We'll have David Hayter's character mention your full name and hometown as part of
the actual game dialogue!
Not exact matches
The
actual reason there is very little «useful
dialogue» going on in this blog is because people appear to be approaching discussion somewhat like a chess
game... attempting to anticipate my moves and characterize my «style of play» based on previous experience with others.
The
actual problems with this
game - less concentration on
dialogue, some maddening and unintuitive puzzles («THAT was the solution?»)
In fact Peeta, who is still something of a liability during the
actual games (he does temporarily die, after all), thanks to some sensitive writing, gets to deliver some decent
dialogue that suggests his independent thought processes, and makes it clear that Katniss, to her credit and that of the film, has a choice to make not between Hottie 1 and Hottie 2, but between two different young men who are defined by different things in the wider world, and not just their relationship to her.
The
dialogue is all text based which I found pretty jarring considering we've got voice acting in pretty much all other
games... the only somewhat reasonable excuse I could think of was that with the expanded roster in this edition (the largest roster so far) perhaps they didn't want to have the odd experience of some characters voiced while others weren't (or at least not by the
actual star... and given some are no longer with us it would be a bit hard).
Once that's all done it's on to the
actual development of your
game, which is done by using a total of 9 different sliders, each of which corresponds to a different aspect of the
game (Story / Quests, engine, gameplay,
dialogues, graphics, sound, world design, level design, AI), to balance how much of the total development time is spent on each one.
My issue with The Night of the Rabbit's story stems not from the
actual tale itself, which features some lovely
dialogue, characters and twists, but the way it's told throughout the
game.
For example, I also played Marvel vs. Capcom 3 at the show, which does an excellent job of translating characters from both companies into an unbelievably solid and fast fighting system... and a laughably poor job of making use of anything but their most stereotypical qualities in the «story» mode (
actual dialogue spoken in that
game: «Compensating for something with that spear, Lancelittle?»
With a single - player mode, a story campaign (with multiple
dialogue variations for replay value), and various PvP modes, it feels like an
actual video
game.
The
game builds an atmosphere like you're right in the middle of the movie with scene - by - scene remakes, original
dialogue from the movie, the
actual John Williams soundtrack and beautiful realistic graphics with an option to play in third - person or a cockpit perspective that'll make the hair on the back of your neck stand up.