The goal of talk is to help you to form a clear picture of what's already possible to
achieve on PS4.
At this point it's apparent game results are easier to
achieve on PS4 and 1080p isn't impossible on X1.
Developer Evolution Studios claimed they had the idea for a persistently connected racer that lets players join «Clubs» to race against rivals as well as having a rich single player game for years and said that their vision could only be
achieved on the PS4.
Not exact matches
Additionally, we'd like to launch it
on Xbox,
PS4, Nintendo Switch and PS Vita - but ports for these consoles will only be possible after
achieving labeled stretch goals!
We're happy to report that Project CARS
on PS4 is very comparable to its PC counterpart, but there's still some plenty of fine - tuning required under the bonnet as the developers endeavor to
achieve that magic 60 frames per second and further improve the handling and AI under the watchful eye of the influential community.
I will have
achieved a life goal to have those 2
on my
ps4.
Despite failing to
achieve their stretch goals
on Kickstarter, the developers are working to secure a console release (WipEout is synonymous with the PlayStation brand having appeared
on every previous console, so it would be a shame not to see Formula Fusion make it to
PS4), as well as introducing multiple craft classes with researchable upgrades, 22 tracks set in 7 themed zones, split screen and online multiplayer including eSports and even the possibility of VR support, so you can expect plenty of content updates to come before the planned PC release early next year.
It's also important to remember the install base
on PS4 is massive in comparison, so Horizon shooting to the # 1 is far less surprising than it would have been for Zelda to
achieve the same.
When played
on PS4 Pro with a 4K TV, God of War outputs in a dynamic 4K resolution
achieved through a 2160p checkerboard.
If you're objective is to forcefully crash & corrupt users PS3's in order to inflate
PS4 sales, than you're well
on your way to
achieving success.
While the
PS4 Pro can
achieve 4K through checkerboard rendering and dynamic resolution, we can't deny the fact that it still looks good
on a 4K TV with HDR.
Final Fantasy XV director Tetsuya Nomura has revealed some details
on the game and how the
PS4 strengths, mainly RAM, are helping them
achieve something they couldn't before in a new conversations with creators series.
It's also one of the few games to deliver native 1080p visuals running at a smooth 60 fps - an impressive feat rarely seen
on the previous generation of consoles, and something which both the
PS4 and Xbox One are struggling to
achieve in an era where pushing prettier pixels
on screen is still considered to be more important than targeting high frame - rates.
Developers tap into
PS4 Pro's increased power in different ways, with the ability to choose various features and enhancements depending
on the experience they want to
achieve for the gamer.
It is a fairly easy set of platinums though (two
on PS4 and two
on Vita, just like Spiral Splatter), you will just die quite a few times as you try and
achieve them.
Final Fantasy XV director Tetsuya Nomura has revealed some details
on the game and how the
PS4 strengths, mainly RAM, are helping them
achieve something...
Having released the game «The Little Acre»
on PS4, Xbox One, Steam, iOS and Windows 10, showcased at many conventions such as GDC, PAX, Gamescom and many more, securing deals with platform holders and publishers alike, and unlocking funding both nationally and abroad, Ben has the experience and insight necessary to help other companies
achieve their goals.
PS4 Pro support enables a 4K resolution
achieved by checkerboard rendering which is complimented by further technical improvements such as enhanced environment reflections
on car bodywork and more accurate shadows and optimised shaders for higher quality trackside details, alongside HDR support produces more natural, believable colours and lighting which is all incredibly impressive given its consistent 60 frames - per - second, while gamers with a
PS4 Pro and 1080p television benefit from down - sampling resulting in smoother graphics and finer details being present in the distance.
Outlined best here, the method involves downloading the Remote Play software
on a PC, connecting to your
PS4, and then running a script that hits the button with maximum precision to
achieve true jump rope mastery.
Obviously the large screen using the
PS4 helps players
achieve those harder levels while the PS Vita gives a nice mobile option for gamers
on the go.
With the discharge of Operation Chimera and Outbreak
on PC,
PS4, and Xbox One, Rainbow Six Siege
achieved a brand new excessive player - count.
Namely, the Vita version trades in the
PS4 version's touch - pad - diddling deviations for some hot and heavy touchscreen action, requiring the player to rub, prod, and caress their virtual
on - screen harem to
achieve screen - clearing explosions of ecstasy.
However, despite this increase, the
PS4 Pro can still only
achieve 1440p output resolution, which is a disappointment when the Kingdom Hearts remasters
achieved a native 4K resolution
on the Pro and ran at 60 frames per second
on both machines.
Attack
on Titan 2 had a pretty decent debut, especially considering that it was split into three platforms,
achieving about 65,000 units at debut, with the
PS4 SKU leading over the Switch one.