Sentences with phrase «accessible control scheme»

The controls are precise and fluid, whilst platforming, rolling and jumping in the game is easily performed thanks to the simple and accessible control scheme.
While «Super Smash Bros for 3DS» has the same accessible control scheme as its Wii U big brother, the gameplay doesn't feel quite as tight using the 3DS» small buttons in lieu of a GameCube controller.
The next thing that gamers will notice is the slightly more accessible control scheme.

Not exact matches

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By the end of the game I had adapted enough to where it became a non-issue, but I couldn't help but wonder how much more accessible it could've been with a proper first - person shooter control scheme.
The minimal control scheme and accessible interface has the point and press fun of the Wii remote written all over it, not only that but the best adverts for the game (one of which I saw one in the cinema before the movie) feature the Wii primarily.
The passer - by would gravitate to the Wii because of its accessible and interesting control scheme, and eventually learn what it was to be a gamer.
Owners of the previous two entries should definitely pick this title up, and for new players to the series or those who do can not grasp the control scheme, a new Easy mode gives you a bit more leeway to make the game more accessible.
Like the loot and crafting systems, the dev team send to have attempted to update Monster Hunter's cumbersome and awkward control scheme to make something quick and accessible but what they ended up with is a half measure that neither represents the tense, careful duels of MH nor the super-fast and immediately satisfying nature of something like Diablo 3.
Whilst it may seem rather accessible with its visuals and simple control scheme, BLEED 2 is borderline bullet - hell when it comes to the actual combat, meaning you'll need to have your eyes fixed to every part of the screen if you don't want to end up running in to the boss fights with little to no health remaining.
Blade Strangers embraces a traditional and streamlined four - button control scheme that offers accessible controls that are designed to bring fresh blood to the ranks of fighting game players worldwide.
But how is the team planning to create a control scheme that is both accessible to this generation of players, while also catering for the hardcore?
Gadgets are all easily accessible via the standard control scheme, so you'll never find yourself lost or confused.
UNDER NIGHT IN - BIRTH Exe: Late [st] is actually really accessible from the get go, and whilst there's a certain amount of depth to it, it has a simple control scheme that makes it easy for anyone to just pick up and play.
These provide similar control schemes to the Xbox One version, including the very handy popup guide which goes a long way to making the game more accessible for players like me who forget commands at the worst of times.
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