Sentences with phrase «action gameplay elements»

That being said, I still enjoyed the action gameplay elements and did enjoy the game.

Not exact matches

Brings some interesting gameplay elements to the table, but the execution falls short and it ends up being simply average, along with a thousand other no - name action titles.
UnEpic delivers an unoriginal but well written story, packed with some funny lines; a solid action platform gameplay, full of back tracking and respawn; and some hardcore RPG elements.
The scenario is very good but rather typical, the gameplay adds action and rpg elements to create something most entertaining and the graphics are sooo awsome!
The scenario is very good but rather typical, the gameplay adds action and rpg elements to create something most
While the shooting and platforming elements don't individually ignite the gameplay experience, when Dark Void combines them with the superb aerial combat, the action soars and the game's potential is fully realized.
Coded is a puzzle game with action elements mixed into the gameplay.
Due to its inability to actually manipulate programmed gameplay elements, it sold poorly compared to Datel's Action Replay device.
• The World Ends with You: Solo Remix Platform: iOS Release Date for North America: Available Now The World Ends with You: Solo Remix is the mobile version of the critically acclaimed action RPG, brings players back to the streets of Shibuya as Neku with new tracks and new social gameplay elements specifically designed for mobile players.
LP3 goes through the motions of the typical action game, never delivering any surprises or gameplay elements that would make a memorable experience.
The controls are spot - on and the action - packed blend of gameplay elements provides a varied and enjoyable campaign from start to finish.
Metal Gear Survive is a spin - off of Metal Gear Solid V: The Phantom Pain that integrates MGSV: TPP's intense gameplay elements into a survival action format.
While the main character looks generic, and there are too many gameplay elements in the overall package, Metal Gear Survive seems action - packed, absurd, and entertaining.
Combining elements of third - person action and fast - paced shooting, BATTLECRY offers a new gameplay experience with team - based combat, intense tactical warfare and competitive multiplayer action.
An open world Action - RPG mixing the best gameplay mechanics we've seen over the years with unique and dazzling elements of its own thrown in to blow your mind.
«Ground Zeroes, as far as gameplay goes, will have the player get used to all these different elements, these different actions that we will have within this open world,» Kojima said.
Gameplay is primarily action - based but features many real - time strategy elements as well.
Combining Action - RPG elements with Tower Defense gameplay sounds like a marriage made in heaven and while Dungeon Defenders had its execution problems on the smaller iDevices, it proved that the concept can (and for some does) really work.
That last part is especially bad during gameplay, where story dialogue and in - action one - liners will essentially overlap and obliterate whatever element of comic timing there may have been.
There are a ton of them out there ranging from simple gameplay placement to complex actions with RPG elements.
The perfect combination of platforming, action, adventure, role - playing, and arcade elements created incredibly addictive gameplay set in fantastical worlds.
Regarding the gameplay we knew it would be more action oriented, but it would also know stealth elements, a kind of «hunter stealth» as the developers explained it.
Monster Hunter World is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
This game is chock full of gameplay and thematic elements that have been in the slow cooker since the very first Far Cry: The ability to mark targets from afar, vehicle - related action scenes, alternate paths, and of course, that ever - present jungle.
Take one part mech combat, two parts action RTS gameplay, mix it all together with a dash of RPG customization elements and you have Warshift.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
Simple and Fun Gameplay — RPG elements and side - scrolling action allows fans to level - up their characters and find drops that enhance builds while exploring.
Features: • Platform game that combines action and puzzle elements • More than two hours of play with 3 week update • Fun and challenging gameplay • Simple controls and accurate • Per - level achievements • Department Bosses • Use checkpoint to save your progress
is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
Monster Hunter World is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
Bioware really perfected the action elements of the gameplay, whilst still managing to retain many of the role - playing elements that made the first title so good.
At this point the game turns into somewhat of a third - person shooter, which gives the game some interesting action elements and some versatile gameplay.
In a series filled with finely - crafted, carefully - tuned installments chock - full of plot, action, and fanservice, Re: coded is an anomaly, a wildly uneven mix of gameplay elements that feels like it was rushed out to keep the series in the spotlight.
Stardust Galaxy Warriors: Stellar Climax is a 1 - 4 player couch co-op action shooter game, that combines SHMUP and Brawler - like gameplay, also including light RPG elements.
There are some clever gameplay elements which varies the action from match to match such as a 4 bar meter that gradually fills one bar at a time when you successfully strike the ball, although with each strike of the ball; the ball's movement becomes faster.
On the other hand you criticise the lack of innovation considering gameplay, because there are only basic «action game» - elements.
But for those who want to get the most out of the experience, we've added some elements which allow a moment of action in the gameplay: in other words, a moment of greater Mario - ness.
A.W Phoenix Festa is a PlayStation Vita game based on the Asterisk War anime, with gameplay that takes elements of dating sims and blends it together with third - person action.
Gameplay is planned to be a fusion of real - time action similar to Dissidia Final Fantasy, and strategic elements, and the game will be released as a multipart series.
Inspired by «Scrapyard» — the fan - favorite multiplayer map from Call of Duty ®: Modern Warfare ® 2, reimagined with dynamic gameplay elements — «Ignition» packs plenty of action both above and below ground amongst abandoned warehouses, flame trenches, and a massive transport crawler.
Dark has a handful of interesting elements, but ultimately it's the same old stealth action gameplay...
The original Darksiders was a game almost literally brimming with promise and potential, an action - adventure game that cherry - picked gameplay elements from various titles and stitched them together into one complete package that just so happened to feature War, one of the Four Horsemen of the Apocalypse.
Unlike the original Ni No Kuni, Revenant Kingdom plays and feels more like an action RPG similar to Zelda with gameplay elements similar to Total War, but with a youthful anime twist.
Not much is known about the title at the moment, except that it will be the largest open world action adventure game that Ubisoft has ever made, and that it will feature non-linear gameplay elements and mission selection.
For better or worse, the gameplay itself sheds much of the RPG and scavenging elements that make Fallout 3 so interesting in favor of more straightforward run and gun action.
Japanese games on console still had a hard time breaking the market if they weren't RPGs or mascots, but Yakuza seemed like it had elements that resonated with an audience outside of Japan: mafia types, brutal action, and non-linear, sandbox gameplay on a smaller scale of the hugely popular GTA series (and its ilk).
The Shadowrun games produced for SNES and Genesis took RPG elements from Shadowrun's tabletop origins and combined it with fast - paced, real - time action gameplay.
The presentation is so minimalist in its appearance to a point that you could argue if it has any to begin with as you are immediately thrust into the game as there are no menus or options and all of the control schemes are located in the separate manual, while the lack of a pause menu is quite strange and unorthodox to say the least, although the presentation is somewhat redeemed by the use of clear and concise diagrams showing how to perform certain actions when new gameplay elements are introduced and some may say that with exception of the pause menu; the lack of menus perhaps helps the pacing of the game.
Gameplay, wise I'm most fond of character action games with RPG elements.
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