Sentences with phrase «achieve on ps4»

The goal of talk is to help you to form a clear picture of what's already possible to achieve on PS4.
At this point it's apparent game results are easier to achieve on PS4 and 1080p isn't impossible on X1.
Developer Evolution Studios claimed they had the idea for a persistently connected racer that lets players join «Clubs» to race against rivals as well as having a rich single player game for years and said that their vision could only be achieved on the PS4.

Not exact matches

Additionally, we'd like to launch it on Xbox, PS4, Nintendo Switch and PS Vita - but ports for these consoles will only be possible after achieving labeled stretch goals!
We're happy to report that Project CARS on PS4 is very comparable to its PC counterpart, but there's still some plenty of fine - tuning required under the bonnet as the developers endeavor to achieve that magic 60 frames per second and further improve the handling and AI under the watchful eye of the influential community.
I will have achieved a life goal to have those 2 on my ps4.
Despite failing to achieve their stretch goals on Kickstarter, the developers are working to secure a console release (WipEout is synonymous with the PlayStation brand having appeared on every previous console, so it would be a shame not to see Formula Fusion make it to PS4), as well as introducing multiple craft classes with researchable upgrades, 22 tracks set in 7 themed zones, split screen and online multiplayer including eSports and even the possibility of VR support, so you can expect plenty of content updates to come before the planned PC release early next year.
It's also important to remember the install base on PS4 is massive in comparison, so Horizon shooting to the # 1 is far less surprising than it would have been for Zelda to achieve the same.
When played on PS4 Pro with a 4K TV, God of War outputs in a dynamic 4K resolution achieved through a 2160p checkerboard.
If you're objective is to forcefully crash & corrupt users PS3's in order to inflate PS4 sales, than you're well on your way to achieving success.
While the PS4 Pro can achieve 4K through checkerboard rendering and dynamic resolution, we can't deny the fact that it still looks good on a 4K TV with HDR.
Final Fantasy XV director Tetsuya Nomura has revealed some details on the game and how the PS4 strengths, mainly RAM, are helping them achieve something they couldn't before in a new conversations with creators series.
It's also one of the few games to deliver native 1080p visuals running at a smooth 60 fps - an impressive feat rarely seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve in an era where pushing prettier pixels on screen is still considered to be more important than targeting high frame - rates.
Developers tap into PS4 Pro's increased power in different ways, with the ability to choose various features and enhancements depending on the experience they want to achieve for the gamer.
It is a fairly easy set of platinums though (two on PS4 and two on Vita, just like Spiral Splatter), you will just die quite a few times as you try and achieve them.
Final Fantasy XV director Tetsuya Nomura has revealed some details on the game and how the PS4 strengths, mainly RAM, are helping them achieve something...
Having released the game «The Little Acre» on PS4, Xbox One, Steam, iOS and Windows 10, showcased at many conventions such as GDC, PAX, Gamescom and many more, securing deals with platform holders and publishers alike, and unlocking funding both nationally and abroad, Ben has the experience and insight necessary to help other companies achieve their goals.
PS4 Pro support enables a 4K resolution achieved by checkerboard rendering which is complimented by further technical improvements such as enhanced environment reflections on car bodywork and more accurate shadows and optimised shaders for higher quality trackside details, alongside HDR support produces more natural, believable colours and lighting which is all incredibly impressive given its consistent 60 frames - per - second, while gamers with a PS4 Pro and 1080p television benefit from down - sampling resulting in smoother graphics and finer details being present in the distance.
Outlined best here, the method involves downloading the Remote Play software on a PC, connecting to your PS4, and then running a script that hits the button with maximum precision to achieve true jump rope mastery.
Obviously the large screen using the PS4 helps players achieve those harder levels while the PS Vita gives a nice mobile option for gamers on the go.
With the discharge of Operation Chimera and Outbreak on PC, PS4, and Xbox One, Rainbow Six Siege achieved a brand new excessive player - count.
Namely, the Vita version trades in the PS4 version's touch - pad - diddling deviations for some hot and heavy touchscreen action, requiring the player to rub, prod, and caress their virtual on - screen harem to achieve screen - clearing explosions of ecstasy.
However, despite this increase, the PS4 Pro can still only achieve 1440p output resolution, which is a disappointment when the Kingdom Hearts remasters achieved a native 4K resolution on the Pro and ran at 60 frames per second on both machines.
Attack on Titan 2 had a pretty decent debut, especially considering that it was split into three platforms, achieving about 65,000 units at debut, with the PS4 SKU leading over the Switch one.
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