Since 2007, Sacramento's
active game developer community has fostered growth of game development throughout the region.
Not exact matches
The
community award received by Finnish gaming cluster was presented to three organizations that are
active in the field: Finnish
Game Developers» Association ry., which represents gaming companies, IGDA, which brings together game developers in Finland, and Neogames, which represents business, training and research in the games indus
Game Developers» Association ry., which represents gaming companies, IGDA, which brings together game developers in Finland, and Neogames, which represents business, training and research in the games
Developers» Association ry., which represents gaming companies, IGDA, which brings together
game developers in Finland, and Neogames, which represents business, training and research in the games indus
game developers in Finland, and Neogames, which represents business, training and research in the games
developers in Finland, and Neogames, which represents business, training and research in the
games industry.
Developer Dan Fornace regularly puts out updates; the
game has a robust online mode, and there's an
active competitive
community.
In addition to working as a
game developer, Clint is also
active in the
game development
community, and is a vocal proponent of
games as an emerging medium and art form.
The
community of
game developers in Iran is incredibly large and
active and they have always been of interest to international publishers.
Active in the
games community as a
developer advocate and proponent of deeper actor /
developer collaboration, she has also judged, organized or spoken at major
games festivals and conferences, such as the
Game Developers Conference, Independent
Games Festival, IndieCade,
Games for Change, and more.
As its first rally
game, WRC 5 was a big challenge for Kylotonn and its team of passionate
developers which is now working on this new edition, with the help of an
active community of racing
gamers and WRC fans.
It also means our
community managers are very
active and getting feedback, and once a week they're meeting with the entire
game team for each
game and providing the feedback for
developers.
Some typical concurrency ratios: • MMO: 10:1 • Online Console Service (like Xbox Live): 25:1 • Individual Console
game: 150:1 • Flash
game: 250:1 • Couch multiplayer: 1000:1 The
Active User Trap: One common mistake is that developers assume that high active player numbers will result in robust multiplayer commun
Active User Trap: One common mistake is that
developers assume that high
active player numbers will result in robust multiplayer commun
active player numbers will result in robust multiplayer
communities.