Not exact matches
The noises of a train station, or a
pause at a passport checkpoint, creates a strange chill, while the sounds of a nearby demolition site,
accompanied by a barking dog, causes tense agitation.
Most happy dog barks and sounds are short with lots of
pauses in between vocalizations and
accompanied by lots of wagging, dancing and forward movement.
Even the simple act of un-pausing the game is
accompanied by a haunting melody (I found myself attempting to
pause the game as little as possible to avoid hearing it!).