Picking up an object is needlessly complex, tricky jumps seem to require more luck than skill, the camera is craptacular, boss battles are tedious, the vehicle - based levels are a joke, and
the actual fighting action is bland.
Not exact matches
Lemkin's semantic - based search for the right word to galvanize an effort — the
actual creation of the word «genocide» — is an ideal example of the film's realization that this
fight for justice is more of a battle of words than
actions.
Rather than the predominant emphasis on violence and
fighting that is found in
action films, however, the viewer of adventure films can live vicariously through the travels, conquests, explorations, creation of empires, struggles and situations that confront the main characters,
actual historical figures or protagonists.
Speaking of which, the
actual monster
fighting monster scenes are done well for a cheesy
action film.
Progress is made through a combination of exploration and taking part in battles, which in RPG games are a matter of strategy than
actual «
fighting»
action.
Occasionally the reporter rips you out of the
fight and tosses you into an
actual breaking story about yourself on a pier somewhere battling demons while you control and view the
action from a news helicopter circling the area, all while you're still actually in the boss battle back in the news building.
But beyond the
actual licensed games, few games have attempted to capture the destruction and dynamic nature of those
fights, besides a few freeware games and the charged punching
action of Aces Wild.
(Okay, maybe not some oil company CEOs...) And, this is a good key agenda item for next President, to move past the current occupant of the Oval Office's identification of our «oil addiction» to
actual action to
fight the -LSB-...]
As the
action begins, we immediately see the concept of the dynamic «world,» with monsters
fighting against each other and even eating each other like in a realistic ecosystem with an
actual food chain.