Sentences with phrase «actual game area»

Not exact matches

Two areas measuring 200 by 110 feet apiece may be better suited for practice than for actual games, according to Roger Keys, director of recreation and facilities.
We all have some sort of entertainment area in our home, whether it is the TV / family room, library or an actual game room — a place we go when we want to keep ourselves amused for a time.
Lure coursing, which was invented by Lyle Gillette in the Bay Area in 1972, was designed to simulate a rabbit or hare hunt in an open field without the actual pursuit of live game.
- Batman, Wyldstyle, Gandalf, and the Batmobile all come in the Starter Pack for $ 99.99 - complete the entire critical path with just this content - extra characters, vehicles, or weapons are sold separately - you may see ghosts flying around a level and need the Ghostbusters to take them out - use Scooby - Doo to dig and open up a new area - gameplay has you collecting studs, building and rebuilding within the world, and switching between characters - use Batman's grapple hook to tear down big obstacles - you can also drive the Batmobile to run over poppies (flowers that put characters to sleep if they're near them)- fight the Wicked Witch of the West - use the Lego Gateway outside of the game to avoid obstacles - when the Wicked Witch cast a magic spell, it can lock you into a position - when this happens, the Lego Gateway will flash red, save for one white safe area - move the actual figurine to the white area to be safe - every vehicle has three different forms - you must build and rebuild them throughout the adventure to get by - on mission makes you repower a gateway, but the generator is encased in blue Lego brick - build the Batblaster to use the brick - blaster and electricity shield to get by - in - game instructions tell you how to take apart the Batmobile and physically morph it into the Batblaste - use the sonar brick - blaster to destroy blue bricks
The Load Times are a little strange because the audio for the game loads before the actual game does on - screen, but otherwise, the Loading Sequences never take more than 10 - 20 seconds when you load a save or die and have to retry an area.
From jumping on a diving giant bird and soaring through the air at top speeds, to holding on for dear live as an electrified eel tries to take your life while diving underwater, to an actual bull fight using a torch to scare the bull into certain areas... these encounters are truly some of the best we've ever seen in a game.
I do think that by the end of the game I was actually just spamming my abilities over actual fighting, which I think was a failure of the combat design, but also may be an issue gleaned from the fact that I was way overleveled by the time I entered the final area.
It's definitely a much - improved content streaming box compared to previous generation Apple TVs, but when it comes to actual games and several areas of the user experience, the new Apple TV is shockingly subpar.
The game just seems lazily designed graphically in that it doesn't offer much actual differences between most of its designs; a colour change here, a little edit of the model there — that's a new area / monster right?
Throughout most of the actual game, Toad plays a rather minor role by giving out tips to Mario about how to play the game (such as how to do the box break move and as well as information about the different areas within the island).
> Pokemon Bank are actual locations on the Mainland and Handheld areas where people can import past Pokemon, mainly from Pokemon X and Pokemon Y into the new game
In terms of the actual make - up of the scenes, there are areas where the PS2 game actually features more environmental objects, though of course detail is much more simplistic compared to the new game.
You enter a Heat Area and trigger the event by pressing R2 and you initiate the Mardân Rush which is maybe the most enjoyable part of the game when it comes to the actual combat mechanics, because you get to control your entire battalion as they mow down enemies for a short period of time.
This is an actual perk to the game as it will give you time to figure out how to approach the area where you may be dieing.
The best song in the game, Area 1's theme (what could be regarded as the «Main Theme»), has a beginning part that perfectly matches the area's short intro scene of you taking off out of the cave into the the actual level, and a follow up melody that does much to inspire you to explore the strange world you see before you and find that damn frog of yoArea 1's theme (what could be regarded as the «Main Theme»), has a beginning part that perfectly matches the area's short intro scene of you taking off out of the cave into the the actual level, and a follow up melody that does much to inspire you to explore the strange world you see before you and find that damn frog of yoarea's short intro scene of you taking off out of the cave into the the actual level, and a follow up melody that does much to inspire you to explore the strange world you see before you and find that damn frog of yours.
Sure, the actual «otherworld» areas weren't anything like as gory or terrifying as other Silent Hill games, but they didn't need to be.
The first showcases the character and palico selection (actual customization will be available only in the final game), on top of the training area.
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