Sentences with phrase «accessible games like»

Despite industry doubts over the appeal of a dual - screen handheld console, the Nintendo DS was a phenomenon, going on to sell over 150m units and thriving on beautiful, accessible games like Brain Training, Advance Wars, Animal Crossing and Mario Kart DS.

Not exact matches

Based on decades of cognitive science research at Baycrest's Rotman Research Institute, the quick and accessible Cogniciti brain health assessment (www.cogniciti.com) is designed as a series of game - like tests that tap into cognitive abilities (such as memory and attention).
That sounded like a large (if not easily accessible) chunk of potential customers was eliminated from the game.
Need For Speed: Hot Pursuit bend together the best features of two epic arcade franchise like Burnout and Need For Speed in a game that has an accessible, funny and solid gameplay structure.
The game will have a Swing Mode, which will let players use their Joy - Con like a tennis racket — which I'm sure will help make it just as accessible as Wii Sports.
Much like the first game, so much has already been said about the series, but it's worth noting that this iteration is made more accessible and enjoyable by playing on Switch.
Making these generally realistic sports more accessible to the millions of casual and younger gamers just seemed like the logical choice.
The skill curve for competitive multiplayer is no less steep than it was in past games, but new gameplay tweaks and fun additions like Archon mode and co-op make this the most accessible StarCraft game to date.
The game is fairly accessible for everyone, with success made possible in the most basic of areas that naturally lead to fun like shooting (a simple shot meter with feedback), dribble moves (utilizing the right stick with shoulder button modifiers), dazzling passes and alley - oops (based on face buttons and shoulder modifiers) and even play - calling (basic court diagrams and symbols that make running them seem possible).
The game doesn't even use your typical pay - to - win model with premium content accessible only by paying extra, as microtransactions only net you the same in - game currency that can be earned through missions, and yet they sell like hotcakes.
The simulation will be accessible online (via secure server) or offline, permit repetitive practice, be engaging (game - like), and provide feedback in the form of summative assessment after each scenario module.
Audi's RS 3 makes big power to the same five - cylinder warble, deploys it via the brand's now trademark quattro all - wheel drive and changes the game like its forebear, by making borderline supercar pace accessible — and practical.
It will be accessible in two shading alternatives, dark or white, and game a more adjusted outline, so it's simpler to hold in one hand amid long perusing sessions (like the new E.L. James book Gray, doubtlessly).
The Just Dance Controller App makes the game more accessible for current - gen owners and PC with its phone scoring technology that allows players to dance without additional accessories like cameras.
For us less serious types it's a fun, new, and accessible way into what feels like a «Pros only» game.
They offer gamers an easy and accessible way to dive into their favourite steam games in a console - like manner, bringing PC Gaming to the living room.
We all know the Wii has been such a great success because of Nintendo's newfound ability to reach out beyond the «hardcore» gamer with accessible titles like Wii Sports, Wii Fit, and Wii Music.
I see that a game looks bad and its combat looks janky AF, and I don't want to play what looks like a piece of crap based on what is easily accessible.
Solely for Switch, the original soundtrack for the game is accessible, just like it is for all of the Tomorrow Corporation Switch titles and it really is a welcome addition that makes World of Goo all the more enjoyable and desirable and just like that, it's conclusion time.
Programs like Steam Greenlight, Xbox Indie Games, and Sony's newfound appreciation for indie games, have helped make indie games more accessible.
Even if they're games i don't get the appeal of (like starcraft) I'm okay with more of gaming history becoming more readily available and accessible.
The game is clearly designed to be more accessible to inexperienced racers than more simulation based games like Forza.
It's not the least accessible game we've looked at on Meeple Like Us, but only by the skin of its proverbial teeth.
We're not just about how good games are here at Meeple Like Us though — we're also pretty hung up on how accessible they turn out to be.
There's such a wide variety of indie games and stuff like the Neo Geo or arcade archives that have filled in that gap of older titles that are also fresh in a way because they haven't been accessible like Nintendo's catalog has been the past two generations.
Through tying games like Quantum Break PC into the store and Windows 10 this should mean that achievements would be accessible through the Xbox App.
Besides making Dishonored a more competent, accessible game, it simultaneously solves another design issue found in both this and more stealth - focused games like Metal Gear Solid.
It's certainly the most accessible game we've encountered thus far on Meeple Like Us.
The game's theme and playful interactions were inspired by games like Animal Crossing and Neko Atsume: Kitty Collector (2014), with the team focusing on making the game accessible to people of all ages.
Like Spelunky, it's a pretty lightweight and accessible game with roots in the Roguelike genre, but it runs in a different direction with less chaos and more meaningful choices.
The combat plays better, the graphics are better, it has a better tutorial, all the things that make a game like this more accessible.
If all other media defined itself by the markers «accessible» and «fun», like you think games should be, then we'd have a sorry state of affairs.
Call me optimistic but with this feature implimented in their games, I really do feel like Nintendo can raise the bar on challenge while still making their own games accessible to everyone else.
This adds loads to the replay value of the game and also makes it very accessible to newcomers as well as those hardcore players that like to punish themselves.
Video games have gained a lot of public attention during the last years and with all these amazing free tools like Unity, Gamemaker and UE4, making games has become much more accessible.
The world of Drangleic is a wonderfully designed, with each area being accessible via a branching selection of tunnels and the like rather than being a truly open world; yet the environment is massive, much more than in the original game, and players will find themselves losing hours exploring every nook and cranny and obtaining the multiple treasures hidden within.
Bright colors are abound, the presentation is simple and easy to digest — it feels and looks like most puzzle games, accessible to a wide audience and is completely E rated.
You don't have a health bar, but instead the game makes use of a complex module system (I don't know what this means but I expect «parts» of the boat breaking and no longer being accessible, just like Crossout, another Gaijin game).
It's nice to see that even when «changing the formula,» they still inserted subtle nods for long - time series fans like me — the kinds of nods that Popolo - heads will squee about, yet which remain subtle enough to keep the game completely accessible to series newcomers.
Looks like they went for a more accessible game mode to demo to make it easily presentable.
It requires a few hours of commitment to start learning the ecosystem of the game and how it all fits together; definitely not as accessible as something like SteamWorld (which I'm a huge fan of) even if they're similar at a glance, but more in the Dark Souls vein (and equally satisfying once you start making tangible progress).
This installment serves as the ultimate throwback for die - hard fans like myself, while still being accessible and interesting enough to lure new gamers.
Real Talk By: Zombie Zac Nioh is not an accessible game and like Bloodborne, and Dark Souls before it, success requires many, many deaths.
We can talk about the card design and the like, but as to individual recommendations I'm going to base it on the game that is most accessible in that category.
Skull is an extremely accessible game — the most accessible we've encountered yet on Meeple Like Us.
But again, whether it's skill requirements, or continuous challenges until you feel like giving up... if they felt slightly more accessible, then maybe more people would enjoy playing video games.
Question, though: the article makes it look like the two Vita games this month are also accessible on their respective home consoles.
While the game technically plays more like rugby than anything you'll see on the Sunday afternoon gridiron, the title should be instantly accessible to anyone with a working notion of football's fundamentals.
These were games like Mortal Kombat where gratuitous violence and gore were seen on an interactive and easily accessible medium.
Equal care has been taken to make the game more accessible to new players, and again as rather than feeling like every hand is being held, every spoon feeding likewise, the craft in amplifying the awe and loneliness with a little understanding is wonderfully perfected.
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