There's an
immense amount of pop - in, both texture - based and enemy - based, when travelling at high - speeds later in the game (pop - in is when things that should have been there when you arrived suddenly materialise on - screen without warning because the game couldn't handle you approaching there that quickly — which can sometimes be an enemy that
absolutely ruins you out of nowhere like a Randy Orton short video) but, to its credit in this case, there's no actual slowdown.