In «Game Plan for Learning,» Greg Toppo writes about how
academic competitions motivate students.
In «Game Plan for Learning: Building on Coleman's early theories, new
academic competitions motivate students to achieve,» USA Today's Greg Toppo revisits James S. Coleman's oft - forgotten findings on teen culture, exploring how educators today can use academic competition to foster engagement, motivation, and student achievement.
«Game Plan for Learning: Building on Coleman's early theories, new
academic competitions motivate students to achieve» will be available Wednesday, January 20 on educationnext.org and will appear in the Spring 2016 issue of Education Next, on newsstands by March 1.
Not exact matches
Academic PB goals are effective because they maintain the energising properties of
competition (because a student competes with him / herself), they reduce the counterproductive effects of excessive comparison with others, they
motivate the student to close the gap between where they are now and where they want to be, and they are accessible to all students (whereas only one student can top the class, potentially all students can achieve a PB goal).
New
academic games
motivate students to achieve Coleman's early theories on
competition increase student engagement
School officials say rank increases an unhealthy
competition among highly
motivated students who tend to take courses most likely to boost their
academic standing.