Gears of War 4's achievements are spread out
across general gameplay, campaign achievements, PvP versus modes, and the all new PvE Horde mode.
Not exact matches
What I mean by that is that
across the full gamut of its creative intent,
gameplay systems, world - building, and
general approach pretty to much everything, Sony Santa Monica's Norse masterpiece iterates on so many of the most distinctive games and influences from the medium's last seven years or so to act as a kind of cumulative full - stop on an era.
In
general, the formula for the
gameplay is satisfying, progressing through a bunch of missions
across various landscapes (planets), killing enemies from four quite» ˜unique» factions / races and trying to further strengthen your character's gear in the process.
However, the
general presentation of the game is solid with a great user interface
across various menus such as the main menu, Career menus, Grand Prix menus, Championship menus, Time Attack menus, MXoN menus, Compound menus, online multiplayer menus, online leaderboards, customise menus, extras menus, options menus and various
gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons on the DualShock 4 controller, although it does not include support for navigation via the right analogue stick or touch pad.
Combine that with the standard barriers that one might expect from a hockey game (namely trying to chase a small black dot
across the screen) and it's hard to imagine most visually impaired gamers enjoying any of the live action
gameplay; but again, the simulation modes, like the
General Manager mode, should be playable as it uses clear visible text.