It can be
achieved by immersion in the hedonistic world.
Not exact matches
As Phil Hornshaw at Game Front remarked, «While lots of game developers talk seriously about
immersion... Extrasolar
achieves its
immersion not
by drawing players into some other world, but
by overlaying itself onto theirs.»
The main characteristic of a visual novel game is
achieving immersion by giving the player the ability to influence the story through choices.
Horror games tend to live or die
by their isolation and
immersion, so it will be interesting to see whether a game that intends to bring multiple players together can elicit the same terror that other horror games have
achieved over the years.
By allowing its works to co-mingle, instead of keeping them at arm's length from each other, Abstract Now / Then might have been able to
achieve what I think is a truly «now» experience of abstraction, one that insists on full - body
immersion.
Trouble is, there is a huge difference between well written, (as in
achieve the writers desires) and subsequently decipherable
by anyone without total
immersion.
Therefore, its level of
immersion still falls short of what's
achieved by the complex VR systems out there.