Not exact matches
«Importantly, this
effect was specific to the condition in which participants
actively engaged in the
games narration, while the mere exposure to the narrative video
game did not affect theory of mind, in comparison to playing a neutral video
game.»
Unlike many
games in the Square Enix catalogue or even in general, Kingdom Hearts III offers the exact same visual quality whether you're watching a cutscene or
actively playing the
game, which is used to great
effect since it allows for smooth transitions between the one and the other.
Matheson
actively introduces this indexical
effect into his canvases by pulling sources from such everyday image producers as video
games, stock photography databases, and screensavers.