What concerns me, and has for a while now, is not so much whether this is licit or illicit conduct — that is, what the law has to say
about violent video games — but the prevalence of violence in video games and their immense popularity as social facts.
Yesterday the United States Supreme Court delivered a 7 - 2 opinion
about violent video games: Brown, Governor Of California, et al. v. Entertainment Merchants Association et al. [PDF].
Recently, the APA task force released a meta - research study, which examined past studies
about violent video games causing aggression.
The lawyer was a character in the game who complained
about violent video games, and that they were corrupting the minds of young people.
It was the 1999 Columbine High School shootings that got many Americans thinking
about violent video games.
«We can talk
about violent video games and aggression all day, but we need to be careful,» McGloin says.
There's so much talk
about violent video games (again), but the research is in: science shows violent video games do not cause kids to be violent.
No more 10 commandments, constantly Taking God out of the US, making abortion ok, making us pay for teens having babies, the bailing out the fat cats on w street, doing nothing for the people, How
about the violent video games, or taking the parents out of as head of the families.
Kaplan compares the issue to concerns
about violent video games desensitizing and predisposing players to violence.
Not exact matches
«If one complains
about someone streaming a
violent video game and someone else calls law enforcement because they're nervous, does the police have the right to interrogate the
gamer?
And while that's not necessarily the case,
violent video games can help kids internalize harmful messages
about appropriate behavior.
The prime minister also said he was «very worried»
about the effects of
violent video and computer
games.
Although drawing conclusions
about small population subgroups — such as kids at risk of violence — from broad population trends can be dicey, it is still worth noting that as
violent video games proliferated in recent years, the number of
violent youthful offenders fell — by more than half between 1994 and 2010, according to the U.S. Department of Justice.
This event's three experts spoke
about video game addiction, the connection between
violent video games and aggression, and the possible benefits of strategy - based
video games for older adults.
You've heard many a time
about the buzz surrounding the Australian government nixing the presence of a raw, unadultered, and shamelessly
violent version of Left 4 Dead 2, and you may have even seen a
video or two showing just what kind of
game they'll be playing.
In that piece, she said: «We must have a meaningful conversation
about mental health issues and other possible cultural and societal contributors to
violent behavior, such as violence in
video games.»
The «
violent video games cause violence» hypothesis was a not - unreasonable thing for people to worry
about in the early 1990s, but 25 years later it's clearly false.
In Brown v. Entertainment Merchants Association, the case Bozell was writing
about back in 2011, the Court ruled 7 - 2 that a California law restricting the sale of
violent video games to minors was unconstitutional.
«He played a
video of a bunch of horrendously
violent slashing
games and then he turned to the industry representatives and said, «What are you going to say
about this?
Online gaming website Steam have removed a controversial
video game from availability after complaints were made
about it's
violent homophobic and transphobic content by users.
It also resurrected the debate
about whether
violent video games and music can cause real - world violence, a debate which had been at the centre of the aftermath of the Columbine shootings six years earlier.
What worries me, however, is that as regular documentaries give way to these transmedia projects aimed at «the connected generation» (not sure what that term says
about the rest of us), there is a danger that the choice of medium will inevitably warp the message — there's a reason why so many
video games involve
violent destruction.
I can't believe how many ppl are going so crazy over a
game I have been playing all the killing and blood gore
games that have been out ppl say they will make kids think like that and then end killing that is not true at all a
video game does not influance any thing that at all it is just a selling
game and there was a study done a couple years ago
about violent games and kid's and the kid's that played
violent games where better in school more open minded and had more personality then kid's that did not play grand theft auto halo and other
games of that sort it is just a
game ppl need to worry
about how messed up the country is and how we are
about to go into a great depression atleast ppl are buying these baby shaker
games what
about the apps that poor beer or the ones u can shoot guns that spot out shells smoke and gun fire from the berral are they gona influance drinking and getting guns NO.
It is not controversial to say that many of the most popular
video games are
violent; five of the top 10 selling
games of 2017 were
about shooting guns and three of them would be taxed under Nardolillo's proposed regulations.
This DOES seem to be more true when you are talking
about playing
violent video games (different story there).