Sentences with phrase «accessible game design»

Porpentine is a fem organism whose games and curation have contributed to the popularity of accessible game design software Twine.
Xbox One and Windows 8 will play host to an accessible game design studio that lets players create their own games using Kinect commands and SmartGlass controls.

Not exact matches

Based on decades of cognitive science research at Baycrest's Rotman Research Institute, the quick and accessible Cogniciti brain health assessment (www.cogniciti.com) is designed as a series of game - like tests that tap into cognitive abilities (such as memory and attention).
It's an extraordinarily well - designed game: it's far more realistic than video games tend to be, and yet it remains somewhat accessible.
Computer scientists from the University of Lincoln, UK, the University of Copenhagen, Denmark, and University College Cork, Ireland, worked with a leading special needs school in Lincoln to examine whether new motion - based gaming technologies and interactive design approaches could make video games more accessible and appealing for children who use powered wheelchairs.
Birthright's menu is designed so all three games are accessible from it.
In terms of performance it was extremely smooth, the much more streamlined design should help it be a more accessible option for console gamers, and it honestly changes so much to the formula that it may as well be considered a totally different game.
But they also belong to that rare breed of games that can draw in more casual players with their over-the-top stories, instantly accessible mechanics, and straight - to - the - fun design.
The game is clearly designed to be more accessible to inexperienced racers than more simulation based games like Forza.
It's a problem, because Capcom has made it very clear that SFV is designed to be a much more accessible game, designed to grow the community and grab a chunk of that lucrative eSports market.
Blacklist is a well - designed game from top to bottom, one that is both accessible and flexible.
«The biggest design goal was to create an accessible action - RTS,» says Ayoub of the game that has been in development since 2014.
A customisable Xbox Wireless Controller that has been designed primarily for gamers with limited mobility, the customisable Adaptive Controller features large programmable buttons and is able to be connected to external devices such as switches, buttons, joysticks, and mounts, in order to help make gaming more accessible for everyone.
«[R] eadable and informative... Shigeru Miyamoto is a dedicated exploration of an undeniably important contributor to videogame history and culture... deWinter presents an accessible but always academic study that could provide design students with fresh inspiration just as quickly as it could provide an academic a fresh perspective from which to approach digital games
Besides making Dishonored a more competent, accessible game, it simultaneously solves another design issue found in both this and more stealth - focused games like Metal Gear Solid.
Fighting games can be very accessible if designed right.
My girlfriend has never held an Xbox controller in her life and thinks that Super Mario is an Italian restaurant - but if she is able to play and understand my game, then I know it is clear, accessible and intuitively designed.
The majestic audio design plays a big part in making the game accessible — that bombardment of yelps and splats is actually a nicely judged set of cues, allowing a halfway - skilled player to read a battle almost by ear alone.
The system is designed to give first - time players an accessible entry point into the exciting world of Nintendo hand - held video games, and YO - KAI WATCH makes for a great pairing.
The world of Drangleic is a wonderfully designed, with each area being accessible via a branching selection of tunnels and the like rather than being a truly open world; yet the environment is massive, much more than in the original game, and players will find themselves losing hours exploring every nook and cranny and obtaining the multiple treasures hidden within.
Both of these things are deliberate design choices made to make the game more accessible for newcomers, and I'm not going to be counting those decisions as negatives toward the final score because I understand the reasoning behind them.
It's a combination of the immersion, charming design, fair yet challenging puzzles, and an accessible battle system that makes Spirit Champion the must have game on the Gear VR.
Capcom designed the game to be much more accessible to new players, and did so without dumbing down the game for the hardcore.
Our design philosophy is that game play should be deep but easy to learn and accessible to players.
We can talk about the card design and the like, but as to individual recommendations I'm going to base it on the game that is most accessible in that category.
As a veteran of the original game it is difficult to say if the sequel is more accessible since I am already familiar with the core mechanics and design philosophy.
Super Mario Run is a surprisingly robust game, considering its humble position as the most accessible Mario platformer Nintendo has ever designed.
«Celeste was designed to be a challenging, but accessible game.
Luna, the specialist in game design and Creative Director for Altitude Games, is responsible for making sure all the Altitude Games are fun and accessible to casual and mid-core players.
One of the main design goals is to make the game accessible and enjoyable to everyone regardless of skill level.
Even if your game is mechanically suited to blind accessibility and has a solution like one of the above implemented for accessible UI, either on its own or in conjunction with gameplay accessible through sound design, that's no guarantee that the game is blind accessible.
As a game designer myself (and as hardcore player and addict of stealth actions) I have designed a simple but useful solution how to make whole game accessible really to EVERYONE, how to make it please really wide range of gamers like this:
Bethesda has certainly never developed the most accessible games on the market but I've never had a problem coming to grips with all of the layers and intricacies designed in to their giant, open worlds (Daggerfall not withstanding).
Furthermore, with the Dualshock 4's touch - pad and gyro support, Hearthstone could have some interesting design and functionality advantages that could make the game relatively easy and accessible for PlayStation gamers.
It is designed as a free - to - play title where players can commit time or money towards their play experience, and every piece of content in the game is accessible without having to spend a dime.»
Since its official launch in 2014, it's cornered a particularly lucrative corner of the trading card game market, thanks to its accessible nature and well designed interface.
The game is designed to be very accessible to players of all ages and ability, but if you spend some time with it, its complexities will come out.
This work has now come to fruition with the launch of the world's first Accessible Video Games Centre; designed to help develop and showcase new technologies that grant disabled and special needs gamers access to their favourite hobby.
Other options, like the Turtle Beach Elite Pro Tournament Headset, offer different advantages including more easily accessible fine - tune control over soundscape, balance of chat and game audio and other features, but the SteelSeries offers a less complicated out - of - box experience, and better all - day wearability thanks to taking cues from athletic wear for its materials and design.
Blade Strangers embraces a traditional and streamlined four - button control scheme that offers accessible controls that are designed to bring fresh blood to the ranks of fighting game players worldwide.
This in theory makes the game more accessible since players can design a car that fits their driving style around their physical disability.
«Not only has narrative design experienced democratisation through more easily accessible free tools for producing high quality solo content, but in general, studios increasingly view writing and narrative design as an intrinsic part of the game development process.
Designed to be highly accessible yet filled with deep gameplay and unexpected surprises, SlashDash features nine different interactive maps and four game modes that will foster intense competition and amazing ninja victories.
Accessible for both casual and hardcore gamers thanks to the new control system designed for Wii U, taking full advantage of the touch screen for intuitive character controls
They simply refuse to learn from competitors and they don't have the skillset to design broadly accessible games.
LEGO games are designed to be accessible by pretty much everybody and LEGO Marvel Super Heroes 2 absolutely is.
From the media released so far by developers Naughty Dog, it's clear to see the game world has been very well designed and is so intricate that it makes me believe that every building is accessible and has an elaborate interior of crumbling brick, usable tools and all the basics needed to survive just that little bit longer.
I don't buy this because this has been a problem in every Zelda game since Link to the Past — very early in the game you just have way more money than you'll ever need, making it pointless to money to began with... I believe it's a deliberate design decision for the purpose of making the game more accessible or something... but so much of current Zelda games don't seem to be well thought out, anyway, so this is just another bullet point on the list.
After Fable came Project Spark, and while the concept of building and designing your own worlds for other people to play through offers some unique challenges and opportunities for disabled gamers, because Microsoft didn't show any actual gameplay, the only thing we know is that it requires an internet connection which makes it inherently less accessible.
Far simpler, cheaper and more accessible to everyone is designing the coursework in a class as a game.
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