Sentences with phrase «active game developer community»

Since 2007, Sacramento's active game developer community has fostered growth of game development throughout the region.

Not exact matches

The community award received by Finnish gaming cluster was presented to three organizations that are active in the field: Finnish Game Developers» Association ry., which represents gaming companies, IGDA, which brings together game developers in Finland, and Neogames, which represents business, training and research in the games indusGame Developers» Association ry., which represents gaming companies, IGDA, which brings together game developers in Finland, and Neogames, which represents business, training and research in the gamesDevelopers» Association ry., which represents gaming companies, IGDA, which brings together game developers in Finland, and Neogames, which represents business, training and research in the games indusgame developers in Finland, and Neogames, which represents business, training and research in the gamesdevelopers in Finland, and Neogames, which represents business, training and research in the games industry.
Developer Dan Fornace regularly puts out updates; the game has a robust online mode, and there's an active competitive community.
In addition to working as a game developer, Clint is also active in the game development community, and is a vocal proponent of games as an emerging medium and art form.
The community of game developers in Iran is incredibly large and active and they have always been of interest to international publishers.
Active in the games community as a developer advocate and proponent of deeper actor / developer collaboration, she has also judged, organized or spoken at major games festivals and conferences, such as the Game Developers Conference, Independent Games Festival, IndieCade, Games for Change, and more.
As its first rally game, WRC 5 was a big challenge for Kylotonn and its team of passionate developers which is now working on this new edition, with the help of an active community of racing gamers and WRC fans.
It also means our community managers are very active and getting feedback, and once a week they're meeting with the entire game team for each game and providing the feedback for developers.
Some typical concurrency ratios: • MMO: 10:1 • Online Console Service (like Xbox Live): 25:1 • Individual Console game: 150:1 • Flash game: 250:1 • Couch multiplayer: 1000:1 The Active User Trap: One common mistake is that developers assume that high active player numbers will result in robust multiplayer communActive User Trap: One common mistake is that developers assume that high active player numbers will result in robust multiplayer communactive player numbers will result in robust multiplayer communities.
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