The ability to control your own IP, as well as keep the rights to it is a major accomplishment that usually only large developers are able to
achieve on consoles.
We'd certainly feel that it would be worth porting, concluding in our review: «With Xenoblade Chronicles widely seen as a swansong on Wii, it surpassed every expectation of what could be
achieved on the console.
Not exact matches
It looks plenty powerful enough (for VR) to support it and have it look really good, it's just a matter of getting our hands
on the
console and seeing what we can
achieve with it.
The visuals if you really want to notice are definitely ahead in what can be
achieved on last gen
consoles.
Controlling such features as the four - speaker audio system and Bluetooth phone hookup is
achieved via a rotary knob
on the center
console and a few surrounding buttons.
Using the rotary Terrain Response ® 2 controller
on the center
console, the driver can «steer» the trailer using guide lines overlaid
on the 10 - inch Touch Pro infotainment screen; the vehicle determines which steering inputs are required to
achieve the desired outcome and the driver is only responsible for modulating brake and throttle.5 In addition to Advanced Tow Assist, other towing capabilities of the vehicle include:
The engine's near - seamless stop / start system helps
achieve those respectable fuel figures, but for people who do not like such technology, it can be deactivated by a push of a button
on the center
console.
The ride quality can be adjusted with a button
on the
console, but the LS 460 never quite
achieves the promised sporty handling.
What we should be concerned with is not whether these mid-generation upgrades are a «good thing» or not (because, as I say, we're judging them as such based
on our precious and, ultimately, mostly monetary attachment to fixed
console cycles) but whether these upgrades will be enough to truly make a difference to the kind of experiences developers can
achieve and which we can then enjoy.
It's the devs right to focus
on one
console over another if power is involved and it helps them
achieve their vision.
In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or
consoles all need some trade offs to run games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends
on the scope of the project you want to
achieve!
Additionally, we'd like to launch it
on Xbox, PS4, Nintendo Switch and PS Vita - but ports for these
consoles will only be possible after
achieving labeled stretch goals!
Microsoft have
achieved their original goal, to get you to buy the
console, we already know what their plans are, their just
on hold.
The Escapists is a truly exciting game that has managed to
achieve a decent following
on the PC and
consoles, and with the sequel the developers aim to go bigger and better.
After a severe drought of Xbox exclusives due to Microsoft seemingly not really giving a shit about them, in comes a brand new IP and from the likes of Rare no less; a once legendary studio that released some of the best games in history
on the Nintendo 64, but having completely failed to
achieve anything of note (comparatively at least)
on the Xbox
consoles.
Oles Shishkovstov: I think what we
achieved with the new
consoles was a really good job given the time we had with development kits in the studio - just four months hands -
on experience with Xbox One and six months with the PlayStation 4 (I guess the problems we had getting kits to the Kiev office are well - known now).
The underlying textures aren't great and the level of detail drops too close to the player's point of view
on base Xbox One, but the amount of grass and foliage is far in excess of what even last gen
consoles would typically try to
achieve.
It's razor - focused
on delivering the best
console gaming experience possible, and as long as Microsoft is able to produce the full amount of developer support it claims to have, Redmond will have
achieved its aims.
The Wii U had pretty much
achieved what it was going to
achieve by this point though Splatoon for Wii U did reasonably well to move 4.5 million units
on a
console which was, despite it's big first party games being pretty successful was nstill earing the end of it's life.
Despite failing to
achieve their stretch goals
on Kickstarter, the developers are working to secure a
console release (WipEout is synonymous with the PlayStation brand having appeared
on every previous
console, so it would be a shame not to see Formula Fusion make it to PS4), as well as introducing multiple craft classes with researchable upgrades, 22 tracks set in 7 themed zones, split screen and online multiplayer including eSports and even the possibility of VR support, so you can expect plenty of content updates to come before the planned PC release early next year.
«When Nintendo
consoles start
on the downward trend, they need only unleash games like Mario Kart and The Legend of Zelda which stay in the top ten charts for years, something no other game publisher has ever managed to
achieve.»
Rodrigo Cortes, brand art director
on The Division says by only developing
on new - gen
consoles and PC, the team is able to maximise and optimise its features to deliver «new levels of experience that only a true next - gen engine can
achieve».
Playground Games really knocked it out of the park with this sequel and I look forward to seeing what they can and will
achieve on Microsoft's next
console.
We think Xbox users who haven't played The Witcher 3: Wild Hunt or who are looking to relive Geralt's final adventure
on the new
console will be happy to see what we've
achieved with the game's visuals
on Xbox One X.
It's also one of the few games to deliver native 1080p visuals running at a smooth 60 fps - an impressive feat rarely seen
on the previous generation of
consoles, and something which both the PS4 and Xbox One are struggling to
achieve in an era where pushing prettier pixels
on screen is still considered to be more important than targeting high frame - rates.
It's hard to think about it now, given all the
console went
on to
achieve, but the PS2 was actually a rather expensive and underwhelming system at first.
That being said, I do expect Nintendo to
achieve its target for software sales
on Switch due to the high install base of the
console and big titles like Dragon Quest XI coming out in Japan.
However, Nintendo will need to offer a level of service that rivals or exceeds the one provided by its competitors and so far, Nintendo hasn't been able to
achieve that
on prior
consoles.
can you please explane to me and the rest of the xbox one community how we could spend 100.00 more
on your
console and not at the very list
achieve parity.
In an interview with IGN, Game Freak director Shigeru Ohmori explained that the company regards each of its 3DS games as the full extent of what could be
achieved on Nintendo's
console, which is really showing its age due to underwhelming internals and a low - resolution screen.
Boosting the clock rate to
achieve better frame rates - Can reach resolutions not thought possible
on a
console in 2016
Far from the competition's staid boxes, this
console can be slotted, ejected, dismantled, and propped up
on a kickstand to
achieve all manner of configurations.
We are thrilled by what we've already been able to
achieve in bringing Mass Effect to Frostbite and by putting our entire focus
on PC and current gen
consoles.
Having a game
on a Nintendo
console is a dream for a lot of game developers, and I feel very fortunate that I'm getting a shot at
achieving this dream working with them.
Part of the challenge has been technical, i.e. how do you maximize resources available
on a
console and still
achieve high visual quality and good frame rate.
It doesn't quite
achieve being the superior version of the originals with missing levels, songs and characters but it does have a place
on your video game
console.
Level design is a testament to the creative team,
on such a limited
console they accomplish so much, and makes you wonder what could be
achieved if they were given access to more powerful hardware.
While it never
achieved the runaway success of the original PlayStation, its killer games and laser focus
on multiplayer play made it one of the most well - loved gaming
consoles of the last twenty years.
Amid all the doom and gloom surrounding the Wii U, Nintendo can at least draw consolation from the success (little remarked upon) of the 3DS handheld —
achieved despite dire predictions at its launch that handheld games
consoles would no longer be able to cope with the rise of mobile phones as gaming platforms: «Some indie developers have told us that when they offer the same software
on iOS and Android, and in the eShop
on Nintendo 3DS, the 3DS eShop version sells most.
«It looks plenty powerful enough (for VR) to support it and have it look really good, it's just a matter of getting our hands
on the
console and seeing what we can
achieve with it,» Stieglitz said to Inquisitr in an interview.
In its financial statement, the firm said
console and PC versions of Resident Evil Revelations and Phoenix Wright: Ace Attorney — Dual Destinies
on 3DS only «
achieved projected sales», with no figures included.
My expectation for Ninja Gaiden II was sky high long before it was even revealed, not because of hype, but because the original Ninja Gaiden
on Xbox was quite simply my favourite game of the last
console generation - an astonishing, epic action game that
achieved perfection in almost every area and kept me playing though its hugely challenging singleplayer game for something like eighty hours.
After, Kaname sought out a pointer to use — which ended up being an arm from a hunter that «wasn't quite so good at fighting monsters» much to our amusement — Ryozu got the presentation off to a start, explaining that Capcom had sought to pursue the highest possible graphics
on the Wii
console for Monster Hunter Tri, which was something that they felt they
achieved.
Sports games have been especially enjoyable
on the Wii, offering intuitive control systems that give a physicality to sports impossible to
achieve on other
consoles.
While this isn't the first time that you could play God of War
on the go as Chains of Olympus and Ghost of Sparta were released
on the PSP they didn't capture the same epic scope that the main line
console games were able to
achieve.
Traditional co op or split screen games could either be
achieved through local
on one PC or
console settings, through LAN Play or a System Link or a hybrid setting that combines local and online.
The game's publisher, Ubisoft, made the announcement today that the game, which had
achieved impressive sales and multiple awards in 2013 for its initial release
on the PlayStation Vita, will soon be available
on all the major
consoles and PC in an enhanced, high - definition version.
While
on the surface Microsoft have been working hard to ensure they take the lead when it comes to
console development and
achieve their goals of power, compatibility and craftsmanship, there has also been an underlying attempt to re-connect with the human aspect of the gaming industry, with a series of noticeable steps being taken to focus
on audience awareness.
From our brief time with the Nintendo Switch version of L.A. Noire, we came away very impressed with what Rockstar was able to
achieve on the portable
console.
Microsoft has announced that the Xbox 360 has hit the 10 million
consoles sale mark across Europe, the Middle East and Africa in 4 years.Reaching that milestone means that Xbox 360 is the only
console to
achieve year -
on - year growth across the region this... Read more