Sentences with phrase «action points -lcb-»

From pilots to retail associates to doctors, chatbots can offer reminders, send new action points, give safety warnings, take feedback, fill out forms, and take on many other roles.
Verbs or action points can help in highlighting your skills.
You will then need to proactively communicate these goals to your boss and suggest action points for achieving these.
Performance appraisal software helps managers and employees schedule and adhere to these regular meetings, while also allowing them to capture key action points online.
Start to formulate your views, ideas and relevant action points beforehand so that you are fully armed to stand out in that all important meeting.
We don't just want you to understand the path our future will take, but help you translate it to practical action points that can help make your business future - proof.
I make a note of the call and circulate to the participants a summary of what was said, including a list of action points going forward, once the call has finished.
Assist the firm's management in developing the initial strategy document, priorities, action points and required outcomes.
The plan may require regular meetings of the project team or regular reporting on progress against agreed action points and on costs.
This latest enforcement action points to two things: first, the general and continuing Americanisation of corporate criminal enforcement in the UK and, second, a concerning level of inconsistency in the message to businesses operating in the UK.
As a follow - up event, the SCC hosted a dinner at its premises in Stockholm on 23 November 2016, where guests brainstormed about actual action points to implement the pledge.
From that as my start, I would then include perhaps one page of only the key, essential items that have been documented over the 4 - page attachment, as simply supplemental action points to accomplishing these two mission critical objectives.
The article covers three action points that we should all implement to avoid having our accounts hacked.
The data - driven metrics support this, and we are awaiting the results of the post-show survey for specific action points to continue to improve.
The list of exhibitors is certainly formidable, including Forest Stewardship Council, World Wildlife Fund, Rainforest Alliance, McDonough Braungart Design Chemistry and the Biomimicry Guild, so we are hoping that attendees will leave with some very concrete action points on how sustainability can be integrated into the core of their business, not just how it can be used to increase sales.
«We may not all agree on specific action points, but we are united in a common goal of responsible environmental stewardship.»
The action points to replenish the coral reefs include the removal of crown - of - thorns starfish that feed on corals and curbing of water pollution from agricultural activities, according to Mari Yamazaki, an expert member of the Environment Ministry's Nature Conservation Bureau.
I think the community of policy advocates is generally doing better than Rob claims with his list of three action points.
Every turn gradually advances a counter, and when at capacity, each turn draws from your HP pool instead of your Action Points.
The actual exchange of turn - based combat commands recalls Bravely Default, with gamers given a number of Action Points (AP) to issue to their adventuring party.
Each action you undertake in battle spends AP, or Action Points, and the way these points are consumed varies depending on the color of the encounter.
Combat is turn - based, with players using a certain number of action points each turn.
CC is essentially action points, which are expended whenever you attack, and once depleted you must wait for a few seconds before you're able to attack again, though skilful play such as well timed blocks and dodges will reward you additional points to play with.
Action points are calculated here in a slightly simplified way, and performing most actions costs 1 - 3 points.
If you burn through your action points and leave a high Effort Value, your opponent basically gets a free turn to abuse you while you can do nothing about it.
This means that characters act according to turn orders and can only expend abilities that they possess the action points to use each turn.
The old style three button combat menu has been replaced, and new to the system is Action Points.
Now during combat, actions can be taken until each character runs out of Action Points, much like other Japanese RPG's have done in the past.
Action points are set throughout the game that drive the excitement of the game's design.
An upgrade system that utilises discovered alien items throws something new into the mix, too, while an in - depth Action Points system serves up agile, flexible combat options.
It keeps all the action points seamlessly connected to one's play style and additionally sets a bar for spectating.
On each turn, players have a limited amount of time to spend a few action points to move their characters around the game board or attack enemies, but must split their one pool of action points among all of their active heroes.
When in battle, you can move your selected unit around freely, but each step comes at the cost of action points which, once depleted, you'll be unable to move that character again for that turn.
Attacking ends that characters turn regardless of remaining action points and some unique abilities do not cost an action or have a chance to grant a bonus action point.
The mobility of a unit is determined by action points.
Attacks in V.A.T.S. cost Action Points, and the player can target specific body areas for attacks to inflict specific injuries.
The whole «Action Points» mechanic?
It would be fair to say the game takes a good amount of influence from the Space Hulk / Crusade and X-Com game series, with its dark corridors and rooms with «fog of war» and action points to spend on movement and actions.
Each character's actions are governed by action points (AP) that control how far they can move and how many times they can attack.
Designed by Matthew Dunstan and Brett J. Gilbert, the game sees 2 — 4 players spend action points and utilize variable player powers, all to gain glorious treasures — such as the Rosetta Stone.
The amount of attacks you can queue is dependent on your level of action points.
With enough action points you can string skills and attacks together and try to get Overkill.
Using a Mic, item, defending, or a special move will use up action points, so you have to plan carefully until you unlock more action points, or kill MADs if there are multiple enemies in one battle, which increases your action points by one until the end of the battle.
You can use your action points to move a certain number of spaces and standby, move a certain number of spaces and attack or just make an attack.
Depending on the level that you and your party members are will determine the number of action points that you can use per turn.
You can use Action Points to summon Mega Mirages.
Once you begin attacking with a character, their action points begin to count down, and when their AP reaches zero, the next player in line will begin their attack.
The square, x and triangle buttons each have a type of attack assigned to them, and each takes a certain amount of action points to use.
You have a three party team and a single AP (or action points) meter shared by all three characters.
Each unit has a number of action points to spend when it is their turn, and can spend these on various actions such as moving, shooting, using abilities or items, and reloading.
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