about from the E3 2014 trailer
I talk with Greg about his roots in the music business, how he adapted to the culture of video games and software design, and how that has affected his approach to game development overall.
For this reason the Creative Europe funding scheme for video games is especially important for the members of the European Games Developer Federation (EGDF) which represents about 600 EU games development studios.
This week, we look at the closure of LucasArts and wonder if this is actually the best thing that could have happened to the ailing studio; we discuss the controversial breakthrough video games made with two composers reaching the top five in Classic FM's Hall of Fame; we applaud id Software's decision to restart Doom 4's development after not being happy with the current project; we chat briefly about the ASA involvement with the Aliens fiasco; and we breeze through this week's next - gen tidbits, including Adam Orth's naive remarks about always - online hardware.
The event had different shows and speakers, who talked about technical aspects of video game making and about different experiences of working in a video game development studio!
You can see from the above tweet for video proof of concept about Sam being upfront about the game being in development and how he is eager for us to try the game out.
After a week off, the guys get back together to talk about the newest and most eyebrow raising developments in the video game and pop culture world.
In a new video from Bandai Namco, members of The Witcher's development studio talk about transporting their character into the world of fighting games.
São Paulo — Brazil — BIG Festival (Brazil's Independent Games Festival), the largest independent games festival in Latin America, taking place in São Paulo and Rio de Janeiro from June 23 to July 1, revealed today the attendance of four key international industry guests, scheduled to give lectures about their experience related to designing critically acclaimed video games and establishing a leading independent development studio.
Or — since this video entry is about more than just game development — maybe you're not taking the next... Read more»
He has been writing about video games for well over a decade and is the author of Playing at the Next Level: A History of American Sega Games by McFarland & Co, which chronicles Sega of America's game development history.
Our first ever Game Development Summer Camp is aimed at youth, ages 15 - 17 who are dreaming about a career in the video game indusGame Development Summer Camp is aimed at youth, ages 15 - 17 who are dreaming about a career in the video game indusgame industry.
When not spending my time playing video games and writing about them, you'll find me listening to music, singing loudly, knocking back shots of Sambuca, and dabbling in game development — but fortunately, not all at the same time!
After the announcement, Naught Dog execs Bruce Straley and Evan Wells spilled the beans about the game's development and how the remastered version came about in a video interview with PlayStation Access.
For fans that are curious about its development process, Capcom has been periodically releasing videos that look at the making of the game.
[Vox Populi, a somewhat unexpected new development for GameSetWatch, is a new bi-weekly column discussing things we've heard - and things you've told us - about video games today, and video games in the future.]
[Vox Populi, a somewhat unexpected new development for GameSetWatch, is a bi-weekly column discussing things we've heard - and things you've told us - about video games today, and video games in the future.]
So, check out the video above, where some of the Hardlight team talks about the game's development and answers a few questions from you, the fans.
We've got a review to share with you, as well as a piece about the game's longevity, and then an article taking a peek at all the video game related movies still in development just to shake things up a...
Development was announced very briefly in a video with the dev team stating «We are working on a new Life is Strange game, with the Life is Strange team, and we can not wait to share more about this with you».
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Read more about it and watch the development video in our previous article here, and be sure to comment on what you think about the game and its newest character.
Cave Story creator Daisuke «Pixel» Amaya spoke frankly about his philosophy of game development and showed footage of the beta version of Cave Story during a postmortem presentation on the game at GDC 2011, and now that video is freely available for anyone to watch via the GDC Vault.
They can take it off release lists, they can stop talking about it at press events, and they can pull it from the company website, but the last sign that a video game currently in development is indeed dead and gone is when refunds are issued for preorders.
When Ghostbusters: The Video Game was in development at Terminal Reality, we used our mighty Kombo clout to bring the company's Glenn Gamble on to the show several times to answer all of our burning questions about the then - upcoming gGame was in development at Terminal Reality, we used our mighty Kombo clout to bring the company's Glenn Gamble on to the show several times to answer all of our burning questions about the then - upcoming gamegame.
Nintendo's Creative Fellow then made his way to an Apple Store in SoHo to talk to a group of fans about his early days in video game development and about Super Mario Run.
«If you think about the development of video games and video game graphics, in the «Atari age» there was no fidelity to show the fatness of bodies in the way that you might expect,» Harper added.
ABOUT DIGITAL EXTREMES Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios.
We created this site to provide an up - to - date resource for those who are as passionate about video games as we are and aim to cater for fans of every aspect of the industry with insightful articles and the latest news and developments in the world of console and PC games.
Robertson has talked about the game's development multiple times throughout the year but he released a video today compiling everything together.
If you want to learn more about Marvel's Spider - Man, you can also enjoy a few comments from the development team, a hint that the game might be fairly long, a recent video released at PlayStation Experience, a rather sizable amount of details shared by Insomniac a couple of months ago, a recent batch of screenshots in 4K resolution, and the latest story trailer.
Our services include VR Game development (PC & Mobile) Normal Game Development (PC & Mobile) 360 Video production Virtual Reality for Exhibitions 4D Booth Creation Frequency about 1 video per month Since Dec 2015 Channel youtube.com/channel/UCJ3z..+ Follow Youtube Followedevelopment (PC & Mobile) Normal Game Development (PC & Mobile) 360 Video production Virtual Reality for Exhibitions 4D Booth Creation Frequency about 1 video per month Since Dec 2015 Channel youtube.com/channel/UCJ3z..+ Follow Youtube FolloweDevelopment (PC & Mobile) 360 Video production Virtual Reality for Exhibitions 4D Booth Creation Frequency about 1 video per month Since Dec 2015 Channel youtube.com/channel/UCJ3z..+ Follow Youtube Followers - 1Video production Virtual Reality for Exhibitions 4D Booth Creation Frequency about 1 video per month Since Dec 2015 Channel youtube.com/channel/UCJ3z..+ Follow Youtube Followers - 1video per month Since Dec 2015 Channel youtube.com/channel/UCJ3z..+ Follow Youtube Followers - 1,615.
About Blog Indie Game Reviewer (IGR) is a truly independent opinion site that offers tips on getting into the world of independent game development, exclusive interviews, insider previews, reviews of the most interesting video gaGame Reviewer (IGR) is a truly independent opinion site that offers tips on getting into the world of independent game development, exclusive interviews, insider previews, reviews of the most interesting video gagame development, exclusive interviews, insider previews, reviews of the most interesting video games.
New Jersey About Blog Steve Isaacs teachs Video Game Design and Development at William Annin Middle School in Basking Ridge, NJ.
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