Not exact matches
Most of the
action is a mere replay of a single
sequence: Wolverine and Sabretooth galloping toward one another, two immortal bros locked in eternal
combat.
The
action sequences are phenomenal and the
combat feels perfect whether you're playing the game stealth or going in guns blazing.
The film isn't perfect: in some
action scenes, Black Panther's suit looks more computer - generated than realistic, and the hand - to - hand
combat sequences can come off more chaotic than compelling.
But I usually do not love director Guy Ritchie's signature filmmaking style — one infamous for quick cuts, stylized slo - mo scenes, and brutal, fast
action sequences heavy on hand - to - hand
combat.
It becomes locked into a dreary
combat mode marred by
action sequences so boring that I imagine even Padilha was passing out in his director's chair.
Soderbergh inverts the typical
action movie genre score by ratcheting up the score during the non-fight
sequences, applying that retro - 1970s jazzy horn and percussion score by David Holmes (Code 46, Analyze That) during the dialogue and chases, while turning the music completely off when the film gets explosive for the highly brutal moments of close - quarter, melee
combat.
The fun of American Ultra is watching Mike fumble through the
action sequences, and then being as shocked as audience members are about how apt he is in the field of
combat.
They certainly bring an
action pedigree however, although this is also mixed, with hand - to - hand
combat resorting to the jittery nonsensical camerawork we were just getting over, while chase
sequences are exciting and easy to follow.
With bigger, more epic
action sequences, a more intriguing story, fleshed out characters, a multiplayer component, and damn near perfect
combat mechanics, Uncharted 2 was an excellent sequel and still the best game in the franchise (even though Uncharted 4 was really, really good!).
The
action, in particular the hand - to - hand
combat sequences, is more than adequate.
Between what I've played previously and after today's launch, it's a lovely little
action RPG, packed with features one generally doesn't expect in a free mobile game, like
combat pets that level alongside your character, or different opening
sequences for each different Lightseeker race.
The MPAA rated The Legend of Hercules PG - 13 for
sequences of intense
combat action and violence, and for some sensuality.
Playing a little more like an entry in the Bourne series than the Bond series, not only with its «rogue agent who can't trust his organization» story, but also its hyperkinetic way of editing the sometimes brutal
action sequences, Quantum of Solace falls a bit from star Daniel Craig's debut due to the fact that impressively choreographed hand - to - hand
combat fails to impress when the
action and stunts are this grandiose.
The Russos, with assistance from people such as Winter Soldier cinematographer Trent Opaloch as well as second unit directors David Leitch and Chad Stahelski (the longtime stunt coordinators - turned directors of John Wick), serve up several precisely - choreographed
action sequences, varying from quick - cutting fisticuffs to exhilarating foot chases and
combat situations that make great use of individual superhero's unique abilities.
Director Nima Nourizadeh has fun with the
action sequences and opportunities they open up for absurd, violent
combat, but he never fully realizes these
sequences.
Since this is a Marvel movie, it's full of close
combat and big - scale
action, the heavy - metal mayhem culminating in a climactic
action sequence involving the latest wave of S.H.I.E.L.D. helicarriers.
This is Bay's bread and butter, and he doesn't disappoint with some expertly shot
action sequences that drop the audience right into the middle of the
combat.
The
action sequences continue to look impressive, and I'm hoping the reliance on CG is minimal since the most promising stuff in all of the trailers we've seen thus far is the tight, hand - to - hand
combat scenes.
The extended
combat sequence that comes just after the prologue — «June 4, 1944 / Green Dog Sector / Omaha Beach» — is a virtuoso piece of filmmaking that boldly throws us into what Globotech's CEO calls
action before any of the characters or plot have been established.
G.I. Joe: Retaliation Rated PG - 13 for intense
sequences of
combat violence and martial acts
action throughout, and for brief sensuality and language Available on DVD, Blu - ray and Blu - ray 3D Cobra is back and this time they have kidnapped the president and put an operative in disguise in the White House.
The CGI effects of the third act
action sequences don't live up to the high bar set as they start to take center stage over the practical
combat, feeling a touch more plastic and taking some of the feeling of jeopardy out of it.
It's an enthusiasm that immediately wins you over with the unmistakable strains of mast - swinging
combat, a nimble dexterity that is inexhaustibly fun through any number of elongated
action sequences, from a carriage chase to scaffold rappelling and a climactic high seas battle.
And although the
action, which is to say hand - to - hand
combat sequences, had some intensity to them, the script suffers immensely from the storytelling execution via the femme fatale, Gina Carano.
With new, powerful
combat moves, players can jump into the
action with adrenaline pumping fighting
sequences that let them jump higher, kick harder, swing further and defy gravity to conquer their enemies.
Action mode strips away the ability to make decisions, leaving dialogue
sequences as straight cut - scenes letting you focus on the
combat only.
The
action setpieces are extremely impressive, at least from what I've seen so far — the opening boss battle against the sentient statue is incredible, and the aerial
combat sequences are a lot of fun as well.
Though the set piece
action scenes aren't as dramatic as those in the following Uncharted games, and the thrill aspect isn't as exhilarating, Uncharted: Drake's Fortune is still an enjoyable platforming experience, with some of the most satisfying
combat sequences.
God of War 3 is an
action - packed thrill ride, a game full of massive boss battles, brutal
combat sequences, and controversial quick time events.
Strategy Evolved: XCOM: Enemy Unknown couples tactical turn - based gameplay with incredible
action sequences and on - the - ground
combat.
The game will pack in a plethora of super-cool character abilities,
combat - like
action sequences, epic battle scenes, puzzle - solving and a unique story told with playful LEGO humour.
With one main mission branch in the beta (and all too brief), the main mission branch shows a lot of promise, filled with
action - packed
combat sequences that'll have players scrambling for cover and shooting at tricky and often cover seeking A.I. enemies, making for a challenging time.
LEGO Marvel Super Heroes offers players a chance to show off their super skills by using weapons such as Captain America's shield, Thor's hammer or Hawkeye's bow to use in
combat - like
action sequences or epic battle scenes.
The very first bout of
combat in the game is a quick time event, and in the midst of it, I was worried that the entire game would be like this, but those concerns quickly gave way as my friend and I quickly pummeled our opponents in one of the game's many adrenaline - fueled
action sequences.
Even with these slight issues, Comanche 4 is sure to please
combat and flight sim fans alike with its stellar graphics, easy to learn controls, and intense
action sequences.
By the end, players will have experienced a range of visually - stunning settings, and thrilling
action - packed
combat sequences.
Suspenseful
action sequences will force players to make strategic moves, gliding by enemies in the shadows or engaging them with long - range weapons or hand - to - hand melee
combat.
There are however
combat sequences, as well as other
action scenes that provide excitement which is amplified by arcade - style controls that enable you to steer around debris amongst other things.
Likewise, melee
combat can often feel like cinematic
action sequences, sending opponents into environmental pieces which shatter and splinter with greater frequency.
Leveling up isn't the only way to improve attributes, as they can be enhanced during conversations as well as by simply performing
actions during
combat, a design choice that gives more meaning to optional
combat sequences.
The chase
sequence through the town was
action packed and some of the
combat animations looked utterly amazing in
action.
Most of these
action sequences are quite easy, and you can bypass most of the ship to ship
combat by choosing the easier option when Haggis asks about it at the beginning of the third part of the game.