«This crucial bill would create an Extreme Risk Protection Order that can temporarily restrict a person's
access to guns when warning signs indicate that they're likely to use them to harm themselves or others.
«Connecticut and Indiana have demonstrated the effectiveness of allowing police to work through the courts to temporarily reduce
access to guns when there is strong evidence that someone is at risk of violence, while California and Washington State have taken the critical step of extending their laws to enable family members of someone who may be in crisis to initiate this process.
Trump has also bounced from blaming Democrats for not doing enough to act on gun control, to telling a bipartisan group of lawmakers, «I like taking the guns early,» and pivoting away from Republicans on how to limit
access to guns when mental illness is a factor.
Not exact matches
The overarching pattern many researchers have observed is that
gun violence takes places
when angry men with a history of violence gain easy
access to firearms.
It is astonishing that in this day and age,
when guns are the third leading cause of death for American children and we hear stories seemingly every other day about children getting
access to adult's
guns, that anyone — let alone someone whose job is
to give advice — would recommend that a parent be more concerned about not making another parent uncomfortable than about making sure their child is safe.
But he says
when it comes
to limiting
access to guns, there needs
to be a balance
to ensure that everyone has a right
to «due process.»
When Dicker asked if Congress or the president would address the issue about people with mental illness gaining
access to guns, Tenney said part of the problem is a lack of respect among young people and online bullying.
• Combat areas on Kharg Rush tweaked in order
to disallow defenders
to access the carrier ship after 1st base is taken and being able
to enter the AA
gun • Fixed a problem with revived players not being able
to get suppressed • Fixed a problem with the camera
when being revived in COOP • Spotting VO now plays
when spotting from MAV / EOD • End of round now has round statistics like Team tickets and Round time display • Fixed several issues regarding the kill card.
The Technician tree has a sentry
gun and gives you
access to trip mines, while the Ghost is naturally adept at stealth, including abilities that speed up how fast you can pick locks and that let you mark guards and cameras
when casing the target.
General fixes • Significant improvements
to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players
to join empty Squads alone, thus having 1/4 Squad members • Change order of options
to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag
when 1 man Squad • Reset Privacy flag from Private
to Public
when Squad drops
to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not
to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish
to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for
when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able
to damage a friendly vehicle
when sitting in an open position • Grenades now drop
to ground if you get killed while attempting
to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close
to enemies • You should no longer spawn too close
to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players
to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order
to disallow defenders
to access the carrier ship after first base is taken and being able
to enter the AA
gun • Fixed a problem with revived players not being able
to get suppressed • Fixed a problem with the camera
when being revived in co-op • Spotting VO now plays
when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen
when kicked from server • Fixed so
when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly
when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly
when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu
when attempting
to join the session twice • You should now be able
to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting
to spawn (e.g. if your teammate dies right before you are about
to spawn) • Damage from bullets will now continue
to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator
when in guided missile mode • Fixed a problem where the machine could hard lock
when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Markov, the first assault class character you have
access to, has a lightning
gun which can only deal damage
when he is up close — luckily he has a re-chargeable shield which lets him get into close quarters combat with the beast.
But that's really not a problem — a majority of the people you play as in the series are not exactly combat professionals, so they naturally don't know how
to properly shoot a
gun or wield a sword, even
when they have
access to those things.
Torchlight also reveals what equipment you need
to gain
access to certain areas: if a vent is lit up green
when you shine your torch over it, lobbing a grenade will do the trick
to blow a route open, if a door turns purple, you'll need your foam
gun in order
to gain
access, if something glows red, firing a missile will open the path and so on.
Origin.com: •
Access to the open beta in September • Ability
to pre-load the game so you're ready
to go
when the game releases digitally • Back
to Karkand DLC • Physical Warfare Pack: 1) the Type 88 light machine
gun with bi-pod for deadly firepower and total zone control; 2) the SKS sniper rifle flash suppressor that provides increased stealth abilities for Recon soldiers; and 3) the lethal armor - piercing flechette ammo for the DAO - 12 semi-automatic shotgun that will tear through anything in its path.
New as well is wall - running, a useful ability especially
when chained
to access hard
to reach areas, as well as the cool «paint shop» feature allowing players
to customise the camos on their
guns.
The potential dangers of having
guns in classrooms: Teachers faced with a crisis might use lethal force
when not warranted; students might gain
access to a
gun.
Five states — California, Connecticut, Indiana, Oregon and Washington — already have laws that enable officers
to remove firearms
when they are notified about a person who has
access to guns and may be a danger.
This sequel is designed
to be a truly fresh start for Bungie's sci - fi series, meaning that Destiny veterans and newcomers alike will have
access to the game gear,
guns and missions
when the game arrives in September.