A 6 button layout is now available, including an SP button that enables players to
activate special attacks with ease.
The one problem here is that players must hit the move buttons on both controllers simultaneously to
activate special attacks.
At other times, you can tap two buttons together to
activate a special attack on an enemy, often prompting you to tap the Blade Mode button at a certain point to pull off a finishing slash at an enemy's weak point.
By simply pressing a directional button along with the special button, you can
activate a special attack in any of the four major directions.
The left trigger
activates a special attack if the circular gauge is filled will yellow liquid and the right trigger plus one of symbol buttons trigger one of the bound skill attacks (of which you can enable four).
Your tasks during battles include rotating your active squad members, recovering fallen Yo - Kai and
activating special attacks.
Activating special attacks, magic, etc are all done using the stylus, so the game makes use of the DS hardware well, though is limited because of it's gameplay style.
Not exact matches
Special attacks are handed down to you by various gods throughout the game and can be
activated by pressing A.
You can select from the various
special attacks by scrolling with the trigger buttons or
activating it on the Gamepad.
The last addition is the new awakening gauge which, when
activated, lets players ignore the weapon triangle for a short time and also unleash a powerful
special attack.
Using side - screen icons for grenade throwing and melee
attacks are nicely apt, as is double - tapping the rear touch - pad to sprint, but tapping enemies in the middle of the screen to
activate alt - fires and
special weapons feels strenuous and unintuitive.
And after a little while, a
special Mystery (
special attack)
activates, allowing you to finish enemies in style.
Basically, your characters automatically
attack while you
activate various
special moves and perform simple quick time events.
Visually mesmerising
Special Attacks can be used once you've filled the required gauge, whereas building your magic meter will allow you to
activate the Focus Spirit ability — increasing your
attack power and speed while reducing knock - back damage.
Fixed an issue causing players using brush weapons who performed an
attack while simultaneously
activating a Splashdown
special during a super jump to not perform the Splashdown.
As for in - battle controls, you're relegated to using assigned skill artes with the circle button (and d - pad modifiers), light
attacks with the mashing of «X» and
special attacks (once available) with the left trigger and left to
activate the skill and a connected
attack with circle (holding the button) to execute.
There's a single
attack button that can
activate a three - chain combo, along with three
special ability buttons.
Holding the R button charges a
special attack;
activate it just as enemy projectiles are about to hit you and you'll unleash a stunning 360 - degree torrent of shots that will obliterate almost everything on screen.
Then, to my surprise, I discovered the «tension gauge» (don't get me started on that name) and the
special double
attacks that can be
activated with each battle partner.
The first is a simple projectile or a beam type move which can quickly eliminate enemies, and the second is a
Special Attack which requires you to collect the Wisps that first appeared in Sonic Colours to be
activated.
You can plan multiple
special attacks for each of your playable characters and
activate them at the right moment to amplify their effect.
Specials attacks often have a single hit that needs to connect in order to
activate — some of these are close - range, while others encompass nearly the entire stage.
Magic: The Gathering meets Battle Chess in one hell of a game» -TechRaptor.net In a true RPG style, every Combat Monster has a basic
attack move and most of them also have an additional
activated special ability, along with various power and defence stats that can be modified by equipping and armoring and playing runes and spells.
The former is incredibly varied and clever, featuring everything from standard guns, to buckets, paint rollers, brushes, sniper riffles, and more, each having a sub-weapon (different sorts of bombs) and a
special attack (including a team - wide shield and a jet - pack) which can be
activated whenever a gauge is filled up.
Changing character and
activating your characters
special move are the other touch commands, whilst the face buttons serve as your
attack, ranged, dodge and interaction buttons.
Costume change discs appear to offer stat buffers to the player, giving him a boost in one or more of their stats such as defense, strength,
attack, ect...
activating the discs ads a
special animation to the character, small symbols that circle the fighter while the buff is still active.
There are also
special attacks called «Demon's Greed» that can be
activated by consuming the Greed Gauge.
When Velvet
activates her arm's
special powers, she can sacrifice a soul to gain bonuses from enemies, such as better defense or faster movement speed, in addition to a powerful
special attack.
Their
special attacks,
activated through corresponding d - pad button, can take titan out in a single blow.
Occasionally a minion will
activate a
special move which will require you to press the A button at the right time, like when
attacking in the main game, but you have no control over when these occur.
It's impossible to ignore the idea that «3D - breasts» were a huge selling - point for the game; when the students take a certain amount of damage, or are on the receiving end of a
special -
attack, her clothing is incrimently destroyed; at the start of each Mission, players have the option of
activating «Frantic» mode - the character will shed her clothes (she fights in a bikini) and her
attack - power will increase, at the cost of her defenses; during «Shinobi Transformation» sequences, players are also shown some rather gratuitous fan - service angles of their character between the change from one outfit to another...
Different
special attacks are
activated via the Triangle button, such as the drain
attack that absorbs HP / MP or the Dragoon Jump that launches you into the air to smash back down with a powerful blast — great for groups of goblins or getting out of harm's way for a few seconds.
One button does all the punching and kicking, while the other face buttons trigger
special attacks that would normally be
activated by an on - screen button.
V - Skills are small boosts
activated with a press of both the medium punch and kick buttons, while V - Triggers give you bigger boosts and can act as lead - ins to huge
special attacks and combinations.
Unfortunately there are other abilities and complex combat wrinkles that are too confusingly implemented to rely on —
special moves that use up precious combat energy that replenishes way too slowly, and powerful
attacks that are unpredictable or difficult to
activate.