Despite industry doubts over the appeal of a dual - screen handheld console, the Nintendo DS was a phenomenon, going on to sell over 150m units and thriving on beautiful,
accessible games like Brain Training, Advance Wars, Animal Crossing and Mario Kart DS.
Not exact matches
Based on decades of cognitive science research at Baycrest's Rotman Research Institute, the quick and
accessible Cogniciti brain health assessment (www.cogniciti.com) is designed as a series of
game -
like tests that tap into cognitive abilities (such as memory and attention).
That sounded
like a large (if not easily
accessible) chunk of potential customers was eliminated from the
game.
Need For Speed: Hot Pursuit bend together the best features of two epic arcade franchise
like Burnout and Need For Speed in a
game that has an
accessible, funny and solid gameplay structure.
The
game will have a Swing Mode, which will let players use their Joy - Con
like a tennis racket — which I'm sure will help make it just as
accessible as Wii Sports.
Much
like the first
game, so much has already been said about the series, but it's worth noting that this iteration is made more
accessible and enjoyable by playing on Switch.
Making these generally realistic sports more
accessible to the millions of casual and younger
gamers just seemed
like the logical choice.
The skill curve for competitive multiplayer is no less steep than it was in past
games, but new gameplay tweaks and fun additions
like Archon mode and co-op make this the most
accessible StarCraft
game to date.
The
game is fairly
accessible for everyone, with success made possible in the most basic of areas that naturally lead to fun
like shooting (a simple shot meter with feedback), dribble moves (utilizing the right stick with shoulder button modifiers), dazzling passes and alley - oops (based on face buttons and shoulder modifiers) and even play - calling (basic court diagrams and symbols that make running them seem possible).
The
game doesn't even use your typical pay - to - win model with premium content
accessible only by paying extra, as microtransactions only net you the same in -
game currency that can be earned through missions, and yet they sell
like hotcakes.
The simulation will be
accessible online (via secure server) or offline, permit repetitive practice, be engaging (
game -
like), and provide feedback in the form of summative assessment after each scenario module.
Audi's RS 3 makes big power to the same five - cylinder warble, deploys it via the brand's now trademark quattro all - wheel drive and changes the
game like its forebear, by making borderline supercar pace
accessible — and practical.
It will be
accessible in two shading alternatives, dark or white, and
game a more adjusted outline, so it's simpler to hold in one hand amid long perusing sessions (
like the new E.L. James book Gray, doubtlessly).
The Just Dance Controller App makes the
game more
accessible for current - gen owners and PC with its phone scoring technology that allows players to dance without additional accessories
like cameras.
For us less serious types it's a fun, new, and
accessible way into what feels
like a «Pros only»
game.
They offer
gamers an easy and
accessible way to dive into their favourite steam
games in a console -
like manner, bringing PC Gaming to the living room.
We all know the Wii has been such a great success because of Nintendo's newfound ability to reach out beyond the «hardcore»
gamer with
accessible titles
like Wii Sports, Wii Fit, and Wii Music.
I see that a
game looks bad and its combat looks janky AF, and I don't want to play what looks
like a piece of crap based on what is easily
accessible.
Solely for Switch, the original soundtrack for the
game is
accessible, just
like it is for all of the Tomorrow Corporation Switch titles and it really is a welcome addition that makes World of Goo all the more enjoyable and desirable and just
like that, it's conclusion time.
Programs
like Steam Greenlight, Xbox Indie
Games, and Sony's newfound appreciation for indie
games, have helped make indie
games more
accessible.
Even if they're
games i don't get the appeal of (
like starcraft) I'm okay with more of gaming history becoming more readily available and
accessible.
The
game is clearly designed to be more
accessible to inexperienced racers than more simulation based
games like Forza.
It's not the least
accessible game we've looked at on Meeple
Like Us, but only by the skin of its proverbial teeth.
We're not just about how good
games are here at Meeple
Like Us though — we're also pretty hung up on how
accessible they turn out to be.
There's such a wide variety of indie
games and stuff
like the Neo Geo or arcade archives that have filled in that gap of older titles that are also fresh in a way because they haven't been
accessible like Nintendo's catalog has been the past two generations.
Through tying
games like Quantum Break PC into the store and Windows 10 this should mean that achievements would be
accessible through the Xbox App.
Besides making Dishonored a more competent,
accessible game, it simultaneously solves another design issue found in both this and more stealth - focused
games like Metal Gear Solid.
It's certainly the most
accessible game we've encountered thus far on Meeple
Like Us.
The
game's theme and playful interactions were inspired by
games like Animal Crossing and Neko Atsume: Kitty Collector (2014), with the team focusing on making the
game accessible to people of all ages.
Like Spelunky, it's a pretty lightweight and
accessible game with roots in the Roguelike genre, but it runs in a different direction with less chaos and more meaningful choices.
The combat plays better, the graphics are better, it has a better tutorial, all the things that make a
game like this more
accessible.
If all other media defined itself by the markers «
accessible» and «fun»,
like you think
games should be, then we'd have a sorry state of affairs.
Call me optimistic but with this feature implimented in their
games, I really do feel
like Nintendo can raise the bar on challenge while still making their own
games accessible to everyone else.
This adds loads to the replay value of the
game and also makes it very
accessible to newcomers as well as those hardcore players that
like to punish themselves.
Video
games have gained a lot of public attention during the last years and with all these amazing free tools
like Unity, Gamemaker and UE4, making
games has become much more
accessible.
The world of Drangleic is a wonderfully designed, with each area being
accessible via a branching selection of tunnels and the
like rather than being a truly open world; yet the environment is massive, much more than in the original
game, and players will find themselves losing hours exploring every nook and cranny and obtaining the multiple treasures hidden within.
Bright colors are abound, the presentation is simple and easy to digest — it feels and looks
like most puzzle
games,
accessible to a wide audience and is completely E rated.
You don't have a health bar, but instead the
game makes use of a complex module system (I don't know what this means but I expect «parts» of the boat breaking and no longer being
accessible, just
like Crossout, another Gaijin
game).
It's nice to see that even when «changing the formula,» they still inserted subtle nods for long - time series fans
like me — the kinds of nods that Popolo - heads will squee about, yet which remain subtle enough to keep the
game completely
accessible to series newcomers.
Looks
like they went for a more
accessible game mode to demo to make it easily presentable.
It requires a few hours of commitment to start learning the ecosystem of the
game and how it all fits together; definitely not as
accessible as something
like SteamWorld (which I'm a huge fan of) even if they're similar at a glance, but more in the Dark Souls vein (and equally satisfying once you start making tangible progress).
This installment serves as the ultimate throwback for die - hard fans
like myself, while still being
accessible and interesting enough to lure new
gamers.
Real Talk By: Zombie Zac Nioh is not an
accessible game and
like Bloodborne, and Dark Souls before it, success requires many, many deaths.
We can talk about the card design and the
like, but as to individual recommendations I'm going to base it on the
game that is most
accessible in that category.
Skull is an extremely
accessible game — the most
accessible we've encountered yet on Meeple
Like Us.
But again, whether it's skill requirements, or continuous challenges until you feel
like giving up... if they felt slightly more
accessible, then maybe more people would enjoy playing video
games.
Question, though: the article makes it look
like the two Vita
games this month are also
accessible on their respective home consoles.
While the
game technically plays more
like rugby than anything you'll see on the Sunday afternoon gridiron, the title should be instantly
accessible to anyone with a working notion of football's fundamentals.
These were
games like Mortal Kombat where gratuitous violence and gore were seen on an interactive and easily
accessible medium.
Equal care has been taken to make the
game more
accessible to new players, and again as rather than feeling
like every hand is being held, every spoon feeding likewise, the craft in amplifying the awe and loneliness with a little understanding is wonderfully perfected.