Individualized
achievable challenge level is one where a task, action, or choice is not so easy as to be essentially automatic or 100 % successful.
Games insert players at
their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product.
When learners have opportunities to participate in learning challenges at their individualized
achievable challenge level, their brains invest more effort to the task and are more responsive to feedback.
For now, though, your students need your efforts to differentiate instruction and practice based on your knowledge of their learning differences, interests, skills, and strengths to provide them with the motivation, perseverance, and resilience that comes from learning at their individualized
achievable challenge levels.
Classroom instruction that provides opportunities for incremental progress feedback at students»
achievable challenge levels pays off with increased focus, resilience, and willingness to revise and persevere toward achievement of goals.
The best on - line learning programs for building students» missing foundational knowledge use student responses to structure learning at individualized
achievable challenge levels.
Not exact matches
Make these
challenges achievable or
level - based, and provide feedback and branching to keep the course relevant and engaging.
If a student does C
level writing assignments due to limited understanding of many facets of the task such as grammar, punctuation, topic sentences, supporting evidence, spelling, and transitions, the task of building the skills in all those areas to get a higher grade on the next paper due in four weeks is not an
achievable challenge.
Because of different math backgrounds, learning strengths, reading skills, and English language proficiency, students have varying
levels of
achievable challenge in different math topics, so flexible groupings should be designed so students can move easily between them, depending on their mastery of specific math topics.
Considerable effort and time is required to provide students with instruction and practice at individual
levels of
achievable challenge.
Make these mini
challenges achievable or
level - based and provide rich feedback and branching so that the course remains relevant and engaging (see an example for gaming design built with Elucidat).
Students working toward clear, desirable goals within their range of perceived
achievable challenge, reach
levels of engagement much like the focus and perseverance we see when they play their video games.
They've learned that if you offer players just the right amount of
challenge — setting goals that are ambitious but
achievable and allowing them to «
level up» once they've demonstrated their mastery of discrete tasks — they will respond eagerly, making focused and persistent efforts to improve their skills and rise to new
levels.
How can you use these same motivators to engage students at individual
levels of
achievable challenge when they have a wide range of foundational knowledge?