Sentences with phrase «actions opened a dialogue»

While none of the parents thanked me, I hoped that my actions opened a dialogue between the children and their parents about what had happened.

Not exact matches

While it is clear that as a society, there is still a lot of work to do to advance respectful, open dialogues, the events over the weekend serve as a reminder of why we — as leaders — rallied behind the CEO Action for Diversity & InclusionTM in the first place, and how important it is to create candid, safe, and trusting environments for our employees and communities.
If religions thus eschew separate «communal power» and seek justice in society, there is no reason why for this purpose, they should not bring their specific faith - insights regarding public morality into dialogue and common action through secular multi-religious groups open for faith - interaction among themselves as well as with secular ideologies.
«This may be right or wrong, but perception is important,» he told various stakeholders, including municipal / district chief executives, officials from municipal / district assemblies, Ghana Revenue Authority and security agencies, at the opening of the National Anti-Corruption Action Plan (NACAP) dialogue in Wa last Wednesday.
«Therefore, be prepared for worst because in the state broadcast to mark 57th independence anniversary, government has not seen any reason to open dialogue with organised labour over the catalogue of workers» demands that led to he ongoing strike action.
When the eight are drawn out into the open, the Nigerian's expositionary dialogue repeats the clever aliens» ruse we just saw in action.
It's a challenge issued in its opening montage, where every bit of action and dialogue is an important clue that will help you solve the puzzle.
Whether these assclowns were going for comedy, action, drama, or thriller, what they got with Bad Company is a steaming pile of cinematic effluvium that has Rock screaming his every line whilst rolling his eyes in fear, Hopkins droning all of his dialogue in that half - lidded, disinterested way of his, and a half - packed screening audience trying to keep their eyes open against their better judgment.
The action is negligible, dialogue non-existent and sound muted, investing these opening scenes with an oppressive beauty.
Even better is the return of the guttural sound of The Blaster Beam, Craig Huxley's instrument so familiar to fans of «Star Trek: The Motion Picture» and «Dreamscape,» Given that much of the action is driven by dialogue and character, It says something about Trachtenberg's confidence in McCreary's musical storytelling ability that the whole opening plays only with score with score, setting up a highly dysfunctional nuclear family, locked in by doomsday.
on The Other Side of the Story with Janice Hardy Helpful Books for the Writing Process by Michelle Ule on Books & Such Literary Agency blog 3 Tips for Writing Heavy Emotional Scenes by Jami Gold Don't Cheat the Reader by Sally Apokedak on Novel Rocket How to Infuse Your Writing with Nostalgia by Frank Angelone on Copyblogger The Secrets Behind Buried Dialogue: Part One and Part Two by Lynette Labelle Crafting Multi-Layered Characters by Marissa Graff on Adventures in YA & Children's Publishing Writing Futuristic Fiction in (What Feels Like) a Science Fiction World by Imogen Howson on Pub (lishing) Crawl How to Spot Mary Sue in Your Writing by Ava Jae Taking the Road Less Taken (With Your Characters), guest post by Kristen Callihan on The Other Side of the Story with Janice Hardy The Ending Debate: Make Mine Hopeful by Marcy Kennedy Unusual Inspiration: Character Arcs Made Easy by Fae Rowen on The Writers In the Storm Blog 25 Things You Should Know About Writing Sex by Chuck Wendig Writing Craft: Action vs. Active Openings to Grab Attention by Kristin Nelson Writing Craft: Mechanics vs. Spark by Kristin Nelson on Pub Rants Writing Craft: Breaking the Rule: Show Don't Tell by Kristin Nelson on Pub Rants Give Characters Interesting Anecdotes by Mooderino on Moody Writing
Additional titles with multiple nominations are id Software and Bethesda Softworks» first - person shooter IP reboot DOOM (three nominations); Niantic's free - to - play, location - based augmented reality game Pokémon Go (three nominations); EA DICE / Electronic Arts» World War I inspired first - person shooter Battlefield 1 (two nominations); JAPAN Studio / Sony Interactive Entertainment's long - awaited single player action - adventure The Last Guardian (two nominations); Hello Games» open universe and action - adventure survival game No Man's Sky (two nominations); Night School Studio's narrative and dialogue - driven supernatural mystery graphic - adventure title Oxenfree (two nominations); Drool's fast - paced «rhythm violence» game Thumper (two nominations); and Thekla's 3D game set in an open - world filled with natural and man - made puzzles, The Witness (two nominations).
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
Valiant is a recent project which doesn't even have a trailer or official artwork (although there was a playable demo on Void's booth, developed in a whopping 42 days) with an interesting premise: an open world, 2 - player cooperative RPG set in a vast land with a very complex morality system, ranging not only from your dialogue actions or how violent you act in missions, but even if you initially ignore the plea for help from a sidequest - giving NPC.
We welcome open dialogue that always pushes us to think, feel and take action on what's best for our business and industry.
a b c d e f g h i j k l m n o p q r s t u v w x y z