Sentences with phrase «actual game around it»

That original prototype already had the feel we wanted, but it was building an actual game around it that became the challenge.

Not exact matches

I more enjoy the atmosphere and food around watching the game, instead of the actual sport itself.
The lookahead line for this game was a juiced ATL -3 (+110), but the actual opening odds around the market were ATL -3.5 / -4.
If you're still sailing around in your brown non-painted ship with white cloth as sails, it shows you have not experienced the game enough but when you're rolling up in a painted ship with an actual flag then you have the right to say this game has little content if you wish.
This time around, compared to the first trailer, we can see more of the actual game -LSB-...] More
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows for a greater level of simulation depth, If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
It's a solid setup that also affords the film's creative team its own game: a chance to play around with the look, and the violence, of actual thrillers, all while keeping the tone as frothy as any other multiplex throwaway starring a cast member from Horrible Bosses.
Soon after appearing in the mystical titular jungle, a guide comes by to drive the four heroes (now being played by Dwayne Johnson, Jack Black, Kevin Hart, and Karen Gillan, but more on them in just a bit) around temporarily, spouting off mission objectives and repeating the same lines just as in actual games.
In the long run I think those same players will come around and give the actual fighting games a chance if they recognize the characters.
This time around we saw more of the actual game, and more details of what to expect have been confirmed, some new things have been alluded to and there is plenty to speculate about, however fewer questions have been answered than we would have liked.
Related to the previous point around time and structure, you can leverage the game itself to meet with students and discuss learnings at actual in - game points, whether that is the local tavern in WOW, or the Cantina in SWTOR.
One fun piece came out during the very - human live - action Quidditch World Cup, a game in which actual people run around a «pitch» with capes and brooms, reenacting the game from the world of Harry Potter.
You may want to give the app a try even if you do have a data plan, you never know when you might be without 3G or LTE and needing to find out a piece of important information (you know, very important things such as settling a bet made around a campfire, or trying to find out the actual rules to a board game that you are playing at the cabin).
The kind that sell more board games and coffee than actual books... they aren't going to be around forever.
Darksiders has a beautiful, almost comic book art style to it and the gameworld is brought to life by some great designs however the actual graphics themselves are a little rough around the edges and you will notice some screen tear etc however they are by no means terrible and Darksiders is a pretty game to look at with some great art designs, though some enemies look a little under textured and detailed.
The actual city construction and management is quite light compared to other games, and thus a lot of Urban Empire is waiting around for your city to grow.
- Batman, Wyldstyle, Gandalf, and the Batmobile all come in the Starter Pack for $ 99.99 - complete the entire critical path with just this content - extra characters, vehicles, or weapons are sold separately - you may see ghosts flying around a level and need the Ghostbusters to take them out - use Scooby - Doo to dig and open up a new area - gameplay has you collecting studs, building and rebuilding within the world, and switching between characters - use Batman's grapple hook to tear down big obstacles - you can also drive the Batmobile to run over poppies (flowers that put characters to sleep if they're near them)- fight the Wicked Witch of the West - use the Lego Gateway outside of the game to avoid obstacles - when the Wicked Witch cast a magic spell, it can lock you into a position - when this happens, the Lego Gateway will flash red, save for one white safe area - move the actual figurine to the white area to be safe - every vehicle has three different forms - you must build and rebuild them throughout the adventure to get by - on mission makes you repower a gateway, but the generator is encased in blue Lego brick - build the Batblaster to use the brick - blaster and electricity shield to get by - in - game instructions tell you how to take apart the Batmobile and physically morph it into the Batblaste - use the sonar brick - blaster to destroy blue bricks
Of course they had to change things around in order to warrant Bond shooting through each level, but they basically eliminate half of Quantum «s plot and stretch Casino's out into an actual game.
Unless you're just plain stupid you know that FX Pinball 2 is one of the best Arcade games around, offering fantastic gameplay and a price - package to suit practically everyone since the actual core game is free, you need only pay for the tables.
Of course it's not all perfect; those famous lengthy cutscenes are back, and while this time around they're almost all fantastic there are still a couple of bad ones that might just make you get up, make a cup of tea, read the paper, walk the dog and do the dishes, especially in the first few hours when the game insists upon far too much exposition while providing very little actual gameplay.
Over the years I've often ranted about supposed co-op games that are only fun because you're playing with friends, and not because the actual gameplay is properly built around having several people working together, but Payday 2 is a true co-op game in the sense that everything is built around people working and playing together to succeed.
Dead Island — The buzz around this open world, zombie survival game seems to have been steadily declining as people discovered the actual game doesn't quite live up to the poignancy of its much - discussed debut trailer.
For starters, the game system revolves around a damage feature that's pure video games — in no way does it resemble actual racing physics.
CD - ROM based games from around that time generally used most of the space for audio or full - motion video rather than actual gameplay content, simply because compression techniques were still fairly unrefined.
The game looks good though and this time around there's an actual proper singleplayer mode and the new grapple mechanics give me major Lost Planet 2 feels.
While a lot of the game does in fact revolve around guiding a pool of water through a series of storybook - like environments, that only covers one - third of the actual action.
That being said, since the comments seemed to have moved away from the actual game, I would just like to add my upvote to your «fooling around» with controllers for local play on the same screen.
This read really gave me a out of the box view on Nintendo these past few years, this opened my eyes on why Nintendo gets criticized so massively and even by me myself but I never realized and held the actual developers accountable for negativity going Nintendos way, though They brought some on their own, games are what matter when it's all said done, and sadly this shovel ware paints a bad picture for Nintendo and says a 1000 awful words, hopefully Nintendo can prove why their the timeless warriors of the gaming industry staying to their roots and doing everything they do fir the loyalty of gaming, us real gamers who aren't just interested in blood n gore though I do like it, it's just now what it's all about but innovative games that can grab hold of any aged gamers, this read should be spread around, good shit
Instead there's an actual game here where players need to solve each level in order to complete their journey to finding some of the greatest long - lost treasure that history's most notorious pirates and thieves have hidden around the world.
Math reminds me a great deal of Stack - Up in this regard: It feels like the start of an actual game that the developers never quite got around to finishing.
A perfect example of a game - breaking item: the Golden Gun was fun to toy around with for a while, but completely unsuitable for those moments when you were looking for an actual challenge.
They helped Counter-Strike evolve from a strictly mod - like experience, to something more akin to an actual retail game, increasing its accessibility and turning it into something much better, all around.
This game could turn around in the future, because the actual gameplay is fun.
Some users crunched the numbers and calculated the odds on these from only a couple of months ago which is a part of what fuels the gambling industry — rarity equals value, which in place of an actual monetary value is what allows these sites, and more modern loot box infested games, to skirt around gambling laws the world over.
This time around you'll start with a few of the powers from the first game but you will have to relearn the rocket and sniper abilities which feels a bit lazy since they could've added actual new powers instead of having us relearn something old.
NY: «I think I would probably find myself in awe as I ran around the towns watching the other characters, whilst thinking, «Those characters are also actual «people» playing this game somewhere out in the world, just like I am right now!»
If you really find yourself jonesing for some 90's - ish platforming, or thought you would've enjoyed Octodad more if there was an actual game wrapped around it, Snake Pass has you covered.
It's been a lot of good for a few reasons: Nintendo finally saw fit to give a release date to an actual VC game, which is fairly shocking after all the mysterious run - around they usually give, and the Preview Channel marks something good for the future of Wii.
The last episodes had you running around a giant building for most of the game, the fashion show they put on in this giant villa was entertaining but in this episode you get an actual city to explore with so many Easter eggs and hidden personalities and short - cuts I keep running into something new every time I play - through it.
We've already posted detailed accounts of all the games from Sense of Wonder Night 2009, Tokyo Game Show's exhibition of innovative and experimental indie games from around the world, but if you would like to see the actual presentations and Q&A sessions from the event, SOWN's organizers have posted videos from each of the 10 game presentatiGame Show's exhibition of innovative and experimental indie games from around the world, but if you would like to see the actual presentations and Q&A sessions from the event, SOWN's organizers have posted videos from each of the 10 game presentatigame presentations.
«You could say that the first time through the game is something like the tutorial, and the second time around is the actual game
The listing suggests that the art book will be released around four days after the release of the actual video game for PS4 and Xbox One.
The game is indeed an actual playable game, and according to robotwo it has taken around 6,000 lines of code just to create the four rooms shown in his post.
Trying to cram four people around the coin - op's controls was almost as challenging as the actual game.
Taking the cost of the two figures out of the price, does mean the actual game piece is only around $ 5 and I certainly feel this is worth much more than that, as the two figures Anakin and Ahsoka are fantastic figures plus they can be used within the other Star Wars play sets, expansion games and in the Toy Box, plus they are forward compatible with future versions of the game.
Much like the information overload world that we live in today, the game is constantly throwing new stuff at you to play around with, and it's easy to simply lose track of the actual main storyline and just get lost in the myriad of optional stuff the game has in store for you.
It's similar to playing on an actual Game Boy Color in terms of the size of the device and taking the case and cartridges around with your isn't going to make for the most portable gaming experience.
I do wish it was a little more refined so that I could more easily find where there were objects that I haven't unlocked, but I still had a lot of fun wandering around and trying to discover all the secrets that Krypt held, while also unlocking even more content for me to use in the actual game.
That's certainly what Zynga and NaturalMotion are hoping for, and it's sure to be part of why people would consider jumping from previous CSR games to this — or even from other supercar - collecting games like Real Racing 3, even if the action is more centered around actual racing.
The actual «story» of the game isn't very long at all and Josh I played the whole thing through in around 12 hours, but beyond that there's so much more to accomplish.
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