Not lava or spikes (though those are more painful than most
actual enemy attacks), but stuff like a giant dragon or out of control train chasing you down.
Not exact matches
Conducting a multi-tiered
attack on a city, wherein
enemy captains had to be defeated to remove elemental buffs from the main boss, sequentially weakening him before the
actual encounter and slowly taking over the city district - to - district.
You also draw an oddly named Movement card (oddly named because it has little to do with
actual movement) that lists special events, such as monsters getting an
attack boost, and tells you what new
enemies to place on the board.
Cort from GoNintendo has made me aware that Mario's rolling ability will not be an
actual attack, and it won't do damage to
enemies.
Meant to hurt
enemies that get too close to be hit by the
actual bullets, these special
attacks do a reduced amount of damage so that playing properly is always the best option.
Much like
actual enemies, Rupees will spill out each time the other Links are
attacked by it.
You can
attack enemies with your primary weapon and dodge, but the
actual act of
attacking enemies doesn't feel particularly satisfying.
The six paintings in Same
Enemy Rainbow resound across the shell - shocked no man's land sprawling between dream and reality, metaphor and material — where black naturals and white sharps
attack with a yard dog ferocity amplified through a Vox Continental, and the witness is left rubbing her waterlogged ears wondering if what just happened was
actual or not.