As more of an arcade racing game Jeremy McGrath's Offroad goes for
accessibility over depth, resulting in an overly simplified driving model with turns that require no braking or letting off the accelerator.
Not exact matches
With the wonderfully terrible element of Perma - death hanging
over players» heads, the intensity of the grid - based tactical combat was harrowing, but fortunately for new players, there were in -
depth tutorials allowing for great
accessibility.
As we've shown the game
over the years, from the Anime Expo Booth to the Closed Beta to the Soft Launch, we've been delighted to see so many of you respond so positively to the unique combination of
depth and
accessibility that we set out to create.