Sentences with phrase «action feels familiar»

While it is different, the action feels familiar and intuitive.

Not exact matches

Legislators and officials familiar with the talks said that Heastie refused to entertain any actions that would boost charter schools, having felt he already conceded to the sector during April budget talks.
With older adults, mugshot viewing led them to experience a feeling of familiarity when they saw the pictured actor performing a familiar action from one of the videos, even if it was a different action than the one that was suggested when they viewed the actor's mugshot.
Because so many of us are familiar with that heavy, weighed - down feeling, I'm challenging you to take action so that you can live bloat - free.
It makes the viewer willing to excuse the film's flights of fancy, like a fiery action sequence in a hidden room where escape follows a familiar movie formula, or a denouement that feels a bit padded.
Barry's actions towards the end felt right and honest to me, and elevated the series over the well - executed but familiar and occasionally timid comedy of its first half.
Playing through Detective Pikachu, it became readily apparent why the title will be the basis for the upcoming live action film: the game offers up a unique take on the Pokémon world, while simultaneously providing something that feels familiar, much like Pokémon Snap once did on Nintendo 64.
The screenplay, which Coogler wrote with Joe Robert Cole, follows familiar storytelling grooves, but you don't get that hectic, blurry feeling some of the Marvels impart as they hustle between action sequences.
If the script feels as familiar as an 80s action buddy film, it might be because Black wrote the script for Lethal Weapon and was a character advisor for Lethal Weapon 2 and 3.
The game delivers a fantastic blend of addictive action and high - octane intensity that feels both familiar and new.
The film itself manifested a sense of humor along with extravagant action sequences, as well as Daniel Craig in his pre-James Bond days, but it felt tepid and overly familiar.
Combining this with the familiar locations and characters, Dragon Ball FighterZ feels like a true representation of how action - adventure the franchise is and that it's here to stay, even after all this time.
Even if he's entering his 60s, Brosnan still has what it takes to deliver as an action star, though he does feel like old news, and the thrill is mostly gone in seeing him going through familiar motions.
What makes the familiar feel fresh is the screenplay, which provides strong reasoning and motivation for the actions of the lead characters, not only Judah Ben - Hur and Messala but also Esther (Nazanin Boniadi), who becomes Judah's wife.
It's the genuine article, an engrossing tentpole with serious themes, complex moral conflicts and emotional stakes, and one that doesn't feel as if it was written by committee or structured around big and familiar action set pieces.
The core gameplay to Grim Dawn should feel familiar to those that have played at least one previous entry in the action RPG genre: click on enemies to kill them, pick up loot and shiny new gear to kill them faster, and repeat as damage and stats on gear increase as the cycle begins anew.
Anyone who felt burned by Tarsem Singh's Self / less will feel a familiar sting as Morgan similarly takes an appealing sci - fi proposition, builds it into something of interest and squanders that potential, smushing it into shapeless action movie goo that's sure to be forgotten by dawn.
Final Thoughts: We don't have high hopes for this action thriller as it feels too familiar and the short runtime concerns us.
But even as they're animated with terrific inventiveness, the action scenes feel familiar (balancing rocks, rushing water, snow slides).
Here, the bare bones feel familiar, and despite psychologically rich performances, and some cleverly staged action scenes there's just not a great deal we can get purchase on, and very little to surprise.
Overall, it's a solid setup for fighting action that feels familiar yet fresh.
While it is true that the action game formula is somewhat familiar, it still felt like the game required an impressively minuscule amount of time to get used to.
Considered by many to be a complete reboot of the series (or at least of the fiction), Lords of Shadow feels less like traditional Castlevania games and more like a God of War - style action game with ties to the lore that many people are familiar with.
The gameplay will feel familiar to series veterans as it's still a third person action adventure game so missions based on land will not shock or surprise you.
The game comes with the familiar (and outstanding) Gears of War look and feel, allows you kill all kinds of ugly beasts, and its action is outstanding.
Technically they sound just fine and keep the action moving well enough, though keeping the music and audio identical after four entries in the series definitely feels overly familiar, and perhaps a bit lazy.
If you've played 868 - Hack, Imbroglio will feel somewhat familiar; similar elements and mechanics link the two: randomly spawning enemies, a level layout that changes upon performing a certain action, enemies that move when you move, and so on.
The combat and action of this game will feel very familiar, but unique enough that you won't get that feeling of repetition.
In this way Gaijin meshes the rhythm action game and the auto - runner to create an experience that feels at once novel and familiar.
No landmark in any Metroid game is as recognizable as the point where Samus's ship touches down and she disembarks, ready for action therefore he needed to make sure that AM2R's starting area would feel familiar.
Though the action felt very familiar, the tone was a little different.
The best level is a tense and action - filled infiltration of a sprawling base disguised as the enemy, but too many sections elsewhere give the player any width to work with, and more than a couple of scenarios feel overly familiar, even by COD standards.
The story is still good for an action RPG, don't get the wrong idea, but more casual players might not feel the need to trek through the same familiar territory for each character.
The top down action packed twin stick shooter has a very familiar 80's neon feel to it, easily recognisable from films such a Tron.
Much of the gameplay feels more like an action shooter, in fact those familiar with 1st person shooters will understand the controls quickly.
This cartoonish blend of action and crafting might feel familiar to PUBG fans.
The Combat too is fairly simple but interesting and can be quite fun at times, feeling like a cross between active time battles and a real time action combat like Dark Cloud, you can fight as Oliver with magic spells or summon familiars (Pokémon) to fight in your place, you all share the same health and mana bars.
Since it's using the Fox Engine, the game's action felt instantly familiar to me.
My absolute favourite aspect of Secret of Mana has always been its combat though, with it adopting an action battle system that would feel a bit familiar to those who played the likes of the classic Legend of Zelda games.
Anyone familiar with Suda's previous action games should feel right at home here, and when I say that I mean the combat is lackluster but competent just like his other titles.
In - game battle sequences will make use of super-deformed characters with movement and actions designed, in a way that should feel instantly familiar to many JRPG fans.
Buttons have that familiar feel and intuitiveness of being able to map keys to actions within a game, but I don't agree that touch - based controls can't compare.
While the overall design might have been familiar, shifting the action to the Wild West and trading sports cars for steeds made it feel all brand new again, and Rockstar delivered an incredible experience throughout.
As a result, the action grows stale as the planets struggle to feel anything other than familiar throughout.
Naughty Dog's impact on action - adventure is hard to unsee here, and everything from stealth kills to combat feels very familiar.
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