Porpentine is a fem organism whose games and curation have contributed to the popularity of
accessible game design software Twine.
Xbox One and Windows 8 will play host to
an accessible game design studio that lets players create their own games using Kinect commands and SmartGlass controls.
Not exact matches
Based on decades of cognitive science research at Baycrest's Rotman Research Institute, the quick and
accessible Cogniciti brain health assessment (www.cogniciti.com) is
designed as a series of
game - like tests that tap into cognitive abilities (such as memory and attention).
It's an extraordinarily well -
designed game: it's far more realistic than video
games tend to be, and yet it remains somewhat
accessible.
Computer scientists from the University of Lincoln, UK, the University of Copenhagen, Denmark, and University College Cork, Ireland, worked with a leading special needs school in Lincoln to examine whether new motion - based gaming technologies and interactive
design approaches could make video
games more
accessible and appealing for children who use powered wheelchairs.
Birthright's menu is
designed so all three
games are
accessible from it.
In terms of performance it was extremely smooth, the much more streamlined
design should help it be a more
accessible option for console
gamers, and it honestly changes so much to the formula that it may as well be considered a totally different
game.
But they also belong to that rare breed of
games that can draw in more casual players with their over-the-top stories, instantly
accessible mechanics, and straight - to - the - fun
design.
The
game is clearly
designed to be more
accessible to inexperienced racers than more simulation based
games like Forza.
It's a problem, because Capcom has made it very clear that SFV is
designed to be a much more
accessible game,
designed to grow the community and grab a chunk of that lucrative eSports market.
Blacklist is a well -
designed game from top to bottom, one that is both
accessible and flexible.
«The biggest
design goal was to create an
accessible action - RTS,» says Ayoub of the
game that has been in development since 2014.
A customisable Xbox Wireless Controller that has been
designed primarily for
gamers with limited mobility, the customisable Adaptive Controller features large programmable buttons and is able to be connected to external devices such as switches, buttons, joysticks, and mounts, in order to help make gaming more
accessible for everyone.
«[R] eadable and informative... Shigeru Miyamoto is a dedicated exploration of an undeniably important contributor to videogame history and culture... deWinter presents an
accessible but always academic study that could provide
design students with fresh inspiration just as quickly as it could provide an academic a fresh perspective from which to approach digital
games.»
Besides making Dishonored a more competent,
accessible game, it simultaneously solves another
design issue found in both this and more stealth - focused
games like Metal Gear Solid.
Fighting
games can be very
accessible if
designed right.
My girlfriend has never held an Xbox controller in her life and thinks that Super Mario is an Italian restaurant - but if she is able to play and understand my
game, then I know it is clear,
accessible and intuitively
designed.
The majestic audio
design plays a big part in making the
game accessible — that bombardment of yelps and splats is actually a nicely judged set of cues, allowing a halfway - skilled player to read a battle almost by ear alone.
The system is
designed to give first - time players an
accessible entry point into the exciting world of Nintendo hand - held video
games, and YO - KAI WATCH makes for a great pairing.
The world of Drangleic is a wonderfully
designed, with each area being
accessible via a branching selection of tunnels and the like rather than being a truly open world; yet the environment is massive, much more than in the original
game, and players will find themselves losing hours exploring every nook and cranny and obtaining the multiple treasures hidden within.
Both of these things are deliberate
design choices made to make the
game more
accessible for newcomers, and I'm not going to be counting those decisions as negatives toward the final score because I understand the reasoning behind them.
It's a combination of the immersion, charming
design, fair yet challenging puzzles, and an
accessible battle system that makes Spirit Champion the must have
game on the Gear VR.
Capcom
designed the
game to be much more
accessible to new players, and did so without dumbing down the
game for the hardcore.
Our
design philosophy is that
game play should be deep but easy to learn and
accessible to players.
We can talk about the card
design and the like, but as to individual recommendations I'm going to base it on the
game that is most
accessible in that category.
As a veteran of the original
game it is difficult to say if the sequel is more
accessible since I am already familiar with the core mechanics and
design philosophy.
Super Mario Run is a surprisingly robust
game, considering its humble position as the most
accessible Mario platformer Nintendo has ever
designed.
«Celeste was
designed to be a challenging, but
accessible game.
Luna, the specialist in
game design and Creative Director for Altitude Games, is responsible for making sure all the Altitude Games are fun and
accessible to casual and mid-core players.
One of the main
design goals is to make the
game accessible and enjoyable to everyone regardless of skill level.
Even if your
game is mechanically suited to blind accessibility and has a solution like one of the above implemented for
accessible UI, either on its own or in conjunction with gameplay
accessible through sound
design, that's no guarantee that the
game is blind
accessible.
As a
game designer myself (and as hardcore player and addict of stealth actions) I have
designed a simple but useful solution how to make whole
game accessible really to EVERYONE, how to make it please really wide range of
gamers like this:
Bethesda has certainly never developed the most
accessible games on the market but I've never had a problem coming to grips with all of the layers and intricacies
designed in to their giant, open worlds (Daggerfall not withstanding).
Furthermore, with the Dualshock 4's touch - pad and gyro support, Hearthstone could have some interesting
design and functionality advantages that could make the
game relatively easy and
accessible for PlayStation
gamers.
It is
designed as a free - to - play title where players can commit time or money towards their play experience, and every piece of content in the
game is
accessible without having to spend a dime.»
Since its official launch in 2014, it's cornered a particularly lucrative corner of the trading card
game market, thanks to its
accessible nature and well
designed interface.
The
game is
designed to be very
accessible to players of all ages and ability, but if you spend some time with it, its complexities will come out.
This work has now come to fruition with the launch of the world's first
Accessible Video Games Centre;
designed to help develop and showcase new technologies that grant disabled and special needs
gamers access to their favourite hobby.
Other options, like the Turtle Beach Elite Pro Tournament Headset, offer different advantages including more easily
accessible fine - tune control over soundscape, balance of chat and
game audio and other features, but the SteelSeries offers a less complicated out - of - box experience, and better all - day wearability thanks to taking cues from athletic wear for its materials and
design.
Blade Strangers embraces a traditional and streamlined four - button control scheme that offers
accessible controls that are
designed to bring fresh blood to the ranks of fighting
game players worldwide.
This in theory makes the
game more
accessible since players can
design a car that fits their driving style around their physical disability.
«Not only has narrative
design experienced democratisation through more easily
accessible free tools for producing high quality solo content, but in general, studios increasingly view writing and narrative
design as an intrinsic part of the
game development process.
Designed to be highly
accessible yet filled with deep gameplay and unexpected surprises, SlashDash features nine different interactive maps and four
game modes that will foster intense competition and amazing ninja victories.
Accessible for both casual and hardcore
gamers thanks to the new control system
designed for Wii U, taking full advantage of the touch screen for intuitive character controls
They simply refuse to learn from competitors and they don't have the skillset to
design broadly
accessible games.
LEGO
games are
designed to be
accessible by pretty much everybody and LEGO Marvel Super Heroes 2 absolutely is.
From the media released so far by developers Naughty Dog, it's clear to see the
game world has been very well
designed and is so intricate that it makes me believe that every building is
accessible and has an elaborate interior of crumbling brick, usable tools and all the basics needed to survive just that little bit longer.
I don't buy this because this has been a problem in every Zelda
game since Link to the Past — very early in the
game you just have way more money than you'll ever need, making it pointless to money to began with... I believe it's a deliberate
design decision for the purpose of making the
game more
accessible or something... but so much of current Zelda
games don't seem to be well thought out, anyway, so this is just another bullet point on the list.
After Fable came Project Spark, and while the concept of building and
designing your own worlds for other people to play through offers some unique challenges and opportunities for disabled
gamers, because Microsoft didn't show any actual gameplay, the only thing we know is that it requires an internet connection which makes it inherently less
accessible.
Far simpler, cheaper and more
accessible to everyone is
designing the coursework in a class as a
game.