Other non-starters include
Camera (essentially a hidden object puzzle where you're looking to take photos of on - the - run criminals), Patchwork (a tiresome pattern - matching puzzle
game), Ski (a motion - controlled top down
game very similar to the F - Zero mini-
game from Nintendo Land), Kung Fu (a frustratingly slow - paced platform
game with the art style from Ōkami), Design (a thinly veiled excuse to indulge Shigeru Miyamoto's love for guessing the length of objects (no, really)-RRB-, and Ashley (a tedious 2D shooter without any
actual shooting).
Sure, the
actual concept of using the right stick for
camera control had been around for a while before Sunshine came out (in fact, once the DualShock was released, I'm pretty sure most
games took full advantage of it), but it was the first Mario
game to do so.