Sentences with phrase «actors in the games industry»

He's currently not allowed to work for a large range of AAA games studios because the union that represents him and most professional voice actors in the games industry, SAG - AFTRA, has called for a strike.
Those numbers from last year show a significant difference of scale between the two events, with E3 taking a much more prominent role in the calendar of all actors in the games industry.

Not exact matches

That version stalled, only to be reborn in its current form with heavier involvement by the Chinese film industry, a greater focus on cultural authenticity and an international cast including popular Chinese actors like Andy Lau and Kong: Skull Island's Jing Tian but also Damon and Willem Dafoe, as well as Game of Thrones and Narcos star, Pedro Pascal.
---------------------------:: 4:45 PANEL --------------------------- REALITY CHECK - IN - GAME ADVERTISING, PRODUCT PLACEMENT AND BEYOND Key actors in the marketing, advertising, and gaming industries gather to assess the state - of - the - art in video games todaIN - GAME ADVERTISING, PRODUCT PLACEMENT AND BEYOND Key actors in the marketing, advertising, and gaming industries gather to assess the state - of - the - art in video games todain the marketing, advertising, and gaming industries gather to assess the state - of - the - art in video games todain video games today.
In the tabletop games industry, Kickstarter is not only the primary platform for crowdfunding, but is also now a key actor to the whole ecosystem.
Let's not forget either, that Nolan North (Drake) will be paired with Troy Baker (Drake's brother), combining two of the industry's most talented voice actors side - by - side in the same game, which will definitely lead to some powerful scenes between the two.
Nolan North, the voice of Uncharted's Nathan Drake and one of the most prolific game actors in the industry, has given full - body motion capture a shining endorsement.
In his opening keynote, the renowned specialist for media entertainment familiarized attendees with a highly valuable three - level model designed to help not only industry actors but also marketers and practitioners understand what makes playing digital games such an enjoyable activity and how this experience contributes to making interactive entertainment the social phenomenon it is today.
On October 21st of last year, SAG - AFTRA, a labor union coalition representing over 160,000 media professionals working in various mediums, began a strike after 19 months of failed attempts at negotiating deals with games industry employees regarding the poor treatment, conditions, and pay faced by voice actors.
Voice actors are doing what they do best and speaking up, uniting under the #PerformanceMatters group to demand better treatment in the game industry.
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